public GameAnalytics(TargetInfo Target) { var GameAnalyticsPath = Path.GetFullPath(Path.Combine(ModuleDirectory, "../ThirdParty/")); var libPath = Path.Combine(GameAnalyticsPath, "lib"); switch (Target.Platform) { case UnrealTargetPlatform.Win64: PublicAdditionalLibraries.Add(Path.Combine(libPath, "win64", "GameAnalytics.lib")); PublicAdditionalLibraries.Add(Path.Combine(libPath, "win64", "libboost_filesystem-vc140-mt-1_60.lib")); PublicAdditionalLibraries.Add(Path.Combine(libPath, "win64", "libboost_system-vc140-mt-1_60.lib")); PublicAdditionalLibraries.Add(Path.Combine(libPath, "win64", "libeay32MT.lib")); PublicAdditionalLibraries.Add(Path.Combine(libPath, "win64", "ssleay32MT.lib")); PublicAdditionalLibraries.Add(Path.Combine(libPath, "win64", "libcurl.lib")); break; case UnrealTargetPlatform.Win32: PublicAdditionalLibraries.Add(Path.Combine(libPath, "win32", "GameAnalytics.lib")); PublicAdditionalLibraries.Add(Path.Combine(libPath, "win32", "libboost_filesystem-vc140-mt-1_60.lib")); PublicAdditionalLibraries.Add(Path.Combine(libPath, "win32", "libboost_system-vc140-mt-1_60.lib")); PublicAdditionalLibraries.Add(Path.Combine(libPath, "win32", "libeay32MT.lib")); PublicAdditionalLibraries.Add(Path.Combine(libPath, "win32", "ssleay32MT.lib")); PublicAdditionalLibraries.Add(Path.Combine(libPath, "win32", "libcurl.lib")); break; case UnrealTargetPlatform.Android: PrivateDependencyModuleNames.Add("Launch"); break; case UnrealTargetPlatform.Mac: PublicAdditionalLibraries.Add(Path.Combine(libPath, "osx", "libGameAnalytics.a")); PublicAdditionalLibraries.Add(Path.Combine(libPath, "osx", "libboost_filesystem-mt.a")); PublicAdditionalLibraries.Add(Path.Combine(libPath, "osx", "libboost_system-mt.a")); PublicAdditionalLibraries.Add(Path.Combine(libPath, "osx", "libcrypto.a")); PublicAdditionalLibraries.Add(Path.Combine(libPath, "osx", "libssl.a")); PublicAdditionalLibraries.Add("curl"); break; case UnrealTargetPlatform.IOS: PublicAdditionalLibraries.Add(Path.Combine(libPath, "ios", "libGameAnalytics.a")); PublicFrameworks.AddRange( new string[] { "AdSupport", "SystemConfiguration" } ); PublicAdditionalLibraries.AddRange( new string[] { "sqlite3", "z", "c++" }); break; case UnrealTargetPlatform.XboxOne: case UnrealTargetPlatform.PS4: case UnrealTargetPlatform.HTML5: case UnrealTargetPlatform.Linux: default: throw new NotImplementedException("This target platform is not configured for GameAnalytics SDK: " + Target.Platform.ToString()); } PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", // ... add other public dependencies that you statically link with here ... } ); /*PrivateDependencyModuleNames.AddRange( * new string[] * { * "Analytics", * // ... add private dependencies that you statically link with here ... * } * );*/ PrivateIncludePaths.Add(Path.GetFullPath(Path.Combine(ModuleDirectory, "Private"))); PrivateIncludePaths.Add(Path.GetFullPath(Path.Combine(ModuleDirectory, "Public"))); PublicIncludePaths.Add(Path.GetFullPath(Path.Combine(ModuleDirectory, "Public"))); PrivateDependencyModuleNames.AddRange( new string[] { "Analytics", "Engine" // ... add private dependencies that you statically link with here ... } ); PublicIncludePathModuleNames.AddRange( new string[] { "Analytics", "Engine" } ); if (Target.Platform == UnrealTargetPlatform.Android) { string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, BuildConfiguration.RelativeEnginePath); AdditionalPropertiesForReceipt.Add(new ReceiptProperty("AndroidPlugin", Path.Combine(PluginPath, "GameAnalytics_APL.xml"))); } }
public Voice(ReadOnlyTargetRules Target) : base(Target) { PublicDefinitions.Add("VOICE_PACKAGE=1"); bool bDontNeedCapture = (Target.Type == TargetType.Server); if (bDontNeedCapture) { PublicDefinitions.Add("VOICE_MODULE_WITH_CAPTURE=0"); } else { PublicDefinitions.Add("VOICE_MODULE_WITH_CAPTURE=1"); } PublicIncludePathModuleNames.AddRange( new string[] { "AndroidPermission" } ); PublicDependencyModuleNames.AddRange( new string[] { "Engine", } ); PrivateIncludePaths.AddRange( new string[] { "Runtime/Online/Voice/Private", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "AudioMixer", "SignalProcessing" } ); if (Target.Platform == UnrealTargetPlatform.Win32 || Target.Platform == UnrealTargetPlatform.Win64) { AddEngineThirdPartyPrivateStaticDependencies(Target, "DirectSound"); } else if (Target.Platform == UnrealTargetPlatform.Mac) { PublicFrameworks.AddRange(new string[] { "CoreAudio", "AudioUnit", "AudioToolbox" }); } else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux) && !bDontNeedCapture) { AddEngineThirdPartyPrivateStaticDependencies(Target, "SDL2"); } AddEngineThirdPartyPrivateStaticDependencies(Target, "libOpus"); if (Target.Platform == UnrealTargetPlatform.Android) { string ModulePath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(ModulePath, "AndroidVoiceImpl_UPL.xml")); } }
public PsMRGS(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { "PsMRGS/Private/" // ... add other private include paths required here ... } ); if (Target.Platform == UnrealTargetPlatform.IOS) { PrivateIncludePaths.Add("PsMRGS/Private/IOS/"); } else if (Target.Platform == UnrealTargetPlatform.Android) { PrivateIncludePaths.Add("PsMRGS/Private/Android/"); } PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore" // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); if (Target.Platform == UnrealTargetPlatform.Android) { string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "PsMRGS_APL.xml")); /** Write settings from DefaultEngineIni of MRGS to MRGService.xml in Plugin dir */ string AndroidGATrackingId = null; string AndroidAppsFlyerDevKey = null; string AndroidFlurryApiKey = null; string AndroidMyTargetShowcaseSlotId = null; string AndroidMyTargetFullscreenSlotId = null; string AndroidMyTrackerAppId = null; /** Opens DefaultEngine.ini to read values for variables */ using (StreamReader sr = File.OpenText(ConfigPath)) { string s = ""; while ((s = sr.ReadLine()) != null) { string[] tokens; tokens = s.Split('='); if (tokens.Length == 2) { if (tokens[0] == "AndroidGATrackingId") { AndroidGATrackingId = tokens[1]; } else if (tokens[0] == "AndroidAppsFlyerDevKey") { AndroidAppsFlyerDevKey = tokens[1]; } else if (tokens[0] == "AndroidFlurryApiKey") { AndroidFlurryApiKey = tokens[1]; } else if (tokens[0] == "AndroidMyTargetShowcaseSlotId") { AndroidMyTargetShowcaseSlotId = tokens[1]; } else if (tokens[0] == "AndroidMyTargetFullscreenSlotId") { AndroidMyTargetFullscreenSlotId = tokens[1]; } else if (tokens[0] == "AndroidMyTrackerAppId") { AndroidMyTrackerAppId = tokens[1]; } } } } /** Saves temp contents of file separated to lines */ List <string> lines = new List <string>(); using (StreamReader sr = File.OpenText(PluginAndroidSettingsXml)) { string s = ""; while ((s = sr.ReadLine()) != null) { lines.Add(s); } } /** Clear MRGService.xml to empty state */ System.IO.File.WriteAllText(PluginAndroidSettingsXml, string.Empty); for (int i = 0; i < lines.Count; i++) { string s = lines[i]; if (s.Contains("trackingId")) { lines[i] = "trackingId=" + '"' + AndroidGATrackingId + '"'; } if (s.Contains("app_key")) { lines[i] = "app_key=" + '"' + AndroidAppsFlyerDevKey + '"'; } if (s.Contains("applicationKey")) { lines[i] = "applicationKey=" + '"' + AndroidFlurryApiKey + '"'; } if (s.Contains("slotId")) { lines[i] = "slotId=" + '"' + AndroidMyTargetShowcaseSlotId + '"'; } if (s.Contains("fullscreenSlotId")) { lines[i] = "fullscreenSlotId=" + '"' + AndroidMyTargetFullscreenSlotId + '"'; } if (s.Contains("appId")) { lines[i] = "appId=" + '"' + AndroidMyTrackerAppId + '"'; } } /** Saves edited MRGService.xml back with parsed values from config*/ TextWriter tw = new StreamWriter(PluginAndroidSettingsXml); foreach (String s in lines) { tw.WriteLine(s); } tw.Close(); } if (Target.Platform == UnrealTargetPlatform.IOS) { PublicFrameworks.AddRange( new string[] { "AdSupport", "iAd", "CoreTelephony", "SystemConfiguration", "UIKit", "Foundation", "CoreGraphics", "MobileCoreServices", "StoreKit", "CFNetwork", "CoreData", "Security", "CoreLocation", "WatchConnectivity", "MediaPlayer", "CoreFoundation", "UserNotifications", "GameKit", "SafariServices" } ); PublicAdditionalLibraries.AddRange( new string[] { "sqlite3" } ); PublicAdditionalFrameworks.Add( new UEBuildFramework( "MRGService", "../../ThirdParty/IOS/MRGService.embeddedframework.zip" ) ); PublicAdditionalFrameworks.Add( new UEBuildFramework( "AppsFlyerLib", "../../ThirdParty/IOS/AppsFlyerLib.embeddedframework.zip" ) ); PublicAdditionalFrameworks.Add( new UEBuildFramework( "MyTargetSDK", "../../ThirdParty/IOS/MyTargetSDK.embeddedframework.zip" ) ); PublicAdditionalFrameworks.Add( new UEBuildFramework( "MyTrackerSDK", "../../ThirdParty/IOS/MyTrackerSDK.embeddedframework.zip" ) ); string thirdPartyPath = ProjectRoot + "/ThirdParty/IOS/"; string tempPathPrefix = thirdPartyPath + "Flurry/"; //adding Flurry PublicIncludePaths.Add(tempPathPrefix); PublicAdditionalLibraries.Add(tempPathPrefix + "/libFlurry_9.0.0.a"); //adding GA tempPathPrefix = thirdPartyPath + "GoogleAnalytics/"; PublicIncludePaths.Add(tempPathPrefix); PublicAdditionalLibraries.Add(tempPathPrefix + "libAdIdAccess.a"); PublicAdditionalLibraries.Add(tempPathPrefix + "libGoogleAnalyticsServices.a"); } }
