コード例 #1
0
ファイル: Test2.cs プロジェクト: ekoRemDev/UnityGameSampleRPS
    public void SortybyWeather(string pStr)
    {
        //AgUiManDoubleRow curMan = (AgUiManDoubleRow)arrMan [0];
        AgUiManDoubleRow curMan = (AgUiManDoubleRow)arrManSort [0];

        curMan.SortCells(AgUiManDoubleRow.SortBy.Weather, pAscend: pStr == "1" ? true : false);
    }
コード例 #2
0
ファイル: Test2.cs プロジェクト: ekoRemDev/UnityGameSampleRPS
    public void SortbyType(string pStr)
    {
        //AgUiManDoubleRow curMan = (AgUiManDoubleRow)arrMan [0];
        AgUiManDoubleRow curMan = (AgUiManDoubleRow)arrManSort [0];

        curMan.SortCells(AgUiManDoubleRow.SortBy.Type, pAscend: pStr == "1" ? true : false);
    }
コード例 #3
0
    public void SortbyGrade(string pStr)
    {
        AgUiManDoubleRow curMan = (AgUiManDoubleRow)arrMan [1];

        //AgUiManDoubleRow curMan = (AgUiManDoubleRow)arrManCardMix [0];
        curMan.SortCells(AgUiManDoubleRow.SortBy.Grade, pAscend: pStr == "1" ? true : false);
    }
コード例 #4
0
    void OnGUI()
    {
        col = 0;
        row = 9;

        AgUiManDoubleRow curMan = (AgUiManDoubleRow)arrMan [0];

        if (GUI.Button(myGUI.GetRect(col++, row), "Sort by Grade"))
        {
            curMan.SortCells(AgUiManDoubleRow.SortBy.Grade, pAscend: true);
        }
        if (GUI.Button(myGUI.GetRect(col++, row), "Sort by Grade"))
        {
        }
        if (GUI.Button(myGUI.GetRect(col++, row), "Sort by Grade"))
        {
        }
    }
コード例 #5
0
    //  _////////////////////////////////////////////////_    _///////////////////////_    _____  Set Frames   _____  2 * Single Row  _____
    void SetDoubleHor1Row()
    {
        //  _////////////////////////////////////////////////_    _____  General Option 양 프레임에 공통 적용  _____
        //optObj = new CuUiOption (HoldLimit: 30, SelDist: 0.5f, FlyingSpdMin: 0.05f, SpdLimit: 3f);
        optObj = new CuUiOption(HoldLimit: 5, SelDist: 1.2f, FlyingSpdMin: 0.05f, SpdLimit: 3f);
        mTouch = new CuTouch(optObj);

        mLiaison = new CuLiaison();


        // Frame Setting ..  Upper Frame
        int eaX = 5, eaY = 1; // 셀의 갯수. 삽입될 것 고려해서 충분히 잡을 것.

        //  _////////////////////////////////////////////////_    _____  Frame Option  _____
        optFrame = new CuFrameOption(optObj, Vert: false, MoveAniSpd: 200, SizeAniSpd: 100, SelectSize: 1.2f, SwitchSize: 0.9f,
                                     SwitchInFrame: false);

        // Set Touch Manager
        float   dimX, dimY;     // 셀의 크기.
        Vector3 vecOri, vecMax; // 스크린 좌하/우상 좌표 가져오기. (월드 좌표계로 변환)

        muiCam.GetComponent <UICam> ().GetWorldPointsOfCurScreen(out vecOri, out vecMax);
        dimX = (vecMax.x - vecOri.x) / 5; //7; // 스크린 크기를 기준으로 셀의 크기를 정한다.
        dimY = (vecMax.y - vecOri.y) / 3; //8;

        Ag.LogDouble(" TileUITest ::     Screen World Points .. " + vecOri.LogWith("world 1") +
                     vecMax.LogWith("world 2") + Ag.mgScrX.LogWith("ScrX") + Ag.mgScrY.LogWith("ScrY"));

        AgUiManDoubleRow theMan = new AgUiManDoubleRow("UPFR", mTouch, optFrame, muiCam);

        theMan.SetFrame(eaX: eaX, eaY: eaY, reverse: false, xyTchFrame: new float[] {
            0.1f,  // Xmin
            0.55f, // Ymin
            0.9f,  // Xmax
            0.9f,  // Ymax
            0.1f,
            0.55f,
            0.9f, // Xmax
            0.9f
        });

