void PlayStage() { aSource.Stop(); switch (section) { case 0: scText.text = strings1[stage]; aSource.clip = clips1[stage]; aSource.Play(); break; case 1: scText.text = strings2[stage]; aSource.clip = clips2[stage]; aSource.Play(); break; case 2: scText.text = talkStrings[stage]; aSource.clip = talkClips[stage]; textToSpeech.TalkFromClip(talkClips[stage], agent); break; case 3: scText.text = strings3[stage]; aSource.clip = clips3[stage]; aSource.Play(); break; } switch (section) { case 0: switch (stage) { case 0: scam.focusTarget = agent.GetHeadPosition().gameObject; // set agent values to zero agent.openness = 0; agent.conscientiousness = 0; agent.extraversion = 0; agent.agreeableness = 0; agent.neuroticism = 0; agent.C_LabanIK = true; agent.C_LabanRotation = true; agent.C_SpeedAdjust = true; agent.C_Fluctuation = true; agent.C_LookIK = true; agent.C_LookShift = true; agent.Map_OCEAN_to_LabanEffort = true; agent.Map_OCEAN_to_LabanShape = true; agent.Map_OCEAN_to_Additional = true; C_IntroTextUp(); C_SetCamTo(CamPosition.VIDEO_MAKER, 0.04f); Invoke("AnimateHandGesture", 1.3f); break; case 1: C_IntroTextDown(); C_IntroTextUp_Laban(); C_RotateCamLeft(); break; case 2: break; case 3: break; case 4: C_IntroTextUp_Watson(); break; case 5: // C_IntroTextUp_OculusBio(); break; case 8: canvasController.oceanPanelShow.SetActive(true); // .OpenOcean(); C_RotateCamEnd(); Invoke("OCEAN_1", 1.5f); break; case 10: C_IntroTextUp_EffortShape(); break; case 11: canvasController.labanPanelShow.SetActive(true); break; case 12: Invoke("Shape_1", 1.5f); break; case 96: // canvasController.labanPanelShow.SetActive(true); agent.SetAnimation(20); agent.C_SpeedAdjust = false; agent.anim.speed = 0.8f; break; case 97: agent.lineColor1 = Color.black; agent.lineColor2 = Color.black; agent.lineWidthLow = 0.015f; agent.lineWidthHigh = 0.015f; agent.linesFor = LinesFor.LeftHand; agent.lineWidthLow = 0.015f; agent.lineWidthHigh = 0.025f; agent.lineColor1 = Color.blue; agent.lineColor2 = Color.red; break; case 99: agent.linesFor = LinesFor.RightHand; break; case 910: agent.linesFor = LinesFor.None; agent.SetAnimation(0); agent.C_SpeedAdjust = true; canvasController.labanPanelShow.SetActive(false); canvasController.labanEffortPanelShow.SetActive(true); break; case 112: // space Invoke("Effort_1", 0.5f); break; case 102: // weight Invoke("Effort_3", 0.5f); break; case 13: // time Invoke("Effort_5", 0.5f); agent.C_LabanIK = false; agent.C_SpeedAdjust = true; agent.SetAnimation(22); break; case 14: // hand displacements agent.DeltaHandsToLines(); aniIns.minTargetSpeed = 0.08f; aniIns.maxTargetSpeed = 0.5f; break; case 17: // flow agent.RemoveDeltaHandsToLines(); aniIns.minTargetSpeed = 1.2f; aniIns.maxTargetSpeed = 0.8f; break; } break; case 1: switch (stage) { case 0: canvasController.labanEffortPanelShow.SetActive(false); agent.C_Fluctuation = false; agent.C_LabanIK = false; agent.C_LabanRotation = false; agent.lookObject = cam.gameObject; agent.C_LookIK = true; canvasController.facialExpressionPanelShow.SetActive(true); break; case 1: Face_0(); cam.transform.rotation = camRotationOrig; cam.transform.position = camPositionFace; break; } break; case 2: camPivot.transform.Rotate(0, Random.Range(-20, 20), 0); break; } }