public FMODStudio(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PrivatePCHHeaderFile = "Private/FMODStudioPrivatePCH.h"; bUseUnity = false; PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/FMOD")); PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Classes")); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Media", "Projects" } ); PrivateDependencyModuleNames.AddRange( new string[] { "MovieScene", "MovieSceneTracks" } ); if (Target.bBuildEditor == true) { PublicDependencyModuleNames.Add("DeveloperToolSettings"); PrivateDependencyModuleNames.Add("AssetRegistry"); PrivateDependencyModuleNames.Add("Settings"); PrivateDependencyModuleNames.Add("UnrealEd"); } DynamicallyLoadedModuleNames.AddRange( new string[] { } ); string configName = ""; if (Target.Configuration != UnrealTargetConfiguration.Shipping) { configName = "L"; PublicDefinitions.Add("FMODSTUDIO_LINK_LOGGING=1"); } else { configName = ""; PublicDefinitions.Add("FMODSTUDIO_LINK_RELEASE=1"); } string linkExtension = ""; string dllExtension = ""; string libPrefix = ""; string libPath = FMODLibDir; bool bAddRuntimeDependencies = true; bool bAddDelayLoad = false; bool bLinkDebugFiles = false; if (libPath == null) { string platformName = Target.Platform.ToString(); libPath = System.IO.Path.Combine(LibRootDirectory, platformName); if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows)) { linkExtension = "_vc.lib"; dllExtension = ".dll"; bAddDelayLoad = true; } else if (Target.Platform == UnrealTargetPlatform.Mac) { linkExtension = dllExtension = ".dylib"; libPrefix = "lib"; libPath = System.IO.Path.Combine(ModuleDirectory, "../../Libs/Mac/"); } else if (Target.Platform == UnrealTargetPlatform.Android) { bAddRuntimeDependencies = false; // Don't use this system linkExtension = dllExtension = ".so"; libPrefix = "lib"; } else if (Target.Platform == UnrealTargetPlatform.IOS) { linkExtension = "_iphoneos.a"; libPrefix = "lib"; bAddRuntimeDependencies = false; } else if (Target.Platform == UnrealTargetPlatform.TVOS) { linkExtension = "_appletvos.a"; libPrefix = "lib"; bAddRuntimeDependencies = false; } else if (Target.Platform == UnrealTargetPlatform.Linux) { libPath = System.IO.Path.Combine(libPath, "x86_64"); linkExtension = ".so"; dllExtension = ".so"; libPrefix = "lib"; } } else { linkExtension = ConsoleLinkExt; dllExtension = ConsoleDllExt; libPrefix = ConsoleLibPrefix; bAddRuntimeDependencies = ConsoleRuntimeDependencies; bAddDelayLoad = ConsoleDelayLoad; bLinkDebugFiles = LinkDebugFiles; } // Collapse the directory path, otherwise MacOS has issues with plugin paths. libPath = Utils.CleanDirectorySeparators(libPath); string fmodLibName = System.String.Format("{0}fmod{1}{2}", libPrefix, configName, linkExtension); string fmodStudioLibName = System.String.Format("{0}fmodstudio{1}{2}", libPrefix, configName, linkExtension); string fmodDllName = System.String.Format("{0}fmod{1}{2}", libPrefix, configName, dllExtension); string fmodStudioDllName = System.String.Format("{0}fmodstudio{1}{2}", libPrefix, configName, dllExtension); string fmodLibPath = System.IO.Path.Combine(libPath, fmodLibName); string fmodStudioLibPath = System.IO.Path.Combine(libPath, fmodStudioLibName); string fmodDllPath = System.IO.Path.Combine(libPath, fmodDllName); string fmodStudioDllPath = System.IO.Path.Combine(libPath, fmodStudioDllName); System.Collections.Generic.List <string> plugins = GetPlugins(libPath); if (Target.IsInPlatformGroup(UnrealPlatformGroup.Android)) { string[] archs = new string[] { "arm64-v8a", "x86_64" }; foreach (string arch in archs) { string LibPath = System.IO.Path.Combine(libPath, arch); PublicAdditionalLibraries.Add(System.String.Format("{0}/{1}", LibPath, fmodLibName)); PublicAdditionalLibraries.Add(System.String.Format("{0}/{1}", LibPath, fmodStudioLibName)); } } else { PublicAdditionalLibraries.Add(fmodLibPath); PublicAdditionalLibraries.Add(fmodStudioLibPath); } if (CopyLibs) { RuntimeDependencies.Add("$(TargetOutputDir)/" + fmodDllName, fmodDllPath); RuntimeDependencies.Add("$(TargetOutputDir)/" + fmodStudioDllName, fmodStudioDllPath); foreach (string plugin in plugins) { string pluginPath = System.IO.Path.Combine(libPath, plugin + dllExtension); System.Console.WriteLine("Adding reference to FMOD plugin: " + pluginPath); RuntimeDependencies.Add("$(TargetOutputDir)/" + plugin + dllExtension, pluginPath); } } else if (bAddRuntimeDependencies) { RuntimeDependencies.Add(fmodDllPath); RuntimeDependencies.Add(fmodStudioDllPath); foreach (string plugin in plugins) { string pluginPath = System.IO.Path.Combine(libPath, plugin + dllExtension); System.Console.WriteLine("Adding reference to FMOD plugin: " + pluginPath); RuntimeDependencies.Add(pluginPath); } } if (bLinkDebugFiles) { RuntimeDependencies.Add(fmodDllPath + ".debug", StagedFileType.DebugNonUFS); RuntimeDependencies.Add(fmodStudioDllPath + ".debug", StagedFileType.DebugNonUFS); } if (bAddDelayLoad) { PublicDelayLoadDLLs.AddRange( new string[] { fmodDllName, fmodStudioDllName } ); } if (Target.Platform == UnrealTargetPlatform.Android) { string APLName = System.String.Format("FMODStudio{0}_APL.xml", configName); string RelAPLPath = Utils.MakePathRelativeTo(System.IO.Path.Combine(ModuleDirectory, APLName), Target.RelativeEnginePath); System.Console.WriteLine("Adding {0}", RelAPLPath); AdditionalPropertiesForReceipt.Add("AndroidPlugin", RelAPLPath); foreach (string PluginName in System.IO.Directory.GetFiles(libPath)) { if (PluginName.EndsWith("_APL.xml", System.StringComparison.OrdinalIgnoreCase)) { string RelPluginPath = Utils.MakePathRelativeTo(PluginName, Target.RelativeEnginePath); System.Console.WriteLine("Adding {0}", RelPluginPath); AdditionalPropertiesForReceipt.Add("AndroidPlugin", RelPluginPath); } } } }
public SdkboxFyber(TargetInfo Target) { PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); // PrivateIncludePaths.AddRange( // new string[] { // "Developer/SdkboxIAP/Private", // // ... add other private include paths required here ... // } // ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine" // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... "Sdkbox" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Settings" } ); if (Target.Platform == UnrealTargetPlatform.IOS) { PublicAdditionalLibraries.Add(Path.Combine(ModulePath, "../../lib/iOS/PluginFyber.a")); PublicAdditionalFrameworks.Add( new UEBuildFramework( "Fyber_UnityAds_1.5.5-r1", "../../lib/iOS/Fyber_UnityAds_1.5.5-r1.embeddedframework.zip", "Resources/UnityAds.bundle" ) ); PublicFrameworks.AddRange( new string[] { "SystemConfiguration", "Security", "AdSupport", "CoreGraphics", "CoreLocation", "CoreTelephony", "MediaPlayer", "QuartzCore", "StoreKit", "SystemConfiguration", "CFNetwork", "GameController" } ); PrivateDependencyModuleNames.AddRange(new string[] { "Launch" }); AdditionalPropertiesForReceipt.Add(new ReceiptProperty("IOSPlugin", Path.Combine(ModulePath, "SdkboxFyber_IPL.xml"))); } else if (Target.Platform == UnrealTargetPlatform.Android) { PublicAdditionalLibraries.Add(Path.Combine(ModulePath, "../../lib/Android/PluginFyber.a")); PrivateDependencyModuleNames.AddRange(new string[] { "Launch" }); AdditionalPropertiesForReceipt.Add(new ReceiptProperty("AndroidPlugin", Path.Combine(ModulePath, "SdkboxFyber_APL.xml"))); } }
public UnrealEnginePython(TargetInfo Target) #endif { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; string enableUnityBuild = System.Environment.GetEnvironmentVariable("UEP_ENABLE_UNITY_BUILD"); bFasterWithoutUnity = string.IsNullOrEmpty(enableUnityBuild); PublicIncludePaths.AddRange( new string[] { Path.Combine(ModuleDirectory, "Public"), // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { Path.Combine(ModuleDirectory, "Private"), PythonHome, // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "Sockets", "Networking", "Projects" // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "MovieScene", "LevelSequence", "HTTP", "UMG", "AppFramework", "RHI", "Voice", "RenderCore", "MovieSceneCapture", "Landscape", "Foliage", "AIModule" // ... add private dependencies that you statically link with here ... } ); #if WITH_FORWARDED_MODULE_RULES_CTOR BuildVersion Version; if (BuildVersion.TryRead(BuildVersion.GetDefaultFileName(), out Version)) { if (Version.MinorVersion >= 18) { PrivateDependencyModuleNames.Add("ApplicationCore"); } } #endif DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); #if WITH_FORWARDED_MODULE_RULES_CTOR if (Target.bBuildEditor) #else if (UEBuildConfiguration.bBuildEditor) #endif { PrivateDependencyModuleNames.AddRange(new string[] { "UnrealEd", "LevelEditor", "BlueprintGraph", "Projects", "Sequencer", "SequencerWidgets", "AssetTools", "LevelSequenceEditor", "MovieSceneTools", "MovieSceneTracks", "CinematicCamera", "EditorStyle", "GraphEditor", "UMGEditor", "AIGraph", "RawMesh", "DesktopWidgets", "EditorWidgets", "FBX", "Persona", "PropertyEditor", "LandscapeEditor", "MaterialEditor" }); } if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32)) { if (UseThirdPartyPython) { PythonHome = ThirdPartyPythonHome; System.Console.WriteLine("Using Embedded Python at: " + PythonHome); PublicIncludePaths.Add(PythonHome); string libPath = Path.Combine(PythonHome, "Lib", string.Format("{0}.lib", PythonType.ToLower())); System.Console.WriteLine("full lib path: " + libPath); PublicLibraryPaths.Add(Path.GetDirectoryName(libPath)); PublicAdditionalLibraries.Add(libPath); string dllPath = Path.Combine(BinariesPath, "Win64", string.Format("{0}.dll", PythonType.ToLower())); RuntimeDependencies.Add(dllPath); AddRuntimeDependenciesForCopying(Target); } else if (PythonHome == "") { PythonHome = DiscoverPythonPath(windowsKnownPaths, "Win64"); if (PythonHome == "") { throw new System.Exception("Unable to find Python installation"); } System.Console.WriteLine("Using Python at: " + PythonHome); PublicIncludePaths.Add(PythonHome); string libPath = GetWindowsPythonLibFile(PythonHome); PublicLibraryPaths.Add(Path.GetDirectoryName(libPath)); PublicAdditionalLibraries.Add(libPath); } } //other platforms else { if (PythonHome == "") { PythonHome = DiscoverPythonPath(macKnownPaths, "Mac"); if (PythonHome == "") { throw new System.Exception("Unable to find Python installation"); } System.Console.WriteLine("Using Python at: " + PythonHome); PublicIncludePaths.Add(PythonHome); PublicAdditionalLibraries.Add(Path.Combine(PythonHome, "Lib", string.Format("{0}.lib", PythonType))); } System.Console.WriteLine("Using Python at: " + PythonHome); PublicIncludePaths.Add(PythonHome); string libPath = GetMacPythonLibFile(PythonHome); PublicLibraryPaths.Add(Path.GetDirectoryName(libPath)); PublicDelayLoadDLLs.Add(libPath); } if (Target.Platform == UnrealTargetPlatform.Linux) { if (PythonHome == "") { string includesPath = DiscoverLinuxPythonIncludesPath(); if (includesPath == null) { throw new System.Exception("Unable to find Python includes, please add a search path to linuxKnownIncludesPaths"); } string libsPath = DiscoverLinuxPythonLibsPath(); if (libsPath == null) { throw new System.Exception("Unable to find Python libs, please add a search path to linuxKnownLibsPaths"); } PublicIncludePaths.Add(includesPath); PublicAdditionalLibraries.Add(libsPath); } else { string[] items = PythonHome.Split(';'); PublicIncludePaths.Add(items[0]); PublicAdditionalLibraries.Add(items[1]); } } #if WITH_FORWARDED_MODULE_RULES_CTOR else if (Target.Platform == UnrealTargetPlatform.Android) { PublicIncludePaths.Add(System.IO.Path.Combine(ModuleDirectory, "../../android/python35/include")); PublicLibraryPaths.Add(System.IO.Path.Combine(ModuleDirectory, "../../android/armeabi-v7a")); PublicAdditionalLibraries.Add("python3.5m"); string APLName = "UnrealEnginePython_APL.xml"; string RelAPLPath = Utils.MakePathRelativeTo(System.IO.Path.Combine(ModuleDirectory, APLName), Target.RelativeEnginePath); AdditionalPropertiesForReceipt.Add("AndroidPlugin", RelAPLPath); } #endif }