        Ag.LogDouble(" TileUI Test :: Setting  >>>   Vects " + vecOri + ", " + vecMax + " >> dimX/Y : " + dimX + " / " + dimY);

        // Set Wagu, Container ...  TIle Manager ...
        Vector3 boxScale        = new Vector3(dimX * 0.8f, dimY * 0.8f, 0.5f); // 크기 조절.
        int     serialN         = 0;

        /*for (int ii=0; ii < eaY; ii++) {
         *  for (int k=0; k < eaX; k++) {
         *      GameObject curObj = mRscrcMan.GetPrefabAt (Folder: "_TestMoon", pName: "ATile");
         *      curObj.name = "UP_BOX_" + serialN++; //k.ToString() + ii;
         *      curObj.transform.renderer.material.mainTexture = mRscrcMan.GetTextureIn ("Download", "Item" + (serialN % 10 + 1));
         *      curObj.transform.localScale = boxScale;
         *      curObj.CellCs ().InitPstnSize (optFrame);
         *
         *      AmCard playerCard = new AmCard (pGrade: AgUtil.RandomInclude (0, 20), pType: 5, pWthr: "CLOUD");  // Type, Grade, Weather .. setting ...
         *      curObj.CellCs ().PlCard = playerCard;
         *
         *      string kind = "TEST"; // serialN < 3 ? "ATTK" : "DPNC" ;
         *      theMan.AddACell (curObj, k, ii, kind);
         *
         *      Ag.LogString (" Add a Cell  " + curObj.name + "   " + k.LogWith ("X") + ii.LogWith ("Y"));
         *  }
         * } */

        mTouch.evntTouchDown += theMan.CheckInside; // 필수.

        //mTouch.evntDrag += theMan.Scroll; // 스크롤 가능하게
        //theMan.dodgeScroll += theMan.DidSelected;
        //theMan.dodgeScrollArea += theMan.OutOfMyTouchArea;

        mTouch.evntHold += theMan.SelectNearest;

        mTouch.evntHoldMove     += theMan.SwitchCombination; // Empty Cell   스위치 가능하게..  #####
        theMan.dodgeSwitchCombi += theMan.IsFrameOffLimit;

        //mTouch.evntHoldMove += theMan.AutoScroll;

        theMan.dodgeSelectNear        += theMan.DidSelected;
        theMan.dodgeSelectNear        += theMan.IsFrameOffLimit;
        theMan.dodgeSelectNearestArea += theMan.OutOfMyTouchArea;

        mTouch.evntTouchUp += mLiaison.InsertRemove;



        //mTouch.evntInitFly = theMan.InitiateFly;
        //theMan.evntFlyBack = theMan.FlyBack;

        //theMan.dodgeAutoScrlArea += theMan.OutOfMyTouchArea;
        //theMan.dodgeAutoScrl += theMan.SelectObjIsNull;

        theMan.evntAlienCame = theMan.AlienCame_SetSwitchObj;
        mTouch.evntTouchUp  += theMan.RelaseProcess; // Put @ Last ...

        theMan.mLiaison = mLiaison;

        arrMan.Add(theMan);



        // Frame Setting ..  Lower Frame
        eaX = 15;
        eaY = 1; // 셀의 갯수. 삽입될 것 고려해서 충분히 잡을 것.

        //  _////////////////////////////////////////////////_    _____  Frame Option  _____
        optFrame = new CuFrameOption(optObj, Vert: false, MoveAniSpd: 100, SizeAniSpd: 100, SelectSize: 1.2f, SwitchSize: 0.9f,
                                     SwitchInFrame: false);

        // Set Touch Manager
        muiCam.GetComponent <UICam> ().GetWorldPointsOfCurScreen(out vecOri, out vecMax);
        dimX = (vecMax.x - vecOri.x) / 6; //7; // 스크린 크기를 기준으로 셀의 크기를 정한다.
        dimY = (vecMax.y - vecOri.y) / 3; //8;

