private IGraph <Vector2> GetMazeGraph() { IGraph <Vector2> graph = new AdjacencyListGraph <Vector2>(); IGraphNode <Vector2>[,] nodes = new IGraphNode <Vector2> [size, size]; for (int y = 0; y < size; ++y) { for (int x = 0; x < size; ++x) { nodes[y, x] = graph.AddNode(new Vector2(x, y)); } } for (int i = 1; i < size; ++i) { graph.AddUndirectedEdge(nodes[i - 1, 0], nodes[i, 0], Random.Range(0f, 1f)); graph.AddUndirectedEdge(nodes[0, i - 1], nodes[0, i], Random.Range(0f, 1f)); } for (int y = 1; y < size; ++y) { for (int x = 1; x < size; ++x) { graph.AddUndirectedEdge(nodes[y - 1, x], nodes[y, x], Random.Range(0f, 1f)); graph.AddUndirectedEdge(nodes[y, x - 1], nodes[y, x], Random.Range(0f, 1f)); } } IMSTStrategy <Vector2> strategy = new KruskalsAlgorithm <Vector2>(); return(new MSTResultGraph <Vector2>(graph, strategy)); }