private void OnValidate() { PlayerControllerTest playerControllerTest = GameObject.FindObjectOfType <PlayerControllerTest>(); if (playerControllerTest) { AdjacentRoomCulling adjacentRoomCulling = playerControllerTest.head.gameObject.GetComponent <AdjacentRoomCulling>(); if (!adjacentRoomCulling) { adjacentRoomCulling = playerControllerTest.head.gameObject.AddComponent <AdjacentRoomCulling>(); } adjacentRoomCulling.enabled = dungeonCullAdjacentRoom; } }
private void OnGenerationStatusChanged(DungeonGenerator generator, GenerationStatus status) { if (status != GenerationStatus.Complete) { return; } SceneManager.MoveGameObjectToScene(generator.CurrentDungeon.gameObject, this.gameObject.scene); StringBuilder stringBuilder = new StringBuilder(); stringBuilder.AppendLine("Seed: " + generator.ChosenSeed); stringBuilder.AppendLine("Generation time: " + generator.GenerationStats.TotalTime + " ms"); stringBuilder.AppendLine("Main room count: " + generator.GenerationStats.MainPathRoomCount); stringBuilder.AppendLine("Branch room count: " + generator.GenerationStats.BranchPathRoomCount); stringBuilder.AppendLine("Total room count: " + generator.GenerationStats.TotalRoomCount); stringBuilder.AppendLine("Retry count: " + generator.GenerationStats.TotalRetries); Debug.Log(stringBuilder.ToString()); GenerateNavMesh(); PlayerSpawner playerSpawner = GameObject.FindObjectOfType <PlayerSpawner>(); if (playerSpawner) { playerStart = playerSpawner.transform; PlayerControllerTest playerControllerTest = GameObject.FindObjectOfType <PlayerControllerTest>(); if (playerControllerTest) { playerControllerTest.transform.SetPositionAndRotation(playerStart.position, playerStart.rotation); AdjacentRoomCulling adjacentRoomCulling = playerControllerTest.head.gameObject.GetComponent <AdjacentRoomCulling>(); if (!adjacentRoomCulling) { adjacentRoomCulling = playerControllerTest.head.gameObject.AddComponent <AdjacentRoomCulling>(); } adjacentRoomCulling.enabled = dungeonCullAdjacentRoom; } } else { Debug.LogError("No player spawner found for dungeon!"); } }