コード例 #1
0
        void RenderIndirectDiffuseQuality(HDCamera hdCamera, CommandBuffer cmd, ScriptableRenderContext renderContext, int frameCount)
        {
            // First thing to check is: Do we have a valid ray-tracing environment?
            GlobalIllumination giSettings = hdCamera.volumeStack.GetComponent <GlobalIllumination>();

            using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.RaytracingIndirectDiffuseEvaluation)))
            {
                // Evaluate the signal
                QualityRTIndirectDiffuseParameters qrtidParameters = PrepareQualityRTIndirectDiffuseParameters(hdCamera, giSettings);
                QualityRTIndirectDiffuseResources  qrtidResources  = PrepareQualityRTIndirectDiffuseResources(m_IndirectDiffuseBuffer0);
                RenderQualityRayTracedIndirectDiffuse(cmd, qrtidParameters, qrtidResources);
            }

            using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.RaytracingFilterIndirectDiffuse)))
            {
                if (giSettings.denoise)
                {
                    DenoiseIndirectDiffuseBuffer(hdCamera, cmd, giSettings);
                }
            }

            using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.RaytracingIndirectDiffuseAdjustWeight)))
            {
                // Upscale the indirect diffuse buffer
                AdjustRTIDWeightParameters artidParamters = PrepareAdjustRTIDWeightParametersParameters(hdCamera);
                AdjustRTIDWeight(cmd, artidParamters, m_IndirectDiffuseBuffer0, m_SharedRTManager.GetDepthStencilBuffer(), m_SharedRTManager.GetStencilBuffer());
            }
        }
コード例 #2
0
        void RenderIndirectDiffusePerformance(HDCamera hdCamera, CommandBuffer cmd, ScriptableRenderContext renderContext, int frameCount)
        {
            // Fetch the required resources
            var settings = hdCamera.volumeStack.GetComponent <GlobalIllumination>();

            // Request the intermediate texture we will be using
            RTHandle directionBuffer     = GetRayTracingBuffer(InternalRayTracingBuffers.Direction);
            RTHandle intermediateBuffer1 = GetRayTracingBuffer(InternalRayTracingBuffers.RGBA1);

            using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.RaytracingIndirectDiffuseDirectionGeneration)))
            {
                // Prepare the components for the direction generation
                RTIndirectDiffuseDirGenParameters rtidDirGenParameters   = PrepareRTIndirectDiffuseDirGenParameters(hdCamera, settings);
                RTIndirectDiffuseDirGenResources  rtidDirGenResousources = PrepareRTIndirectDiffuseDirGenResources(hdCamera, directionBuffer);
                RTIndirectDiffuseDirGen(cmd, rtidDirGenParameters, rtidDirGenResousources);
            }

            using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.RaytracingIndirectDiffuseEvaluation)))
            {
                // Prepare the components for the deferred lighting
                DeferredLightingRTParameters deferredParamters = PrepareIndirectDiffuseDeferredLightingRTParameters(hdCamera);
                DeferredLightingRTResources  deferredResources = PrepareDeferredLightingRTResources(hdCamera, directionBuffer, intermediateBuffer1);
                RenderRaytracingDeferredLighting(cmd, deferredParamters, deferredResources);
            }

            using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.RaytracingIndirectDiffuseUpscale)))
            {
                // Upscale the indirect diffuse buffer
                RTIndirectDiffuseUpscaleParameters rtidUpscaleParameters = PrepareRTIndirectDiffuseUpscaleParameters(hdCamera, settings);
                RTIndirectDiffuseUpscaleResources  rtidUpscaleResources  = PrepareRTIndirectDiffuseUpscaleResources(hdCamera, intermediateBuffer1, directionBuffer, m_IndirectDiffuseBuffer0);
                RTIndirectDiffuseUpscale(cmd, rtidUpscaleParameters, rtidUpscaleResources);
            }

            using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.RaytracingFilterIndirectDiffuse)))
            {
                // Denoise if required
                if (settings.denoise)
                {
                    DenoiseIndirectDiffuseBuffer(hdCamera, cmd, settings);
                }
            }

            using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.RaytracingIndirectDiffuseAdjustWeight)))
            {
                // Upscale the indirect diffuse buffer
                AdjustRTIDWeightParameters artidParamters = PrepareAdjustRTIDWeightParametersParameters(hdCamera);
                AdjustRTIDWeight(cmd, artidParamters, m_IndirectDiffuseBuffer0, m_SharedRTManager.GetDepthStencilBuffer(), m_SharedRTManager.GetStencilBuffer());
            }
        }
コード例 #3
0
        AdjustRTIDWeightParameters PrepareAdjustRTIDWeightParametersParameters(HDCamera hdCamera)
        {
            AdjustRTIDWeightParameters parameters = new AdjustRTIDWeightParameters();

            // Set the camera parameters
            parameters.texWidth  = hdCamera.actualWidth;
            parameters.texHeight = hdCamera.actualHeight;
            parameters.viewCount = hdCamera.viewCount;

            // Grab the right kernel
            parameters.adjustWeightCS     = m_Asset.renderPipelineRayTracingResources.indirectDiffuseRaytracingCS;
            parameters.adjustWeightKernel = m_AdjustIndirectDiffuseWeightKernel;

            return(parameters);
        }
コード例 #4
0
        static void AdjustRTIDWeight(CommandBuffer cmd, AdjustRTIDWeightParameters parameters, RTHandle indirectDiffuseTexture, RTHandle depthPyramid, RTHandle stencilBuffer)
        {
            // Input data
            cmd.SetComputeTextureParam(parameters.adjustWeightCS, parameters.adjustWeightKernel, HDShaderIDs._DepthTexture, depthPyramid);
            cmd.SetComputeTextureParam(parameters.adjustWeightCS, parameters.adjustWeightKernel, HDShaderIDs._StencilTexture, stencilBuffer, 0, RenderTextureSubElement.Stencil);
            cmd.SetComputeIntParams(parameters.adjustWeightCS, HDShaderIDs._SsrStencilBit, (int)StencilUsage.TraceReflectionRay);

            // In/Output buffer
            cmd.SetComputeTextureParam(parameters.adjustWeightCS, parameters.adjustWeightKernel, HDShaderIDs._IndirectDiffuseTextureRW, indirectDiffuseTexture);

            // Texture dimensions
            int texWidth  = parameters.texWidth;
            int texHeight = parameters.texHeight;

            // Evaluate the dispatch parameters
            int areaTileSize = 8;
            int numTilesXHR  = (texWidth + (areaTileSize - 1)) / areaTileSize;
            int numTilesYHR  = (texHeight + (areaTileSize - 1)) / areaTileSize;

            // Compute the texture
            cmd.DispatchCompute(parameters.adjustWeightCS, parameters.adjustWeightKernel, numTilesXHR, numTilesYHR, parameters.viewCount);
        }