        Ag.LogDouble(" TileUITest ::     Screen World Points .. " + vecOri.LogWith("world 1") +
                     vecMax.LogWith("world 2") + Ag.mgScrX.LogWith("ScrX") + Ag.mgScrY.LogWith("ScrY"));

        theMan = new AgUiManDoubleRow("LOWR", mTouch, optFrame, muiCam); //, new float[] { vecOri.x * 0.9f, vecMax.x*0.9f, vecOri.y*0.9f, vecMax.y*0.9f } );
        theMan.SetFrame(eaX: eaX, eaY: eaY, reverse: false, xyTchFrame: new float[] {
            0.1f,                                                        // Xmin
            0.05f,                                                       // Ymin
            0.9f,                                                        // Xmax
            0.45f,                                                       // Ymax
            0.1f,
            0.05f,
            2.5f,
            0.45f
        });

        Ag.LogDouble(" TileUI Test :: Setting  >>>   Vects " + vecOri + ", " + vecMax + " >> dimX/Y : " + dimX + " / " + dimY);
        Ag.LogString(" Option " + optFrame.optMoveAniSpd.LogWith("AniSpd"));

        // Set Wagu, Container ...  TIle Manager ...

        //new float[] { vecOri.x, vecMax.x, vecOri.y, vecMax.y } );
        boxScale = new Vector3(dimX * 0.8f, dimY * 0.8f, 0.5f);   // 크기 조절.
        serialN  = 0;
        //        for (int k=0; k< eaX - 6; k++) { // 12를 기본으로 넣고.. 6개까지 추가 가능.
        //            for (int ii=0; ii< 1; ii++) {
        for (int ii = 0; ii < eaY; ii++)
        {
            for (int k = 0; k < eaX; k++)
            {
                GameObject curObj = mRscrcMan.GetPrefabAt(Folder: "_TestMoon", pName: "ATile");
                curObj.name = "LW_BOX_" + serialN++; //k.ToString() + ii;
                curObj.transform.renderer.material.mainTexture = mRscrcMan.GetTextureIn("Download", "Item" + (serialN % 10 + 1));
                curObj.transform.localScale = boxScale;
                curObj.CellCs().InitPstnSize(optFrame);

                AmCard playerCard      = new AmCard(pGrade: AgUtil.RandomInclude(0, 20), pType: 5, pWthr: "CLOUD"); // Type, Grade, Weather .. setting ...
                curObj.CellCs().PlCard = playerCard;

                string kind = "TEST"; // serialN < 3 ? "ATTK" : "DPNC" ;
                theMan.AddACell(curObj, k, ii, kind);

                Ag.LogString(" Add a Cell  " + curObj.name + "   " + k.LogWith("X") + ii.LogWith("Y"));
            }
        }

        mTouch.evntTouchDown += theMan.CheckInside;

        mTouch.evntDrag        += theMan.Scroll;
        theMan.dodgeScroll     += theMan.DidSelected;
        theMan.dodgeScrollArea += theMan.OutOfMyTouchArea;

        mTouch.evntHold += theMan.SelectNearest;

        // Normal Switch
        //mTouch.evntHoldMove += theMan.Switch;
        mTouch.evntHoldMove     += theMan.SwitchCombination; // Empty Cell   스위치 가능하게..  #####
        theMan.dodgeSwitchCombi += theMan.IsFrameOffLimit;

        theMan.dodgeSelectNear        += theMan.DidSelected;
        theMan.dodgeSelectNear        += theMan.IsFrameOffLimit;
        theMan.dodgeSelectNearestArea += theMan.OutOfMyTouchArea;

        mTouch.evntTouchUp += theMan.RelaseProcess;
        mTouch.evntInitFly += theMan.InitiateFly;
        theMan.evntFlyBack += theMan.FlyBack;

        //touchObj.evntAutoScrl += theMan.AutoScroll;
        theMan.dodgeAutoScrlVec += theMan.OutOfMyTouchArea;
        theMan.dodgeAutoScrl    += () => {
            return(true);
        };

