コード例 #1
0
    private static void saveToFile(AgentLoader aArray, string filename)
    {
        for (int i = 0; i < aArray.agents.GetLength(0); i++)
        {
            aArray.agents[i].prepEnumStrings();
        }

        string result = aArray.InsertJSON();

        using (FileStream fs = new FileStream(filename, FileMode.Create))
        {
            using (StreamWriter writer = new StreamWriter(fs))
            {
                writer.Write(result);
            }
        }
        UnityEditor.AssetDatabase.Refresh();
        Debug.Log("Save Complete");
    }