public SpatialGDK(ReadOnlyTargetRules Target) : base(Target) { bLegacyPublicIncludePaths = false; PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; bUseUnity = false; PrivateIncludePaths.Add("SpatialGDK/Private"); var WorkerSDKPath = Path.GetFullPath(Path.Combine(ModuleDirectory, "Public", "WorkerSDK")); PublicIncludePaths.Add(WorkerSDKPath); // Worker SDK uses a different include format <improbable/x.h> PrivateIncludePaths.Add(WorkerSDKPath); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "EngineSettings", "Http", "InputCore", "OnlineSubsystemUtils", "Projects", "ReplicationGraph", "Sockets", "Slate", "UMG" }); if (Target.bWithPushModel) { PublicDependencyModuleNames.Add("NetCore"); } if (Target.bBuildDeveloperTools || (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Configuration != UnrealTargetConfiguration.Test)) { PublicDependencyModuleNames.Add("GameplayDebugger"); PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=1"); } else { PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=0"); } if (Target.bBuildEditor) { PublicDependencyModuleNames.Add("UnrealEd"); PublicDependencyModuleNames.Add("SpatialGDKServices"); } if (Target.bWithPerfCounters) { PublicDependencyModuleNames.Add("PerfCounters"); } var WorkerLibraryDir = Path.Combine(ModuleDirectory, "..", "..", "Binaries", "ThirdParty", "Improbable", Target.Platform.ToString()); string LibPrefix = "libimprobable_"; string ImportLibSuffix = ".so"; string SharedLibSuffix = ".so"; bool bAddDelayLoad = false; if (Target.Platform == UnrealTargetPlatform.Win32 || Target.Platform == UnrealTargetPlatform.Win64) { LibPrefix = "improbable_"; ImportLibSuffix = ".lib"; SharedLibSuffix = ".dll"; bAddDelayLoad = true; } else if (Target.Platform == UnrealTargetPlatform.Mac) { ImportLibSuffix = SharedLibSuffix = ".dylib"; } else if (Target.Platform == UnrealTargetPlatform.PS4) { ImportLibSuffix = "_stub.a"; SharedLibSuffix = ".prx"; bAddDelayLoad = true; } else if (Target.Platform == UnrealTargetPlatform.XboxOne) { LibPrefix = "improbable_"; ImportLibSuffix = ".lib"; SharedLibSuffix = ".dll"; // We don't set bAddDelayLoad = true here, because we get "unresolved external symbol __delayLoadHelper2". // See: https://www.fmod.org/questions/question/deploy-issue-on-xboxone-with-unrealengine-4-14/ } else if (Target.Platform == UnrealTargetPlatform.IOS) { ImportLibSuffix = SharedLibSuffix = "_static.a"; } else if (!(Target.Platform == UnrealTargetPlatform.Linux || Target.Platform == UnrealTargetPlatform.Android)) { throw new System.Exception(System.String.Format("Unsupported platform {0}", Target.Platform.ToString())); } string WorkerImportLib = System.String.Format("{0}worker{1}", LibPrefix, ImportLibSuffix); string WorkerSharedLib = System.String.Format("{0}worker{1}", LibPrefix, SharedLibSuffix); if (Target.Platform != UnrealTargetPlatform.Android) { RuntimeDependencies.Add(Path.Combine(WorkerLibraryDir, WorkerSharedLib), StagedFileType.NonUFS); if (bAddDelayLoad) { PublicDelayLoadDLLs.Add(WorkerSharedLib); } WorkerImportLib = Path.Combine(WorkerLibraryDir, WorkerImportLib); PublicRuntimeLibraryPaths.Add(WorkerLibraryDir); PublicAdditionalLibraries.Add(WorkerImportLib); } else { var WorkerLibraryPaths = new List <string> { Path.Combine(WorkerLibraryDir, "arm64-v8a"), Path.Combine(WorkerLibraryDir, "armeabi-v7a"), Path.Combine(WorkerLibraryDir, "x86_64"), }; string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "SpatialGDK_APL.xml")); PublicRuntimeLibraryPaths.AddRange(WorkerLibraryPaths); var WorkerLibraries = new List <string> { Path.Combine(WorkerLibraryDir, "arm64-v8a", WorkerSharedLib), Path.Combine(WorkerLibraryDir, "armeabi-v7a", WorkerSharedLib), Path.Combine(WorkerLibraryDir, "x86_64", WorkerSharedLib), }; PublicAdditionalLibraries.AddRange(WorkerLibraries); } }
public bool LoadLeapLib(ReadOnlyTargetRules Target) { bool IsLibrarySupported = false; if ((Target.Platform == UnrealTargetPlatform.Win64)) { IsLibrarySupported = true; string PlatformString = Target.Platform.ToString(); //Lib PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, PlatformString, "LeapC.lib")); //System.Console.WriteLine("plugin using lib at " + Path.Combine(LibraryPath, PlatformString, "LeapC.lib")); if (IsEnginePlugin()) { //string PluginDLLPath = Path.Combine(BinariesPath, PlatformString, "LeapC.dll"); //System.Console.WriteLine("Engine plugin detected, using dll at " + PluginDLLPath); PublicDelayLoadDLLs.Add("LeapC.dll"); //RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/LeapMotion/" + PlatformString + "/LeapC.dll"); RuntimeDependencies.Add(Path.Combine(BinariesPath, PlatformString, "LeapC.dll")); } //Engine plugin, just add the dependency path else { //DLL string PluginDLLPath = Path.Combine(BinariesPath, PlatformString, "LeapC.dll"); System.Console.WriteLine("Project plugin detected, using dll at " + PluginDLLPath); //For project plugins, copy the dll to the project if needed CopyToProjectBinaries(PluginDLLPath, Target); string DLLPath = Path.GetFullPath(Path.Combine(GetUProjectPath(), "Binaries", PlatformString, "LeapC.dll")); RuntimeDependencies.Add(DLLPath); } } else if (Target.Platform == UnrealTargetPlatform.Mac) { IsLibrarySupported = false; //Not supported since Leap SDK 3.0 string PlatformString = "Mac"; PublicAdditionalLibraries.Add(Path.Combine(BinariesPath, PlatformString, "libLeap.dylib")); } else if (Target.Platform == UnrealTargetPlatform.Android) { IsLibrarySupported = true; System.Console.WriteLine(Target.Architecture); //doesn't work string PlatformString = "Android"; //For now comment/uncomment platform architectures //PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, PlatformString, "armeabi-v7a", "libLeapC.so")); PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, PlatformString, "arm64-v8a", "libLeapC.so")); AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(ModulePath, "LeapMotion_APL.xml")); } return(IsLibrarySupported); }
public GameAnalytics(TargetInfo Target) #endif { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; var GameAnalyticsPath = Path.GetFullPath(Path.Combine(ModuleDirectory, "../ThirdParty/")); var libPath = Path.Combine(GameAnalyticsPath, "lib"); // Test plugin analytics in editor mode PublicDefinitions.Add("TEST_NON_EDITOR_PLUGIN_ANALYTICS_MODE=0"); switch (Target.Platform) { case UnrealTargetPlatform.Win64: PublicAdditionalLibraries.Add(Path.Combine(libPath, "win64", "GameAnalytics.lib")); PrivateDependencyModuleNames.AddRange(new string[] { "OpenSSL", "libcurl" }); break; case UnrealTargetPlatform.Win32: PublicAdditionalLibraries.Add(Path.Combine(libPath, "win32", "GameAnalytics.lib")); PrivateDependencyModuleNames.AddRange(new string[] { "OpenSSL", "libcurl" }); break; case UnrealTargetPlatform.Android: PrivateDependencyModuleNames.Add("Launch"); PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private/Android")); break; case UnrealTargetPlatform.Mac: PublicAdditionalLibraries.Add(Path.Combine(libPath, "osx", "libGameAnalytics.a")); PublicAdditionalLibraries.Add("curl"); PublicFrameworks.AddRange( new string[] { "CoreFoundation", "Foundation", "CoreServices" } ); PrivateDependencyModuleNames.AddRange(new string[] { "OpenSSL" }); break; case UnrealTargetPlatform.Linux: LoadLibrary(Path.Combine(libPath, "linux"), "libGameAnalytics.a"); //PublicAdditionalLibraries.Add(Path.Combine(libPath, "linux", "libGameAnalytics.a")); //RuntimeDependencies.Add(Path.Combine(libPath, "linux", "libGameAnalytics.a")); PrivateDependencyModuleNames.AddRange(new string[] { "OpenSSL", "libcurl" }); break; case UnrealTargetPlatform.IOS: PublicAdditionalLibraries.Add(Path.Combine(libPath, "ios", "libGameAnalytics.a")); PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private/IOS")); PublicFrameworks.AddRange( new string[] { "AdSupport", "SystemConfiguration" } ); PublicAdditionalLibraries.AddRange( new string[] { "sqlite3", "z", "c++" }); break; case UnrealTargetPlatform.HTML5: if (Target.Architecture != "-win32") { PublicAdditionalLibraries.Add(Path.Combine(libPath, "html5", "GameAnalytics.jspre")); PublicAdditionalLibraries.Add(Path.Combine(libPath, "html5", "GameAnalyticsUnreal.js")); } break; case UnrealTargetPlatform.XboxOne: case UnrealTargetPlatform.PS4: default: throw new NotImplementedException("This target platform is not configured for GameAnalytics SDK: " + Target.Platform.ToString()); } PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", // ... add other public dependencies that you statically link with here ... } ); PrivateIncludePaths.Add(Path.GetFullPath(Path.Combine(ModuleDirectory, "Private"))); PrivateIncludePaths.Add(Path.GetFullPath(Path.Combine(ModuleDirectory, "Public"))); PublicIncludePaths.Add(Path.GetFullPath(Path.Combine(ModuleDirectory, "Public"))); PrivateDependencyModuleNames.AddRange( new string[] { "Analytics", "Engine" } ); if (Target.Platform == UnrealTargetPlatform.HTML5) { PrivateDependencyModuleNames.AddRange( new string[] { "Json" } ); PublicIncludePathModuleNames.AddRange( new string[] { "Json" } ); } PublicIncludePathModuleNames.AddRange( new string[] { "Analytics", "Engine" } ); if (Target.Platform == UnrealTargetPlatform.Android) { AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(ModuleDirectory, "GameAnalytics_APL.xml")); } }
