// Use this for initialization void Start() { CarController = GetComponent <CarController>(); CarUser = GetComponent <CarUserControl>(); CarAudio = GetComponent <CarAudio>(); VehicleMass = GetComponent <Rigidbody>(); AircraftController = GetComponent <AeroplaneController>(); AircraftUser = GetComponent <AeroplaneUserControl4Axis>(); AircraftAudio = GetComponent <AeroplaneAudio>(); }
// Update is called once per frame void Update() { //GameObject AircraftPropeller = GameObject.Find("AircraftPropeller"); //AeroplaneController script = AircraftPropeller.GetComponent <AeroplaneController> (); //string throttle = (script.Throttle * 100).ToString("0"); //text.text = "Throttle: " + throttle; GameObject AircraftPropeller = GameObject.Find("AircraftPropeller"); AeroplaneUserControl4Axis script = AircraftPropeller.GetComponent <AeroplaneUserControl4Axis>(); bool pilotEnabled = script.getPilotMode(); string opmode; if (pilotEnabled) { opmode = "Pilot"; } else { opmode = "Sensor"; } text.text = opmode + "Operating Mode Activated"; }