        // Liaison Related ..
        theMan.evntAlienCame = theMan.AlienCame_SetSwitchObj;

        theMan.mLiaison = mLiaison;

        arrMan.Add(theMan);
    }
コード例 #6
0
ファイル: Test2.cs プロジェクト: ekoRemDev/UnityGameSampleRPS
    //  _////////////////////////////////////////////////_    _///////////////////////_    _____  Set Frames   _____  2 * Single Row  _____
    public void SetDoubleHor1Row()
    {
        //  _////////////////////////////////////////////////_    _____  General Option 양 프레임에 공통 적용  _____
        optObj = new CuUiOption(HoldLimit: 30, SelDist: 0.5f, FlyingSpdMin: 0.05f, SpdLimit: 3f);
        mTouch = new CuTouch(optObj);

        mLiaison = new CuLiaison();


        // Frame Setting ..  Upper Frame
        eaX = 3;
        eaY = 1; // 셀의 갯수. 삽입될 것 고려해서 충분히 잡을 것.

        //  _////////////////////////////////////////////////_    _____  Frame Option  _____
        optFrame = new CuFrameOption(optObj, Vert: false, MoveAniSpd: 100, SizeAniSpd: 100, SelectSize: 1.2f, SwitchSize: 0.9f,
                                     SwitchInFrame: false);

        // Set Touch Manager

        Vector3 vecOri, vecMax; // 스크린 좌하/우상 좌표 가져오기. (월드 좌표계로 변환)

        muiCam.GetComponent <UICam> ().GetWorldPointsOfCurScreen(out vecOri, out vecMax);
        dimX = (vecMax.x - vecOri.x) / 400; //7; // 스크린 크기를 기준으로 셀의 크기를 정한다.
        dimY = (vecMax.y - vecOri.y) / 300; //8;

        Ag.LogDouble(" TileUITest ::     Screen World Points .. " + vecOri.LogWith("world 1") +
                     vecMax.LogWith("world 2") + Ag.mgScrX.LogWith("ScrX") + Ag.mgScrY.LogWith("ScrY"));

        AgUiManDoubleRow theMan = new AgUiManDoubleRow("UPFR", mTouch, optFrame, muiCam);

        theMan.SetFrame(eaX: eaX, eaY: eaY, reverse: false, xyTchFrame: new float[] {
            0.09f,  // Xmin
            0.46f,  // Ymin
            0.588f, // Xmax
            0.8f,   // Ymax
            0.09f,
            0.46f,
            0.588f,
            0.8f
        });

        Ag.LogDouble(" TileUI Test :: Setting  >>>   Vects " + vecOri + ", " + vecMax + " >> dimX/Y : " + dimX + " / " + dimY);

        // Set Wagu, Container ...  TIle Manager ...
        boxScale = new Vector3(dimX * 0.8f, dimY * 0.9f, 0.5f);   // 크기 조절.
        int serialN = 0;

        /*for (int ii=0; ii < eaY; ii++) {
         *  for (int k=0; k < eaX; k++) {
         *      GameObject curObj = mRscrcMan.GetPrefabAt (Folder: "_TestMoon", pName: "ATile");
         *      curObj.name = "UP_BOX_" + serialN++; //k.ToString() + ii;
         *      curObj.transform.renderer.material.mainTexture = mRscrcMan.GetTextureIn ("Download", "Item" + (serialN % 10 + 1));
         *      curObj.transform.localScale = boxScale;
         *      curObj.CellCs ().InitPstnSize (optFrame);
         *
         *      AmCard playerCard = new AmCard (pGrade: AgUtil.RandomInclude (0, 20), pType: 5, pWthr: "CLOUD");  // Type, Grade, Weather .. setting ...
         *      curObj.CellCs ().PlCard = playerCard;
         *
         *      string kind = "TEST"; // serialN < 3 ? "ATTK" : "DPNC" ;
         *      theMan.AddACell (curObj, k, ii, kind);
         *
         *      Ag.LogString (" Add a Cell  " + curObj.name + "   " + k.LogWith ("X") + ii.LogWith ("Y"));
         *  }
         * } */

        mTouch.evntTouchDown += theMan.CheckInside; // 필수.