public Noesis(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; string NoesisBasePath = ModuleDirectory + "/NoesisSDK/"; string NoesisIncludePath = NoesisBasePath + "Include/"; PublicIncludePaths.Add(ModuleDirectory); PublicIncludePaths.Add(NoesisIncludePath); // Let's try to make sure the right version of the SDK is in the right place. const string RequiredRevision = "(r6972)"; const string RequiredVersionName = "2.1.0f1"; if (!Directory.Exists(NoesisBasePath)) { throw new BuildException("Could not find NoesisGUI SDK in " + NoesisBasePath + ". Minimum required version is " + RequiredVersionName); } if (!Directory.Exists(NoesisBasePath + "Bin")) { throw new BuildException("Could not find NoesisGUI SDK Bin directory in " + NoesisBasePath + "Bin. Minimum required version is " + RequiredVersionName); } if (!Directory.Exists(NoesisBasePath + "Include")) { throw new BuildException("Could not find NoesisGUI SDK Include directory in " + NoesisBasePath + "Include. Minimum required version is " + RequiredVersionName); } if (!Directory.Exists(NoesisBasePath + "Lib")) { throw new BuildException("Could not find NoesisGUI SDK Lib directory in " + NoesisBasePath + "Lib. Minimum required version is " + RequiredVersionName); } string NoesisSdkVersionInfo; try { NoesisSdkVersionInfo = File.ReadAllText(NoesisBasePath + "version.txt"); } catch (Exception) { throw new BuildException("Could not find NoesisGUI SDK version.txt in " + NoesisBasePath + "version.txt. Minimum required version is " + RequiredVersionName); } string[] SplitVersion = NoesisSdkVersionInfo.Split(' '); if (String.Compare(SplitVersion[SplitVersion.Length - 1], RequiredRevision) < 0) { throw new BuildException("Wrong version of the NoesisGUI SDK installed in " + NoesisBasePath + ". Minimum required version is " + RequiredVersionName); } PublicSystemIncludePaths.Add(NoesisIncludePath); if (Target.Platform == UnrealTargetPlatform.Win64) { string NoesisLibPath = NoesisBasePath + "Lib/windows_x86_64/"; PublicLibraryPaths.Add(NoesisLibPath); PublicAdditionalLibraries.Add("Noesis.lib"); string BaseTargetPath = ""; if (Target.LinkType == TargetLinkType.Monolithic) { if (Target.ProjectFile != null) { BaseTargetPath = DirectoryReference.FromFile(Target.ProjectFile).ToString(); } } else { BaseTargetPath = Target.RelativeEnginePath; } string NoesisDllPath = "/NoesisSDK/Bin/windows_x86_64/Noesis.dll"; string NoesisDllTargetPath = "/Binaries/Win64/Noesis.dll"; if (Target.LinkType == TargetLinkType.Monolithic) { RuntimeDependencies.Add("$(ProjectDir)" + NoesisDllTargetPath); } else { RuntimeDependencies.Add("$(EngineDir)" + NoesisDllTargetPath); } if (BaseTargetPath != "") { try { if (!System.IO.Directory.Exists(BaseTargetPath + "/Binaries/Win64")) { System.IO.Directory.CreateDirectory(BaseTargetPath + "/Binaries/Win64"); } System.IO.File.Copy(ModuleDirectory + NoesisDllPath, BaseTargetPath + NoesisDllTargetPath, true); } catch (IOException Exception) { if (Exception.HResult != -2147024864) // 0x80070020: The process cannot access the file ... because it is being used by another process. { throw; } } } } else if (Target.Platform == UnrealTargetPlatform.Mac) { string NoesisLibPath = NoesisBasePath + "Bin/osx/"; PublicLibraryPaths.Add(NoesisLibPath); PublicAdditionalLibraries.Add(NoesisLibPath + "Noesis.dylib"); string NoesisDylibPath = "/NoesisSDK/Bin/osx/Noesis.dylib"; RuntimeDependencies.Add(ModuleDirectory + NoesisDylibPath); } else if (Target.Platform == UnrealTargetPlatform.IOS) { string NoesisLibPath = NoesisBasePath + "Lib/ios/"; PublicLibraryPaths.Add(NoesisLibPath); PublicAdditionalLibraries.Add("Noesis"); PublicAdditionalShadowFiles.Add(Path.Combine(NoesisLibPath, "libNoesis.a")); } else if (Target.Platform == UnrealTargetPlatform.Android) { string NoesisLibPath = NoesisBasePath + "Bin/android_arm/"; PublicLibraryPaths.Add(NoesisLibPath); PublicAdditionalLibraries.Add("Noesis"); string NoesisAplPath = "/Noesis_APL.xml"; AdditionalPropertiesForReceipt.Add("AndroidPlugin", ModuleDirectory + NoesisAplPath); } else if (Target.Platform == UnrealTargetPlatform.PS4) { string NoesisLibPath = NoesisBasePath + "Lib/ps4/"; PublicAdditionalLibraries.Add(NoesisLibPath + "Noesis.a"); } else if (Target.Platform == UnrealTargetPlatform.XboxOne) { string NoesisLibPath = NoesisBasePath + "Bin/xbox_one/"; PublicLibraryPaths.Add(NoesisLibPath); PublicAdditionalLibraries.Add("Noesis.lib"); } }
public FireBase(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; string strEngineDir = GetEngineDirectory(); string strEngineVersion = ReadEngineVersion(strEngineDir); System.Console.WriteLine("version:" + strEngineVersion); PublicDependencyModuleNames.AddRange( new string[] { "Core", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Slate", "SlateCore", // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); if (Target.Platform == UnrealTargetPlatform.Android) { PrivateIncludePaths.Add("FireBase/ThirdParty/FireBaseCpp/include"); PrivateDependencyModuleNames.AddRange( new string[] { "Launch", } ); PublicLibraryPaths.Add(Path.GetFullPath(Path.Combine(ModulePath, "ThirdParty/FireBaseCpp/libs/android/armeabi"))); PublicLibraryPaths.Add(Path.GetFullPath(Path.Combine(ModulePath, "ThirdParty/FireBaseCpp/libs/android/armeabi-v7a"))); //PublicLibraryPaths.Add(Path.GetFullPath(Path.Combine(ModulePath, "ThirdParty/FireBaseCpp/libs/android/arm64-v8a"))); string[] StaticLibrariesAndroid = new string[] { "app", "database", }; foreach (string Lib in StaticLibrariesAndroid) { PublicAdditionalLibraries.Add(Lib); } string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); AdditionalPropertiesForReceipt.Add(new ReceiptProperty("AndroidPlugin", Path.Combine(PluginPath, "FireBase_UPL.xml"))); } else if (Target.Platform == UnrealTargetPlatform.Win32 || Target.Platform == UnrealTargetPlatform.Win64) { PrivateIncludePaths.Add("FireBase/Private/Common"); PrivateIncludePaths.Add("FireBase/Private/Windows"); PrivateIncludePaths.Add("FireBase/ThirdParty/FireBaseCpp/include"); PublicLibraryPaths.Add(Path.GetFullPath(Path.Combine(ModulePath, "ThirdParty/FireBaseCpp/libs/windows"))); } /*else if(Target.Platform == UnrealTargetPlatform.UWP64 || Target.Platform == UnrealTargetPlatform.UWP32) * { * PrivateIncludePaths.Add("FireBase/Private/Common"); * PrivateIncludePaths.Add("FireBase/Private/Windows"); * PrivateIncludePaths.Add("FireBase/ThirdParty/FireBaseCpp/include"); * * PublicLibraryPaths.Add(Path.GetFullPath(Path.Combine(ModulePath, "ThirdParty/FireBaseCpp/libs/windows"))); * }*/ else if (Target.Platform == UnrealTargetPlatform.Linux) { PrivateIncludePaths.Add("FireBase/Private/Common"); PrivateIncludePaths.Add("FireBase/Private/Windows"); PrivateIncludePaths.Add("FireBase/ThirdParty/FireBaseCpp/include"); } else if (Target.Platform == UnrealTargetPlatform.IOS) { PrivateIncludePaths.Add("FireBase/Private/Common"); PrivateIncludePaths.Add("FireBase/Private/Windows"); PrivateIncludePaths.Add("FireBase/ThirdParty/FireBaseCpp/include"); } }
public SNSLibrary(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { "SNSLibrary/Public" // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { "SNSLibrary/Private", // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HTTP", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); if (Target.Platform == UnrealTargetPlatform.Android) { PublicDependencyModuleNames.AddRange(new string[] { "Launch" }); PrivateDependencyModuleNames.AddRange(new string[] { "Launch" }); string ProjectPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); AdditionalPropertiesForReceipt.Add(new ReceiptProperty("AndroidPlugin", Path.Combine(ProjectPath, "SNSLibrary_UPL.xml"))); } }
public GoogleVRHMD(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.AddRange( new string[] { "GoogleVRHMD/Private", "../../../../../Source/Runtime/Renderer/Private", "../../../../../Source/Runtime/Core/Private", "../../../../../Source/Runtime/ApplicationCore/Private" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "RHI", "RenderCore", "Renderer", "ShaderCore", "HeadMountedDisplay", "InputCore" } ); if (Target.Platform == UnrealTargetPlatform.Android) { PrivateDependencyModuleNames.Add("Launch"); } if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.AddRange( new string[] { "UnrealEd", "GoogleInstantPreview" }); } else if (Target.Platform != UnrealTargetPlatform.Mac) { PrivateDependencyModuleNames.AddRange(new string[] { "OpenGLDrv" }); AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenGL"); PrivateIncludePaths.AddRange( new string[] { "../../../../../Source/Runtime/OpenGLDrv/Private", // ... add other private include paths required here ... } ); } if (Target.Platform == UnrealTargetPlatform.Android) { PrivateDependencyModuleNames.AddRange(new string[] { "GoogleVR" }); string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); AdditionalPropertiesForReceipt.Add(new ReceiptProperty("AndroidPlugin", Path.Combine(PluginPath, "GoogleVRHMD_APL.xml"))); } else if (Target.Platform == UnrealTargetPlatform.IOS) { PrivateDependencyModuleNames.AddRange(new string[] { "GoogleVR", "ApplicationCore" }); string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); AdditionalPropertiesForReceipt.Add(new ReceiptProperty("IOSPlugin", Path.Combine(PluginPath, "GoogleVRHMD_APL.xml"))); } }
