コード例 #1
0
ファイル: Strength.cs プロジェクト: horoxix/lootbox
 public Strength(string statName, StatType statType, Rarity rarity, AffectedStat affectedStat, int statValue)
 {
     this.StatName     = statName;
     this.statType     = statType;
     this.StatValue    = statValue;
     this.affectedStat = affectedStat;
     this.rarity       = rarity;
 }
コード例 #2
0
ファイル: Move.cs プロジェクト: Zieroc/Poorly_Drawn_Dungeons
 public Move(string name, int staminaCost, Target target, AffectedStat stat, int amount)
 {
     this.name = name;
     this.staminaCost = staminaCost;
     this.target = target;
     this.stat = stat;
     this.amount = amount;
 }
コード例 #3
0
        private void AddModifiers(AffectedStat stat, UnitBase unit, bool isBuff)
        {
            switch (stat)
            {
            case AffectedStat.MaxHP: break;

            case AffectedStat.Strength: modifier = isBuff?
                                                   new StatModifier(BuffMultiplier, StatModType.PercentAdd, this) :
                                                   new StatModifier(DebuffMultiplier, StatModType.PercentAdd, this);
                unit.strength.AddModifier(modifier); break;

            case AffectedStat.Magic: modifier = isBuff?
                                                new StatModifier(BuffMultiplier, StatModType.PercentAdd, this) :
                                                new StatModifier(DebuffMultiplier, StatModType.PercentAdd, this);
                unit.magic.AddModifier(modifier); break;

            case AffectedStat.Accuracy: modifier = isBuff?
                                                   new StatModifier(BuffMultiplier, StatModType.PercentAdd, this) :
                                                   new StatModifier(DebuffMultiplier, StatModType.PercentAdd, this);
                unit.accuracy.AddModifier(modifier); break;

            case AffectedStat.Initiative: modifier = isBuff?
                                                     new StatModifier(BuffMultiplier, StatModType.PercentAdd, this) :
                                                     new StatModifier(DebuffMultiplier, StatModType.PercentAdd, this);
                unit.initiative.AddModifier(modifier); break;

            case AffectedStat.CriticalChance: modifier = isBuff?
                                                         new StatModifier(BuffMultiplier, StatModType.PercentAdd, this) :
                                                         new StatModifier(DebuffMultiplier, StatModType.PercentAdd, this);
                unit.criticalChance.AddModifier(modifier); break;

            case AffectedStat.Defense: modifier = isBuff?
                                                  new StatModifier(BuffMultiplier, StatModType.PercentAdd, this) :
                                                  new StatModifier(DebuffMultiplier, StatModType.PercentAdd, this);
                unit.defense.AddModifier(modifier); break;

            case AffectedStat.Resistance: modifier = isBuff?
                                                     new StatModifier(BuffMultiplier, StatModType.PercentAdd, this) :
                                                     new StatModifier(DebuffMultiplier, StatModType.PercentAdd, this);
                unit.resistance.AddModifier(modifier); break;

            case AffectedStat.None: break;

            default: Logging.Log("Could not find the stat to modify"); break;
            }
        }
コード例 #4
0
ファイル: Move.cs プロジェクト: Zieroc/Poorly_Drawn_Dungeons
 public Move(MoveData data)
 {
     this.name = data.name;
     this.staminaCost = data.staminaCost;
     this.amount = data.amount;
     if (data.target == "Self")
     {
         this.target = Target.Self;
     }
     else
     {
         this.target = Target.Enemy;
     }
     switch(data.stat)
     {
         case "Health":
             this.stat = AffectedStat.Health;
             break;
         case "MP":
             this.stat = AffectedStat.MP;
             break;
         case "Strength":
             this.stat = AffectedStat.Strength;
             break;
         case "Intelligence":
             this.stat = AffectedStat.Intelligence;
             break;
         case "Dexterity":
             this.stat = AffectedStat.Dexterity;
             break;
         case "Stamina":
             this.stat = AffectedStat.Stamina;
             break;
         case "Defense":
             this.stat = AffectedStat.Defense;
             break;
     }
 }
コード例 #5
0
        private void RemoveModifier(AffectedStat stat, UnitBase unit)
        {
            switch (stat)
            {
            case AffectedStat.MaxHP: break;

            case AffectedStat.Strength: unit.strength.RemoveModifier(modifier); break;

            case AffectedStat.Magic: unit.magic.RemoveModifier(modifier); break;

            case AffectedStat.Accuracy: unit.accuracy.RemoveModifier(modifier); break;

            case AffectedStat.Initiative: unit.initiative.RemoveModifier(modifier); break;

            case AffectedStat.CriticalChance: unit.criticalChance.RemoveModifier(modifier); break;

            case AffectedStat.Defense: unit.defense.RemoveModifier(modifier); break;

            case AffectedStat.Resistance: unit.resistance.RemoveModifier(modifier); break;

            case AffectedStat.None: break;
            }
        }
コード例 #6
0
 public MagicMove(string name, int staminaCost, Target target, AffectedStat stat, int amount, int mpCost)
     : base(name, staminaCost, target, stat, amount)
 {
     this.mpCost = mpCost;
 }