        //mTouch.evntDrag += theMan.Scroll; // 스크롤 가능하게
        //theMan.dodgeScroll += theMan.DidSelected;
        //theMan.dodgeScrollArea += theMan.OutOfMyTouchArea;

        mTouch.evntHold         += theMan.SelectNearest;
        mTouch.evntHoldMove     += theMan.SwitchCombination; // Empty Cell   스위치 가능하게..  #####
        theMan.dodgeSwitchCombi += theMan.IsFrameOffLimit;

        //mTouch.evntHoldMove += theMan.AutoScroll;

        theMan.dodgeSelectNear        += theMan.DidSelected;
        theMan.dodgeSelectNear        += theMan.IsFrameOffLimit;
        theMan.dodgeSelectNearestArea += theMan.OutOfMyTouchArea;

        mTouch.evntTouchUp += mLiaison.InsertRemove;



        //mTouch.evntInitFly = theMan.InitiateFly;
        //theMan.evntFlyBack = theMan.FlyBack;

        //theMan.dodgeAutoScrlArea += theMan.OutOfMyTouchArea;
        //theMan.dodgeAutoScrl += theMan.SelectObjIsNull;

        theMan.evntAlienCame = theMan.AlienCame_SetSwitchObj;
        mTouch.evntTouchUp  += theMan.RelaseProcess;

        theMan.mLiaison = mLiaison;

        arrMan.Add(theMan);
        //arrManSort.Add (theMan);



        // Frame Setting ..  Lower Frame
        eaX = 18;
        eaY = 1; // 셀의 갯수. 삽입될 것 고려해서 충분히 잡을 것.

        //  _////////////////////////////////////////////////_    _____  Frame Option  _____
        optFrame = new CuFrameOption(optObj, Vert: false, MoveAniSpd: 100, SizeAniSpd: 100, SelectSize: 1.2f, SwitchSize: 0.9f,
                                     SwitchInFrame: false);

        // Set Touch Manager
        muiCam.GetComponent <UICam> ().GetWorldPointsOfCurScreen(out vecOri, out vecMax);
        dimX = (vecMax.x - vecOri.x) / 400; //7; // 스크린 크기를 기준으로 셀의 크기를 정한다.
        dimY = (vecMax.y - vecOri.y) / 300; //8;

        Ag.LogDouble(" TileUITest ::     Screen World Points .. " + vecOri.LogWith("world 1") +
                     vecMax.LogWith("world 2") + Ag.mgScrX.LogWith("ScrX") + Ag.mgScrY.LogWith("ScrY"));

        theMan = new AgUiManDoubleRow("LOWR", mTouch, optFrame, muiCam); //, new float[] { vecOri.x * 0.9f, vecMax.x*0.9f, vecOri.y*0.9f, vecMax.y*0.9f } );
        theMan.SetFrame(eaX: eaX, eaY: eaY, reverse: false, xyTchFrame: new float[] {
            0.25f,                                                       // Xmin
            0.195f,                                                      // Ymin
            0.845f,                                                      // Xmax
            0.4f,                                                        // Ymax
            0.25f,
            0.195f,
            3f,
            0.4f
        });

        Ag.LogDouble(" TileUI Test :: Setting  >>>   Vects " + vecOri + ", " + vecMax + " >> dimX/Y : " + dimX + " / " + dimY);
        Ag.LogString(" Option " + optFrame.optMoveAniSpd.LogWith("AniSpd"));

        // Set Wagu, Container ...  TIle Manager ...

        //new float[] { vecOri.x, vecMax.x, vecOri.y, vecMax.y } );
        boxScale = new Vector3(dimX * 0.8f, dimY * 0.9f, 0.5f);   // 크기 조절.
        serialN  = 0;

        AddCellsTo(theMan);