public AkAudio(ReadOnlyTargetRules Target) : base(Target) { string ThirdPartyFolder = Path.Combine(ModuleDirectory, "../../ThirdParty"); AkUEPlatformInstance = AkUEPlatform.GetAkUEPlatformInstance(Target, ThirdPartyFolder); PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PrivateIncludePathModuleNames.AddRange(new[] { "Settings", "UMG", "TargetPlatform" }); PublicDependencyModuleNames.AddRange(new[] { "UMG", "PhysX", "APEX" }); PrivateDependencyModuleNames.AddRange(new[] { "Core", "CoreUObject", "Engine", "SlateCore", "NetworkReplayStreaming", "MovieScene", "MovieSceneTracks", "Projects", "Json", "Slate", "InputCore", "Projects" }); if (Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "UnrealEd", "DesktopPlatform", "TargetPlatform" }); foreach (var Platform in GetAvailablePlatforms(ModuleDirectory)) { PublicDefinitions.Add("AK_PLATFORM_" + Platform.ToUpper()); } } PrivateIncludePaths.Add("AkAudio/Private"); PublicIncludePaths.Add(Path.Combine(ThirdPartyFolder, "include")); PublicDefinitions.Add("AK_UNREAL_MAX_CONCURRENT_IO=32"); PublicDefinitions.Add("AK_UNREAL_IO_GRANULARITY=32768"); if (Target.Configuration == UnrealTargetConfiguration.Shipping) { PublicDefinitions.Add("AK_OPTIMIZED"); } if (Target.Configuration != UnrealTargetConfiguration.Shipping && AkUEPlatformInstance.SupportsCommunication) { AkLibs.Add("CommunicationCentral"); PublicDefinitions.Add("AK_ENABLE_COMMUNICATION=1"); } else { PublicDefinitions.Add("AK_ENABLE_COMMUNICATION=0"); } if (AkUEPlatformInstance.SupportsAkAutobahn) { AkLibs.Add("AkAutobahn"); PublicDefinitions.Add("AK_SUPPORT_WAAPI=1"); } else { PublicDefinitions.Add("AK_SUPPORT_WAAPI=0"); } if (AkUEPlatformInstance.SupportsOpus) { AkLibs.Add("AkOpusDecoder"); PublicDefinitions.Add("AK_SUPPORT_OPUS=1"); } else { PublicDefinitions.Add("AK_SUPPORT_OPUS=0"); } if (AkUEPlatformInstance.SupportsDeviceMemory) { PublicDefinitions.Add("AK_SUPPORT_DEVICE_MEMORY=1"); } else { PublicDefinitions.Add("AK_SUPPORT_DEVICE_MEMORY=0"); } // Platform-specific dependencies #if UE_4_24_OR_LATER PublicSystemLibraries.AddRange(AkUEPlatformInstance.GetPublicSystemLibraries()); #else PublicLibraryPaths.AddRange(AkUEPlatformInstance.GetPublicLibraryPaths()); PublicAdditionalLibraries.AddRange(AkUEPlatformInstance.GetPublicSystemLibraries()); #endif AkLibs.AddRange(AkUEPlatformInstance.GetAdditionalWwiseLibs()); PublicDefinitions.AddRange(AkUEPlatformInstance.GetPublicDefinitions()); PublicDefinitions.Add(string.Format("AK_CONFIGURATION=\"{0}\"", AkUEPlatformInstance.akConfigurationDir)); var AdditionalProperty = AkUEPlatformInstance.GetAdditionalPropertyForReceipt(ModuleDirectory); if (AdditionalProperty != null) { AdditionalPropertiesForReceipt.Add(AdditionalProperty.Item1, AdditionalProperty.Item2); } var Frameworks = AkUEPlatformInstance.GetPublicAdditionalFrameworks(); foreach (var fw in Frameworks) { #if UE_4_22_OR_LATER PublicAdditionalFrameworks.Add(new ModuleRules.Framework(fw)); #else PublicAdditionalFrameworks.Add(new UEBuildFramework(fw)); #endif } PublicAdditionalLibraries.AddRange(AkUEPlatformInstance.GetSanitizedAkLibList(AkLibs)); }
public AndroGallery(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... //"Source/Runtime/Launch/Private", "AndroGallery/Private", } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "Engine", // ... add other public dependencies that you statically link with here ... "AndroidPermission", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", // "Slate", // "SlateCore", // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); // For Android if (Target.Platform == UnrealTargetPlatform.Android) { PrivateIncludePaths.Add("AndroGallery/Private"); PrivateDependencyModuleNames.AddRange(new string[] { "Launch" }); string PluginRelativePath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginRelativePath, "AndroGalleryAPL.xml")); } }
public Firebase(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "Launch" }); PublicDefinitions.Add("WITH_FIREBASE=1"); string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); if (Target.Platform == UnrealTargetPlatform.Android) { PrivateDependencyModuleNames.Add("Launch"); AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "Firebase.upl.xml")); } else if (Target.Platform == UnrealTargetPlatform.IOS) { PublicDefinitions.Add("WITH_FIREBASE_IOS=1"); string FirebaseBaseIOSDir = Path.Combine(ModuleDirectory, "ThirdParty/IOS/"); PublicSystemIncludePaths.AddRange( new string[] { FirebaseBaseIOSDir + "include", } ); // Firebase frameworks for cloud messaging (notifications) PublicAdditionalFrameworks.Add( new Framework( "FIRAnalyticsConnector", Path.Combine(FirebaseBaseIOSDir, "FIRAnalyticsConnector.framework.zip"), "" ) ); PublicAdditionalFrameworks.Add( new Framework( "FirebaseAnalytics", Path.Combine(FirebaseBaseIOSDir, "FirebaseAnalytics.framework.zip"), "" ) ); PublicAdditionalFrameworks.Add( new Framework( "FirebaseCore", Path.Combine(FirebaseBaseIOSDir, "FirebaseCore.framework.zip"), "" ) ); PublicAdditionalFrameworks.Add( new Framework( "FirebaseCoreDiagnostics", Path.Combine(FirebaseBaseIOSDir, "FirebaseCoreDiagnostics.framework.zip"), "" ) ); PublicAdditionalFrameworks.Add( new Framework( "FirebaseInstanceID", Path.Combine(FirebaseBaseIOSDir, "FirebaseInstanceID.framework.zip"), "" ) ); PublicAdditionalFrameworks.Add( new Framework( "FirebaseMessaging", Path.Combine(FirebaseBaseIOSDir, "FirebaseMessaging.framework.zip"), "" ) ); PublicAdditionalFrameworks.Add( new Framework( "GoogleAppMeasurement", Path.Combine(FirebaseBaseIOSDir, "GoogleAppMeasurement.framework.zip"), "" ) ); PublicAdditionalFrameworks.Add( new Framework( "GoogleUtilities", Path.Combine(FirebaseBaseIOSDir, "GoogleUtilities.framework.zip"), "" ) ); PublicAdditionalFrameworks.Add( new Framework( "nanopb", Path.Combine(FirebaseBaseIOSDir, "nanopb.framework.zip"), "" ) ); PublicAdditionalFrameworks.Add( new Framework( "Protobuf", Path.Combine(FirebaseBaseIOSDir, "Protobuf.framework.zip"), "" ) ); } PublicIncludePathModuleNames.Add("Launch"); }
public RuntimeMeshLoader(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { "RuntimeMeshLoader/Public", Path.Combine(ThirdPartyPath, "assimp/include") // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { "RuntimeMeshLoader/Private", // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "ProceduralMeshComponent", "ImageCore", "Json" // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "Slate", "SlateCore", "ImageWrapper" // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { } ); if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32)) { string PlatformString = (Target.Platform == UnrealTargetPlatform.Win64) ? "x64" : "x86"; PublicAdditionalLibraries.Add(Path.Combine(ThirdPartyPath, "assimp/lib", PlatformString, "assimp-vc140-mt.lib")); RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(ThirdPartyPath, "assimp/bin", PlatformString, "assimp-vc140-mt.dll"))); string AssimpDll = ThirdPartyPath + "assimp/bin/" + PlatformString + "/assimp-vc140-mt.dll"; string thp = BinFolder(Target) + "assimp-vc140-mt.dll"; CopyFile(AssimpDll, thp); } else if (Target.Platform == UnrealTargetPlatform.Mac) { // PublicAdditionalLibraries.Add(Path.Combine(ThirdPartyPath, "assimp/bin","Mac", "libassimp.4.1.0.dylib")); // RuntimeDependencies.Add(new RuntimeDependency(Path.Combine(ThirdPartyPath, "assimp/bin", "Mac", "libassimp.4.1.0.dylib"))); // string AssimpDll = ThirdPartyPath + "assimp/bin/" + "Mac" + "/libassimp.4.1.0.dylib"; // string thp = BinFolder(Target) + "libassimp.4.1.0.dylib"; // CopyFile(AssimpDll, thp); } else if (Target.Platform == UnrealTargetPlatform.IOS) { PublicAdditionalLibraries.Add(Path.Combine(ThirdPartyPath, "assimp/lib", "iOS", "libassimp.a")); PublicAdditionalLibraries.Add(Path.Combine(ThirdPartyPath, "assimp/lib", "iOS", "libIrrXML.a")); PublicAdditionalLibraries.Add(Path.Combine(ThirdPartyPath, "assimp/lib", "iOS", "libzlibstatic.a")); } else if (Target.Platform == UnrealTargetPlatform.Android) { //PrivateIncludePaths.Add(Path.Combine(ThirdPartyPath, "assimp.dir")); PublicAdditionalLibraries.Add(Path.Combine(ThirdPartyPath, "assimp/lib", "Android", "libIrrXML.a")); PublicAdditionalLibraries.Add(Path.Combine(ThirdPartyPath, "assimp/lib", "Android", "libzlibstatic.a")); PublicAdditionalLibraries.Add(Path.Combine(ThirdPartyPath, "assimp/lib", "Android", "libassimp.a")); PrivateDependencyModuleNames.AddRange(new string[] { "Launch" }); AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(ModuleDirectory, "RuntimeMeshLoader._APL.xml")); } }
public GoogleARCoreBase(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.AddRange(new string[] { "GoogleARCoreBase/Private", }); PublicIncludePathModuleNames.Add("TargetPlatform"); PublicDependencyModuleNames.AddRange(new string[] { "HeadMountedDisplay", "AugmentedReality", }); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "EngineSettings", "Slate", "SlateCore", "RHI", "RenderCore", "AndroidPermission", "GoogleARCoreRendering", "GoogleARCoreSDK", "OpenGL", "ProceduralMeshComponent", "UElibPNG", "zlib", "MRMesh", }); PrivateIncludePathModuleNames.AddRange( new string[] { "Settings" // For editor settings panel. } ); if (Target.Platform == UnrealTargetPlatform.Android) { // Additional dependencies on android... PrivateDependencyModuleNames.AddRange( new string[] { "Launch", "OpenGLDrv" } ); // Register Plugin Language string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "GoogleARCoreBase_APL.xml")); // Needed for including "AndroidEGL.h" string EnginePath = Path.GetFullPath(Target.RelativeEnginePath); PrivateIncludePaths.Add(Path.Combine(EnginePath, "Source/Runtime/OpenGLDrv/Private")); } if (Target.bBuildEditor) { string ExecName = ""; if (Target.Platform == UnrealTargetPlatform.Win64) { ExecName = "Windows/arcoreimg.exe"; } else if (Target.Platform == UnrealTargetPlatform.Linux) { ExecName = "Linux/arcoreimg"; } else if (Target.Platform == UnrealTargetPlatform.Mac) { ExecName = "Mac/ptdbtool_macos_lipobin"; } if (ExecName.Length > 0) { RuntimeDependencies.Add("$(EngineDir)/Plugins/Runtime/AR/Google/GoogleARCore/Binaries/ThirdParty/Google/ARCoreImg/" + ExecName); } } }
