// Use this for initialization void Start() { coinAttractor = transform.FindChild("CoinAttractor"); adrenalineController = GameObject.FindGameObjectWithTag("UI").GetComponent <AdrenalineController>(); if (adrenalineController == null) { Debug.LogError("Cannot find adrenalineController"); } audioMngr = GameObject.FindObjectOfType <AudioManager>(); }
// Use this for initialization void Start() { adrenalineController = GameObject.FindGameObjectWithTag("UI").GetComponent<AdrenalineController>(); nearMissControl = GameObject.FindGameObjectWithTag("NearMissText").GetComponent<NearMissControl>(); audioMngr = GameObject.FindObjectOfType<AudioManager> (); }
// Use this for initialization void Start() { adrenalineController = GameObject.FindGameObjectWithTag("UI").GetComponent <AdrenalineController>(); nearMissControl = GameObject.FindGameObjectWithTag("NearMissText").GetComponent <NearMissControl>(); }
// Use this for initialization void Start() { coinAttractor = transform.FindChild("CoinAttractor"); adrenalineController = GameObject.FindGameObjectWithTag("UI").GetComponent<AdrenalineController>(); if(adrenalineController == null) Debug.LogError("Cannot find adrenalineController"); audioMngr = GameObject.FindObjectOfType<AudioManager>(); }
// Use this for initialization void Start() { adrenalineController = GameObject.FindGameObjectWithTag("UI").GetComponent <AdrenalineController>(); nearMissControl = GameObject.FindGameObjectWithTag("NearMissText").GetComponent <NearMissControl>(); audioMngr = GameObject.FindObjectOfType <AudioManager> (); }
// Use this for initialization void Start() { adrenalineController = GameObject.FindGameObjectWithTag("UI").GetComponent<AdrenalineController>(); audioMngr = GameObject.FindObjectOfType<AudioManager> (); player = GameObject.FindGameObjectWithTag ("Player"); }
// Use this for initialization void Start() { adrenalineController = GameObject.FindGameObjectWithTag("UI").GetComponent <AdrenalineController>(); audioMngr = GameObject.FindObjectOfType <AudioManager> (); player = GameObject.FindGameObjectWithTag("Player"); }
// Use this for initialization void Start() { adrenalineController = GameObject.FindGameObjectWithTag("UI").GetComponent<AdrenalineController>(); nearMissControl = GameObject.FindGameObjectWithTag("NearMissText").GetComponent<NearMissControl>(); }