//        for (int ii=0; ii < eaY; ii++) {
//            for (int k=0; k < eaX; k++) {
//                AmCard playerCard = new AmCard (pGrade: 3, pType: 5, pWthr: "CLOUD");
//                if (k < 1) {
//                    curObj = mRscrcMan.GetPrefabAt (Folder: "_TestMoon", pName: "KPtitleA");
//                    playerCard = new AmCard (pGrade: 1, pType: 4, pWthr: "CLOUD");
//                }
//                if (k >= 1 && 6 > k) {
//                    curObj = mRscrcMan.GetPrefabAt (Folder: "_TestMoon", pName: "KtitleA");
//                    playerCard = new AmCard (pGrade: 2, pType: 3, pWthr: "CLOUD");
//                }
//                if (k >= 6 && 9 > k) {
//                    curObj = mRscrcMan.GetPrefabAt (Folder: "_TestMoon", pName: "KtitleB");
//                    playerCard = new AmCard (pGrade: 3, pType: 2, pWthr: "CLOUD");
//                }
//                if (k >= 9 && 12 > k) {
//                    curObj = mRscrcMan.GetPrefabAt (Folder: "_TestMoon", pName: "KtitleC");
//                    playerCard = new AmCard (pGrade: 3, pType: 4, pWthr: "CLOUD");
//                }
//                if (k >= 12 && 16 > k) {
//                    curObj = mRscrcMan.GetPrefabAt (Folder: "_TestMoon", pName: "KtitleD");
//                    playerCard = new AmCard (pGrade: 3, pType: 1, pWthr: "CLOUD");
//                }
//                if (k >= 16) {
//                    curObj = mRscrcMan.GetPrefabAt (Folder: "_TestMoon", pName: "KtitleS");
//                    playerCard = new AmCard (pGrade: 3, pType: 5, pWthr: "CLOUD");
//                }
//
//                curObj.name = "Cardmix_" + serialN++; //k.ToString() + ii;
//                curObj.transform.localScale = boxScale;
//                curObj.CellCs ().InitPstnSize (optFrame);
//
//
//                (" " + optFrame.optSelectSize).HtLog ();
//
//                arrGameObj.Add (curObj);
//
//
//                for (int j=1; j<(serialN % 5 +1); j++) {
//                    curObj.transform.FindChild ("star/star" + j).gameObject.SetActive (false);
//                }
//                curObj.transform.FindChild ("Plane_playerface").gameObject.GetComponent<UIButtonMessage> ().target = GameObject.Find ("Axis/Camera/Match").gameObject;
//
//
//                //-----------------------------------------------------
//                // Type, Grade, Weather .. setting ...
//                curObj.CellCs ().PlCard = playerCard;
//
//                string kind = serialN < 3 ? "ATTK" : "DPNC";
//                //theMan.AddACell (curObj, k, ii, kind);
//
//
//                if (k < 1) {
//                    curObj.transform.FindChild ("Plane_playerface").gameObject.transform.renderer.material.mainTexture = mRscrcMan.GetTextureIn ("Download/playerface", "Keeper0" + (serialN % 2 + 1));
//                    theMan.AddACell (curObj, k, ii, "Keeper", false);
//                } else {
//                    curObj.transform.FindChild ("Plane_playerface").gameObject.transform.renderer.material.mainTexture = mRscrcMan.GetTextureIn ("Download/playerface", "Kicker0" + (serialN % 8 + 1));
//                    theMan.AddACell (curObj, k, ii, "Kicker", false);
//                }
//            }
//        }

        mTouch.evntTouchDown += theMan.CheckInside;

        mTouch.evntDrag        += theMan.Scroll;
        theMan.dodgeScroll     += theMan.DidSelected;
        theMan.dodgeScrollArea += theMan.OutOfMyTouchArea;

        mTouch.evntHold += theMan.SelectNearest;

        // Normal Switch
        //mTouch.evntHoldMove += theMan.Switch;
        mTouch.evntHoldMove     += theMan.SwitchCombination; // Empty Cell   스위치 가능하게..  #####
        theMan.dodgeSwitchCombi += theMan.IsFrameOffLimit;

        theMan.dodgeSelectNear        += theMan.DidSelected;
        theMan.dodgeSelectNear        += theMan.IsFrameOffLimit;
        theMan.dodgeSelectNearestArea += theMan.OutOfMyTouchArea;

        mTouch.evntTouchUp += theMan.RelaseProcess;
        mTouch.evntInitFly += theMan.InitiateFly;
        theMan.evntFlyBack += theMan.FlyBack;

        //touchObj.evntAutoScrl += theMan.AutoScroll;
        theMan.dodgeAutoScrlVec += theMan.OutOfMyTouchArea;
        theMan.dodgeAutoScrl    += theMan.IsFrameOffLimit;
        theMan.dodgeAutoScrl    += () => {
            return(true);
        };

        // Liaison Related ..
        theMan.evntAlienCame = theMan.AlienCame_SetSwitchObj;

        theMan.mLiaison = mLiaison;

        arrMan.Add(theMan);
        arrManSort.Add(theMan);
    }