public GameAnalytics(TargetInfo Target) #endif { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; var GameAnalyticsPath = Path.GetFullPath(Path.Combine(ModuleDirectory, "../ThirdParty/")); var libPath = Path.Combine(GameAnalyticsPath, "lib"); if (Target.Platform == UnrealTargetPlatform.Win64) { PublicAdditionalLibraries.Add(Path.Combine(libPath, "win64", "GameAnalytics.lib")); PublicAdditionalLibraries.Add(Path.Combine(libPath, "win64", "Sqlite.lib")); PrivateDependencyModuleNames.AddRange(new string[] { "OpenSSL", "libcurl" }); } else if (Target.Platform == UnrealTargetPlatform.Win32) { PublicAdditionalLibraries.Add(Path.Combine(libPath, "win32", "GameAnalytics.lib")); PublicAdditionalLibraries.Add(Path.Combine(libPath, "win32", "Sqlite.lib")); PrivateDependencyModuleNames.AddRange(new string[] { "OpenSSL", "libcurl" }); } else if (Target.Platform == UnrealTargetPlatform.Android) { PrivateDependencyModuleNames.Add("Launch"); PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private/Android")); } else if (Target.Platform == UnrealTargetPlatform.Mac) { PublicAdditionalLibraries.Add(Path.Combine(libPath, "osx", "libGameAnalytics.a")); PublicAdditionalLibraries.Add(Path.Combine(libPath, "osx", "libSqlite.a")); PublicAdditionalLibraries.Add("curl"); PublicFrameworks.AddRange( new string[] { "CoreFoundation", "Foundation", "CoreServices" } ); PrivateDependencyModuleNames.AddRange(new string[] { "OpenSSL" }); } else if (Target.Platform == UnrealTargetPlatform.Linux) { PublicAdditionalLibraries.Add(Path.Combine(libPath, "linux", "libGameAnalytics.a")); PublicAdditionalLibraries.Add(Path.Combine(libPath, "linux", "libSqlite.a")); PrivateDependencyModuleNames.AddRange(new string[] { "OpenSSL", "libcurl" }); } else if (Target.Platform == UnrealTargetPlatform.IOS) { PublicAdditionalLibraries.Add(Path.Combine(libPath, "ios", "libGameAnalytics.a")); PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private/IOS")); PublicFrameworks.AddRange( new string[] { "AdSupport", "SystemConfiguration", "AppTrackingTransparency" } ); PublicAdditionalLibraries.AddRange( new string[] { "sqlite3", "z", "c++" }); } /*else if(Target.Platform == UnrealTargetPlatform.HTML5) * { * if (Target.Architecture != "-win32") * { * PublicAdditionalLibraries.Add(Path.Combine(libPath, "html5", "GameAnalytics.jspre")); * PublicAdditionalLibraries.Add(Path.Combine(libPath, "html5", "GameAnalyticsUnreal.js")); * } * }*/ else { throw new NotImplementedException("This target platform is not configured for GameAnalytics SDK: " + Target.Platform.ToString()); } PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", // ... add other public dependencies that you statically link with here ... } ); PrivateIncludePaths.Add(Path.GetFullPath(Path.Combine(ModuleDirectory, "Private"))); PrivateIncludePaths.Add(Path.GetFullPath(Path.Combine(ModuleDirectory, "Public"))); PublicIncludePaths.Add(Path.GetFullPath(Path.Combine(ModuleDirectory, "Public"))); PrivateDependencyModuleNames.AddRange( new string[] { "Analytics", "Engine" } ); /*if (Target.Platform == UnrealTargetPlatform.HTML5) * { * PrivateDependencyModuleNames.AddRange( * new string[] * { * "Json" * } * ); * * PublicIncludePathModuleNames.AddRange( * new string[] * { * "Json" * } * ); * }*/ PublicIncludePathModuleNames.AddRange( new string[] { "Analytics", "Engine" } ); if (Target.Platform == UnrealTargetPlatform.Android) { string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "GameAnalytics_APL.xml")); } }
public EGSnsPlugin(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { "EGSnsPlugin/Public", // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { "EGSnsPlugin/Private", // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); /* * if (Target.Platform == UnrealTargetPlatform.Android) * { * PrivateIncludePaths.Add("EGSnsPlugin/Private/Android"); * } * else * { * PrivateIncludePaths.Add("EGSnsPlugin/Private/GenericPlatform"); * } */ if (Target.Platform == UnrealTargetPlatform.Android) { string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "EGSnsPlugin_UPL_Android.xml")); } }
public Noesis(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; string NoesisBasePath = Path.Combine(ModuleDirectory, "NoesisSDK"); string NoesisIncludePath = Path.Combine(NoesisBasePath, "Include"); string NoesisInteractivityIncludePath = Path.Combine(NoesisBasePath, "Src", "Packages", "App", "Interactivity", "Include"); string NoesisMediaElementIncludePath = Path.Combine(NoesisBasePath, "Src", "Packages", "App", "MediaElement", "Include"); // In monolithic builds we don't want the Interactivity and MediaElement functions // dllexported or dllimported from any modules. // That's why we use PublicDefinitions. if (Target.LinkType == TargetLinkType.Monolithic) { PublicDefinitions.Add("NS_APP_INTERACTIVITY_API="); PublicDefinitions.Add("NS_APP_MEDIAELEMENT_API="); } PublicIncludePaths.Add(ModuleDirectory); PublicIncludePaths.Add(NoesisIncludePath); PublicIncludePaths.Add(NoesisInteractivityIncludePath); PublicIncludePaths.Add(NoesisMediaElementIncludePath); if (!Directory.Exists(NoesisBasePath)) { throw new BuildException("Could not find NoesisGUI SDK in " + NoesisBasePath + "."); } if (!Directory.Exists(NoesisIncludePath)) { throw new BuildException("Could not find NoesisGUI SDK Include directory in " + NoesisIncludePath); } PublicSystemIncludePaths.Add(NoesisIncludePath); UnrealTargetPlatform Platform; if (Target.Platform == UnrealTargetPlatform.Win64) { PublicAdditionalLibraries.Add(Path.Combine(NoesisBasePath, "Lib", "windows_x86_64", "Noesis.lib")); string NoesisDllPath = Path.Combine(NoesisBasePath, "Bin", "windows_x86_64", "Noesis.dll"); string NoesisDllTargetPath = Path.Combine("$(BinaryOutputDir)", "Noesis.dll"); RuntimeDependencies.Add(NoesisDllTargetPath, NoesisDllPath, StagedFileType.NonUFS); } else if (Target.Platform == UnrealTargetPlatform.Linux) { string NoesisSoName = "libNoesis.so"; string NoesisSoPath = Path.Combine(NoesisBasePath, "Bin", "linux_x86_64", NoesisSoName); PublicAdditionalLibraries.Add(NoesisSoPath); string NoesisSoTargetPath = Path.Combine("$(BinaryOutputDir)", NoesisSoName); RuntimeDependencies.Add(NoesisSoTargetPath, NoesisSoPath, StagedFileType.NonUFS); } else if (Target.Platform == UnrealTargetPlatform.Mac) { PublicAdditionalLibraries.Add(Path.Combine(NoesisBasePath, "Bin", "macos", "Noesis.dylib")); string NoesisDylibPath = Path.Combine("NoesisSDK", "Bin", "macos", "Noesis.dylib"); RuntimeDependencies.Add(Path.Combine(ModuleDirectory, NoesisDylibPath)); } else if (Target.Platform == UnrealTargetPlatform.IOS) { PublicDefinitions.Add("NS_STATIC_LIBRARY"); PublicAdditionalLibraries.Add(Path.Combine(NoesisBasePath, "Lib", "ios", "libNoesis.a")); PublicFrameworks.Add("CoreText"); } else if (Target.Platform == UnrealTargetPlatform.Android) { PublicAdditionalLibraries.Add(Path.Combine(NoesisBasePath, "Bin", "android_arm", "libNoesis.so")); PublicAdditionalLibraries.Add(Path.Combine(NoesisBasePath, "Bin", "android_arm64", "libNoesis.so")); PublicAdditionalLibraries.Add(Path.Combine(NoesisBasePath, "Bin", "android_x86", "libNoesis.so")); PublicAdditionalLibraries.Add(Path.Combine(NoesisBasePath, "Bin", "android_x86_64", "libNoesis.so")); string NoesisAplPath = "Noesis_APL.xml"; AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(ModuleDirectory, NoesisAplPath)); } else if (Target.Platform == UnrealTargetPlatform.PS4) { PublicDefinitions.Add("NS_STATIC_LIBRARY"); PublicAdditionalLibraries.Add(Path.Combine(NoesisBasePath, "Lib", "ps4", "Noesis.a")); } else if (Target.Platform == UnrealTargetPlatform.XboxOne) { PublicAdditionalLibraries.Add(Path.Combine(NoesisBasePath, "Lib", "xbox_one", "Noesis.lib")); string NoesisDllPath = Path.Combine(NoesisBasePath, "Bin", "xbox_one", "Noesis.dll"); string NoesisDllTargetPath = Path.Combine("$(BinaryOutputDir)", "Noesis.dll"); RuntimeDependencies.Add(NoesisDllTargetPath, NoesisDllPath, StagedFileType.NonUFS); } else if (UnrealTargetPlatform.TryParse("HTML5", out Platform) && Target.Platform == Platform) { PublicAdditionalLibraries.Add(Path.Combine(NoesisBasePath, "Bin", "wasm", "Noesis.bc")); } }
public GoogleVRController(ReadOnlyTargetRules Target) : base(Target) { // string GoogleVRSDKDir = Target.UEThirdPartySourceDirectory + "GoogleVR/"; PrivateIncludePaths.AddRange( new string[] { "GoogleVRController/Private", "GoogleVRController/Private/ArmModel" // ... add other private include paths required here ... // GoogleVRSDKDir + "include", // GoogleVRSDKDir + "include/vr/gvr/capi/include", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ApplicationCore", "Engine", "InputCore", "InputDevice", "HeadMountedDisplay", "GoogleVRHMD", "UMG", "Slate", "SlateCore", } ); if (Target.Platform == UnrealTargetPlatform.Android) { PrivateDependencyModuleNames.AddRange( new string[] { "Launch", "AndroidRuntimeSettings", } ); } if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("UnrealEd"); if (Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.Win32 || Target.Platform == UnrealTargetPlatform.Win64) { PublicIncludePaths.Add("Developer/Android/AndroidDeviceDetection/Public"); PublicIncludePaths.Add("Developer/Android/AndroidDeviceDetection/Public/Interfaces"); PrivateDependencyModuleNames.AddRange( new string[] { "GoogleVR", "GoogleInstantPreview", }); } } if (Target.Platform == UnrealTargetPlatform.Android) { PrivateDependencyModuleNames.AddRange(new string[] { "GoogleVR" }); string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "GoogleVRController_APL.xml")); } }
public OnlineSubsystemGoogle(ReadOnlyTargetRules Target) : base(Target) { bool bUsesRestfulImpl = false; PrivateDefinitions.Add("ONLINESUBSYSTEMGOOGLE_PACKAGE=1"); PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateIncludePaths.Add("Private"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ApplicationCore", "HTTP", "ImageCore", "Json", "Sockets", "OnlineSubsystem", } ); if (Target.Platform == UnrealTargetPlatform.IOS) { PublicDefinitions.Add("WITH_GOOGLE=1"); PublicDefinitions.Add("UE4_GOOGLE_VER=4.0.1"); PrivateIncludePaths.Add("Private/IOS"); // These are iOS system libraries that Google depends on PublicFrameworks.AddRange( new string[] { "SafariServices", "SystemConfiguration" }); PublicAdditionalFrameworks.Add( new Framework( "GoogleSignIn", "ThirdParty/IOS/GoogleSignInSDK/GoogleSignIn.embeddedframework.zip", "GoogleSignIn.bundle" ) ); PublicAdditionalFrameworks.Add( new Framework( "GoogleSignInDependencies", "ThirdParty/IOS/GoogleSignInSDK/GoogleSignInDependencies.embeddedframework.zip" ) ); } else if (Target.Platform == UnrealTargetPlatform.Android) { PrivateDependencyModuleNames.AddRange( new string[] { "Launch", } ); string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "OnlineSubsystemGoogle_UPL.xml")); PrivateIncludePaths.Add("Private/Android"); } else if (Target.Platform == UnrealTargetPlatform.Win32 || Target.Platform == UnrealTargetPlatform.Win64) { bUsesRestfulImpl = true; } else if (Target.Platform == UnrealTargetPlatform.XboxOne) { PrivateIncludePaths.Add("Private/XboxOne"); } else if (Target.Platform == UnrealTargetPlatform.PS4) { PrivateIncludePaths.Add("Private/PS4"); } else if (Target.Platform == UnrealTargetPlatform.Mac) { bUsesRestfulImpl = true; } else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix)) { bUsesRestfulImpl = true; } else if (Target.Platform == UnrealTargetPlatform.Switch) { bUsesRestfulImpl = true; } else { PrecompileForTargets = PrecompileTargetsType.None; } if (bUsesRestfulImpl) { PublicDefinitions.Add("USES_RESTFUL_GOOGLE=1"); PrivateIncludePaths.Add("Private/Rest"); } else { PublicDefinitions.Add("USES_RESTFUL_GOOGLE=0"); } }
public Sharing(TargetInfo Target) { PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { "Developer/Sharing/Private", // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine" // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { //"CoreUObject", //"Engine", //"InputCore", //"RHI", //"RenderCore", //"HTTP", //"UMG", "Slate", "SlateCore", //"ImageWrapper", // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Settings", "Launch", } ); if (Target.Platform == UnrealTargetPlatform.IOS) { PublicFrameworks.AddRange( new string[] { } ); } else if (Target.Platform == UnrealTargetPlatform.Android) { string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, BuildConfiguration.RelativeEnginePath); AdditionalPropertiesForReceipt.Add(new ReceiptProperty("AndroidPlugin", Path.Combine(PluginPath, "Sharing_APL.xml"))); } }
public Noesis(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; string NoesisBasePath = ModuleDirectory + "/NoesisSDK/"; string NoesisIncludePath = NoesisBasePath + "Include/"; string NoesisInteractivityIncludePath = NoesisBasePath + "Src/Packages/App/Interactivity/Include/"; PublicIncludePaths.Add(ModuleDirectory); PublicIncludePaths.Add(NoesisIncludePath); PublicIncludePaths.Add(NoesisInteractivityIncludePath); // Let's try to make sure the right version of the SDK is in the right place. const string RequiredVersionName = "2.2.5"; PublicDefinitions.Add("NOESIS_VERSION_NAME=\"" + RequiredVersionName + "\""); if (!Directory.Exists(NoesisBasePath)) { throw new BuildException("Could not find NoesisGUI SDK in " + NoesisBasePath + ". Minimum required version is " + RequiredVersionName); } if (!Directory.Exists(NoesisBasePath + "Bin")) { throw new BuildException("Could not find NoesisGUI SDK Bin directory in " + NoesisBasePath + "Bin. Minimum required version is " + RequiredVersionName); } if (!Directory.Exists(NoesisBasePath + "Include")) { throw new BuildException("Could not find NoesisGUI SDK Include directory in " + NoesisBasePath + "Include. Minimum required version is " + RequiredVersionName); } if (!Directory.Exists(NoesisBasePath + "Lib")) { throw new BuildException("Could not find NoesisGUI SDK Lib directory in " + NoesisBasePath + "Lib. Minimum required version is " + RequiredVersionName); } string NoesisSdkVersionInfo; try { NoesisSdkVersionInfo = File.ReadAllText(NoesisBasePath + "version.txt"); } catch (Exception) { throw new BuildException("Could not find NoesisGUI SDK version.txt in " + NoesisBasePath + "version.txt. Minimum required version is " + RequiredVersionName); } string[] LineSplit = NoesisSdkVersionInfo.Split('\n'); string[] SplitVersion = LineSplit[1].Split(' '); Version InstalledVersion = new Version(SplitVersion[0]); Version RequiredVersion = new Version(RequiredVersionName); if (InstalledVersion != RequiredVersion) { throw new BuildException("Wrong version of the NoesisGUI SDK installed in " + NoesisBasePath + ". Required version is " + RequiredVersionName); } PublicSystemIncludePaths.Add(NoesisIncludePath); if (Target.Platform == UnrealTargetPlatform.Win64) { string NoesisLibPath = NoesisBasePath + "Lib/windows_x86_64/"; PublicLibraryPaths.Add(NoesisLibPath); PublicAdditionalLibraries.Add("Noesis.lib"); string NoesisDllPath = "/NoesisSDK/Bin/windows_x86_64/Noesis.dll"; string NoesisDllTargetPath = "/Binaries/Win64/Noesis.dll"; if (Target.ProjectFile != null) { CopyNoesisDll(ModuleDirectory + NoesisDllPath, DirectoryReference.FromFile(Target.ProjectFile).ToString() + NoesisDllTargetPath); } CopyNoesisDll(ModuleDirectory + NoesisDllPath, ModuleDirectory + "/../.." + NoesisDllTargetPath); if (System.IO.File.Exists(Target.RelativeEnginePath + NoesisDllTargetPath)) { System.IO.File.Delete(Target.RelativeEnginePath + NoesisDllTargetPath); } if (Target.LinkType == TargetLinkType.Monolithic) { RuntimeDependencies.Add("$(ProjectDir)" + NoesisDllTargetPath); } else { RuntimeDependencies.Add("$(EngineDir)" + NoesisDllTargetPath); } } else if (Target.Platform == UnrealTargetPlatform.Mac) { string NoesisLibPath = NoesisBasePath + "Bin/osx/"; PublicLibraryPaths.Add(NoesisLibPath); PublicAdditionalLibraries.Add(NoesisLibPath + "Noesis.dylib"); string NoesisDylibPath = "/NoesisSDK/Bin/osx/Noesis.dylib"; RuntimeDependencies.Add(ModuleDirectory + NoesisDylibPath); } else if (Target.Platform == UnrealTargetPlatform.IOS) { string NoesisLibPath = NoesisBasePath + "Lib/ios/"; PublicLibraryPaths.Add(NoesisLibPath); PublicAdditionalLibraries.Add("Noesis"); PublicFrameworks.Add("CoreText"); } else if (Target.Platform == UnrealTargetPlatform.Android) { string NoesisLibPath = NoesisBasePath + "Bin/android_arm/"; PublicLibraryPaths.Add(NoesisLibPath); string NoesisLib64Path = NoesisBasePath + "Bin/android_arm64/"; PublicLibraryPaths.Add(NoesisLib64Path); PublicAdditionalLibraries.Add("Noesis"); string NoesisAplPath = "/Noesis_APL.xml"; AdditionalPropertiesForReceipt.Add("AndroidPlugin", ModuleDirectory + NoesisAplPath); } else if (Target.Platform == UnrealTargetPlatform.PS4) { string NoesisLibPath = NoesisBasePath + "Lib/ps4/"; PublicAdditionalLibraries.Add(NoesisLibPath + "Noesis.a"); } else if (Target.Platform == UnrealTargetPlatform.XboxOne) { string NoesisLibPath = NoesisBasePath + "Bin/xbox_one/"; PublicLibraryPaths.Add(NoesisLibPath); PublicAdditionalLibraries.Add("Noesis.lib"); } else if (Target.Platform == UnrealTargetPlatform.HTML5) { string NoesisLibPath = NoesisBasePath + "Bin/wasm/"; PublicAdditionalLibraries.Add(NoesisLibPath + "Noesis.bc"); } }
public OculusHMD(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.AddRange( new string[] { // Relative to Engine\Plugins\Runtime\Oculus\OculusVR\Source "../../../../../Source/Runtime/Renderer/Private", "../../../../../Source/Runtime/OpenGLDrv/Private", "../../../../../Source/Runtime/VulkanRHI/Private", "../../../../../Source/Runtime/Engine/Classes/Components", }); PublicIncludePathModuleNames.AddRange( new string[] { "Launch", "ProceduralMeshComponent", }); if (Target.Platform == UnrealTargetPlatform.Win32 || Target.Platform == UnrealTargetPlatform.Win64) { PrivateIncludePaths.Add("../../../../../Source/Runtime/VulkanRHI/Private/Windows"); } else { PrivateIncludePaths.Add("../../../../../Source/Runtime/VulkanRHI/Private/" + Target.Platform); } PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "RHI", "RenderCore", "Renderer", "ShaderCore", "HeadMountedDisplay", "Slate", "SlateCore", "ImageWrapper", "MediaAssets", "Analytics", "UtilityShaders", "OpenGLDrv", "VulkanRHI", "OVRPlugin", "ProceduralMeshComponent", }); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("UnrealEd"); } AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenGL"); if (Target.Platform == UnrealTargetPlatform.Win32 || Target.Platform == UnrealTargetPlatform.Win64) { // D3D { PrivateDependencyModuleNames.AddRange( new string[] { "D3D11RHI", "D3D12RHI", }); PrivateIncludePaths.AddRange( new string[] { "../../../../../Source/Runtime/Windows/D3D11RHI/Private", "../../../../../Source/Runtime/Windows/D3D11RHI/Private/Windows", "../../../../../Source/Runtime/D3D12RHI/Private", "../../../../../Source/Runtime/D3D12RHI/Private/Windows", }); AddEngineThirdPartyPrivateStaticDependencies(Target, "DX11"); AddEngineThirdPartyPrivateStaticDependencies(Target, "DX12"); AddEngineThirdPartyPrivateStaticDependencies(Target, "NVAPI"); AddEngineThirdPartyPrivateStaticDependencies(Target, "DX11Audio"); AddEngineThirdPartyPrivateStaticDependencies(Target, "DirectSound"); AddEngineThirdPartyPrivateStaticDependencies(Target, "NVAftermath"); } // Vulkan { AddEngineThirdPartyPrivateStaticDependencies(Target, "Vulkan"); } // OVRPlugin { PublicDelayLoadDLLs.Add("OVRPlugin.dll"); RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/Oculus/OVRPlugin/OVRPlugin/" + Target.Platform.ToString() + "/OVRPlugin.dll"); } } else if (Target.Platform == UnrealTargetPlatform.Android) { // Vulkan { AddEngineThirdPartyPrivateStaticDependencies(Target, "Vulkan"); } // AndroidPlugin { string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "GearVR_APL.xml")); } } }
public FMODStudio(TargetInfo Target) { bFasterWithoutUnity = true; PublicIncludePaths.AddRange( new string[] { } ); PrivateIncludePaths.AddRange( new string[] { "FMODStudio/Private", "FMODStudio/Public/FMOD", "FMODStudioOculus/Public", } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Projects" } ); PrivateDependencyModuleNames.AddRange( new string[] { "MovieScene", "MovieSceneTracks" } ); if (UEBuildConfiguration.bBuildEditor == true) { PrivateDependencyModuleNames.Add("AssetRegistry"); PrivateDependencyModuleNames.Add("UnrealEd"); } DynamicallyLoadedModuleNames.AddRange( new string[] { } ); string configName = ""; if (Target.Configuration != UnrealTargetConfiguration.Shipping) { configName = "L"; Definitions.Add("FMODSTUDIO_LINK_LOGGING=1"); } else { configName = ""; Definitions.Add("FMODSTUDIO_LINK_RELEASE=1"); } string platformName = Target.Platform.ToString(); string platformMidName = ""; string linkExtension = ""; string dllExtension = ""; string libPrefix = ""; // ModuleDirectory points to FMODStudio\source\FMODStudio, need to get back to binaries directory for our libs string BasePath = System.IO.Path.Combine(ModuleDirectory, "../../Binaries", platformName); // Collapse the directory path, otherwise OSX is having issues with plugin paths. Utils.CollapseRelativeDirectories(ref BasePath); string copyThirdPartyPath = ""; bool bAddRuntimeDependencies = true; bool bAddDelayLoad = false; bool bShortLinkNames = false; bool bLinkFromBinaries = true; // Minimum UE version for Switch 4.15 System.Console.WriteLine("Target Platform -- " + Target.Platform.ToString()); if (Target.Platform.ToString() == "Switch") { linkExtension = ".a"; dllExtension = ".a"; libPrefix = "lib"; bAddRuntimeDependencies = false; } else { switch (Target.Platform) { case UnrealTargetPlatform.Win32: linkExtension = "_vc.lib"; dllExtension = ".dll"; bAddDelayLoad = true; break; case UnrealTargetPlatform.Win64: platformMidName = "64"; linkExtension = "_vc.lib"; dllExtension = ".dll"; bAddDelayLoad = true; break; case UnrealTargetPlatform.Mac: linkExtension = dllExtension = ".dylib"; libPrefix = "lib"; bLinkFromBinaries = false; break; case UnrealTargetPlatform.XboxOne: linkExtension = "_vc.lib"; dllExtension = ".dll"; copyThirdPartyPath = "../XBoxOne"; // XBoxOne still doesn't seem to support plugins with .dlls bAddDelayLoad = false; break; case UnrealTargetPlatform.PS4: linkExtension = "_stub.a"; dllExtension = ".prx"; libPrefix = "lib"; bAddDelayLoad = true; break; case UnrealTargetPlatform.Android: // Don't use an explicit path with the .so, let the architecture dirs be filtered by UBT PublicLibraryPaths.Add(System.IO.Path.Combine(BasePath, "armeabi-v7a")); PublicLibraryPaths.Add(System.IO.Path.Combine(BasePath, "arm64-v8a")); PublicLibraryPaths.Add(System.IO.Path.Combine(BasePath, "x86")); bAddRuntimeDependencies = false; // Don't use this system bShortLinkNames = true; // strip off lib and .so linkExtension = dllExtension = ".so"; libPrefix = "lib"; break; case UnrealTargetPlatform.IOS: linkExtension = "_iphoneos.a"; libPrefix = "lib"; bAddRuntimeDependencies = false; break; case UnrealTargetPlatform.Linux: BasePath = System.IO.Path.Combine(BasePath, "x86_64"); linkExtension = ".so"; dllExtension = ".so"; libPrefix = "lib"; break; default: //extName = ".a"; throw new System.Exception(System.String.Format("Unsupported platform {0}", Target.Platform.ToString())); //break; } } //System.Console.WriteLine("FMOD Current path: " + System.IO.Path.GetFullPath(".")); //System.Console.WriteLine("FMOD Base path: " + BasePath); PublicLibraryPaths.Add(BasePath); string fmodLibName = System.String.Format("{0}fmod{1}{2}{3}", libPrefix, configName, platformMidName, linkExtension); string fmodStudioLibName = System.String.Format("{0}fmodstudio{1}{2}{3}", libPrefix, configName, platformMidName, linkExtension); string fmodDllName = System.String.Format("{0}fmod{1}{2}{3}", libPrefix, configName, platformMidName, dllExtension); string fmodStudioDllName = System.String.Format("{0}fmodstudio{1}{2}{3}", libPrefix, configName, platformMidName, dllExtension); string fmodLibPath = System.IO.Path.Combine(BasePath, fmodLibName); string fmodStudioLibPath = System.IO.Path.Combine(BasePath, fmodStudioLibName); string fmodDllPath = System.IO.Path.Combine(BasePath, fmodDllName); string fmodStudioDllPath = System.IO.Path.Combine(BasePath, fmodStudioDllName); System.Collections.Generic.List <string> plugins = GetPlugins(BasePath); if (bShortLinkNames) { // For android we have provided the paths to all architectures above // Just provide the name without "lib" and without extension PublicAdditionalLibraries.Add(System.String.Format("fmod{0}{1}", configName, platformMidName)); PublicAdditionalLibraries.Add(System.String.Format("fmodstudio{0}{1}", configName, platformMidName)); } else if (bLinkFromBinaries) { PublicAdditionalLibraries.Add(fmodLibPath); PublicAdditionalLibraries.Add(fmodStudioLibPath); } else { string LibPath = System.IO.Path.Combine(ModuleDirectory, "../../Libs/Mac/"); PublicAdditionalLibraries.Add(System.String.Format("{0}libfmod{1}.dylib", LibPath, configName)); PublicAdditionalLibraries.Add(System.String.Format("{0}libfmodStudio{1}.dylib", LibPath, configName)); } if (bAddRuntimeDependencies) { RuntimeDependencies.Add(new RuntimeDependency(fmodDllPath)); RuntimeDependencies.Add(new RuntimeDependency(fmodStudioDllPath)); foreach (string plugin in plugins) { string pluginPath = System.IO.Path.Combine(BasePath, plugin + dllExtension); System.Console.WriteLine("Adding reference to FMOD plugin: " + pluginPath); RuntimeDependencies.Add(new RuntimeDependency(pluginPath)); } } if (copyThirdPartyPath.Length != 0) { string destPath = System.IO.Path.Combine(UEBuildConfiguration.UEThirdPartyBinariesDirectory, copyThirdPartyPath); System.IO.Directory.CreateDirectory(destPath); string fmodDllDest = System.IO.Path.Combine(destPath, fmodDllName); string fmodStudioDllDest = System.IO.Path.Combine(destPath, fmodStudioDllName); CopyFile(fmodDllPath, fmodDllDest); CopyFile(fmodStudioDllPath, fmodStudioDllDest); } if (bAddDelayLoad) { PublicDelayLoadDLLs.AddRange( new string[] { fmodDllName, fmodStudioDllName } ); } if (Target.Platform == UnrealTargetPlatform.Android) { string APLName = System.String.Format("FMODStudio{0}_APL.xml", configName); string RelAPLPath = Utils.MakePathRelativeTo(System.IO.Path.Combine(ModuleDirectory, APLName), BuildConfiguration.RelativeEnginePath); System.Console.WriteLine("Adding {0}", RelAPLPath); AdditionalPropertiesForReceipt.Add(new ReceiptProperty("AndroidPlugin", RelAPLPath)); foreach (string PluginName in System.IO.Directory.GetFiles(BasePath)) { if (PluginName.EndsWith("_APL.xml", System.StringComparison.OrdinalIgnoreCase)) { string RelPluginPath = Utils.MakePathRelativeTo(PluginName, BuildConfiguration.RelativeEnginePath); System.Console.WriteLine("Adding {0}", RelPluginPath); AdditionalPropertiesForReceipt.Add(new ReceiptProperty("AndroidPlugin", RelPluginPath)); } } } }
public AdMob(ReadOnlyTargetRules Target) : base(Target) { PrivatePCHHeaderFile = "Public/AdMob.h"; string strEngineDir = GetEngineDirectory(); string strEngineVersion = ReadEngineVersion(strEngineDir); System.Console.WriteLine("version:" + strEngineVersion); /*Definitions.Add( string.Format("ENGINE_VERSION={0}", strEngineVersion) ); * Definitions.Add(string.Format("ENGINE_MAJOR_VERSION={0}", EngineMajorVersion)); * Definitions.Add(string.Format("ENGINE_MINOR_VERSION={0}", EngineMinorVersion)); * Definitions.Add(string.Format("ENGINE_PATCH_VERSION={0}", EnginePatchVersion));*/ /*PublicIncludePaths.AddRange( * new string[] { * "AdMob/Public" * * // ... add public include paths required here ... * } * );*/ PublicDependencyModuleNames.AddRange( new string[] { "Core", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "AdCollection", // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); if (Target.Platform == UnrealTargetPlatform.IOS) { //PrivateIncludePaths.Add("Private/IOS"); // admob PublicAdditionalFrameworks.Add( new UEBuildFramework( "GoogleMobileAds", // Framework name "../ThirdParty/ThirdPartyFrameworks/GoogleMobileAds.embeddedframework.zip") ); PublicAdditionalFrameworks.Add( new UEBuildFramework( "GoogleAppMeasurement", // Framework name "../ThirdParty/ThirdPartyFrameworks/GoogleAppMeasurement.embeddedframework.zip") ); PublicAdditionalFrameworks.Add( new UEBuildFramework( "GoogleUtilities", // Framework name "../ThirdParty/ThirdPartyFrameworks/GoogleUtilities.embeddedframework.zip") ); PublicAdditionalFrameworks.Add( new UEBuildFramework( "nanopb", // Framework name "../ThirdParty/ThirdPartyFrameworks/nanopb.embeddedframework.zip") ); PublicAdditionalFrameworks.Add( new UEBuildFramework( "AdsUtil", // Framework name "../ThirdParty/ThirdPartyFrameworks/AdsUtil.embeddedframework.zip") ); PublicFrameworks.AddRange( new string[] { "EventKit", "MediaPlayer", "AdSupport", "CoreLocation", "SystemConfiguration", "MessageUI", "Security", "CoreTelephony" } ); string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); AdditionalPropertiesForReceipt.Add("IOSPlugin", Path.Combine(PluginPath, "AdMob_IOS_UPL.xml")); } else if (Target.Platform == UnrealTargetPlatform.Android) { //PrivateIncludePaths.Add("Private/Android"); PrivateDependencyModuleNames.AddRange( new string[] { "Launch", } ); string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "AdMob_UPL.xml")); } else if (Target.Platform == UnrealTargetPlatform.Win32 || Target.Platform == UnrealTargetPlatform.Win64) { //PrivateIncludePaths.Add("Private/Windows"); } else if (Target.Platform == UnrealTargetPlatform.Mac) { //PrivateIncludePaths.Add("Private/Mac"); } else { PrecompileForTargets = PrecompileTargetsType.None; } }
public Vungle(TargetInfo Target) { PublicIncludePaths.AddRange( new string[] { "Vungle/Public" // ... add public include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "AdCollection", // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); if (Target.Platform == UnrealTargetPlatform.Android) { PrivateIncludePaths.Add("Private/Android"); PrivateDependencyModuleNames.AddRange( new string[] { "Launch", } ); string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, BuildConfiguration.RelativeEnginePath); AdditionalPropertiesForReceipt.Add(new ReceiptProperty("AndroidPlugin", Path.Combine(PluginPath, "Vungle_UPL.xml"))); } else if (Target.Platform == UnrealTargetPlatform.Win32 || Target.Platform == UnrealTargetPlatform.Win64) { PrivateIncludePaths.Add("Private/Windows"); } else if (Target.Platform == UnrealTargetPlatform.IOS) { PrivateIncludePaths.Add("Private/IOS"); PublicAdditionalFrameworks.Add( new UEBuildFramework( "VungleSDK", // Framework name "../ThirdParty/ThirdPartyFrameworks/VungleSDK.embeddedframework.zip") ); PublicAdditionalFrameworks.Add( new UEBuildFramework( "AdsUtil", // Framework name "../ThirdParty/ThirdPartyFrameworks/AdsUtil.embeddedframework.zip") ); PublicFrameworks.AddRange( new string[] { "EventKit", "MediaPlayer", "AdSupport", "CoreLocation", "SystemConfiguration", "MessageUI", "Security", "CoreTelephony" } ); } else if (Target.Platform == UnrealTargetPlatform.Mac) { PrivateIncludePaths.Add("Private/Mac"); } else { PrecompileForTargets = PrecompileTargetsType.None; } }
public Crasheye(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", // ... add other public dependencies that you statically link with here ... //"UMG", } ); if (Target.Platform == UnrealTargetPlatform.IOS || Target.Platform == UnrealTargetPlatform.Mac) { PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", // ... add private dependencies that you statically link with here ... } ); } else { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", // ... add private dependencies that you statically link with here ... } ); } if (Target.Type == TargetRules.TargetType.Editor) { DynamicallyLoadedModuleNames.AddRange( new string[] { "Settings", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Settings", } ); } if (Target.Platform == UnrealTargetPlatform.Android) { PrivateDependencyModuleNames.AddRange(new string[] { "Launch" }); string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); AdditionalPropertiesForReceipt.Add("AndroidPlugin", System.IO.Path.Combine(PluginPath, "Android/Crasheye_APL.xml")); } else if (Target.Platform == UnrealTargetPlatform.IOS) { PublicAdditionalFrameworks.Add( new UEBuildFramework( "Crasheye", "IOS/Crasheye.embeddedframework.zip" // Zip name ) ); } }