コード例 #1
0
        /// <summary>
        /// Verify each command in AdditionalCommands.
        /// This will break up each line into a command.
        /// It will then verify each command.  If the command
        /// is good, it will be added to the list.
        /// </summary>
        /// <returns>List of all the additional commands that were validated.</returns>
        private List <string> VerifyAdditionalCommands()
        {
            List <string> commands = new List <string>();

            // Break up the commands per line
            // verify each line

            string[] lines = AdditionalCommands.Split('\n');

            return(lines.ToList());
        }
コード例 #2
0
ファイル: MainForm.cs プロジェクト: ijre/SteamCMD-GUI_Rewrite
 private void AdditionalCommands_Leave(object sender, EventArgs e)
 {
     AdditionalCommands.Visible = false;
     AdditionalCommands.SendToBack();
     AdditionalCommands.Text = AdditionalCommands.Text.Replace("\r\n", " ");
 }
コード例 #3
0
ファイル: MainForm.cs プロジェクト: ijre/SteamCMD-GUI_Rewrite
 private void AddLaunchParams_Click(object sender, EventArgs e)
 {
     AdditionalCommands.Visible = true;
     AdditionalCommands.BringToFront();
     AdditionalCommands.Focus();
 }
コード例 #4
0
        private void generateHorizontalText(string text, FontGenerator font, float fontScale, float initPositionY, double startTime, double endTime, AdditionalCommands callback = null)
        {
            var lineWidth = 0f;
            var letterY   = initPositionY;

            foreach (var letter in text)
            {
                var texture = font.GetTexture(letter.ToString());
                lineWidth += texture.BaseWidth * fontScale;
            }

            var letterX = 320 - lineWidth * 0.5f;

            foreach (var letter in text)
            {
                var texture = font.GetTexture(letter.ToString());
                if (!texture.IsEmpty)
                {
                    var position = new Vector2(letterX, letterY) + texture.OffsetFor(OsbOrigin.Centre) * fontScale;
                    var sprite   = GetLayer("lyrics").CreateSprite(texture.Path, OsbOrigin.Centre, position);
                    sprite.MoveY(startTime, position.Y);
                    sprite.Scale(startTime, fontScale);
                    sprite.Fade(startTime, 1);
                    sprite.Fade(endTime, 0);
                    if (callback != null)
                    {
                        callback(sprite);
                    }

                    letterX += texture.BaseWidth * fontScale;
                }
            }
        }
コード例 #5
0
        private void generateVeritcalText(string text, FontGenerator font, float fontScale, float initPositionX, float initPositionY, string layer, double startTime, double endTime, AdditionalCommands callback = null)
        {
            var lineHeight = 0f;
            var letterX    = initPositionX;

            foreach (var letter in text)
            {
                var texture = font.GetTexture(letter.ToString());
                lineHeight += texture.BaseHeight * fontScale;
            }

            var letterY = initPositionY - lineHeight * 0.5f;

            foreach (var letter in text)
            {
                var texture = font.GetTexture(letter.ToString());
                if (!texture.IsEmpty)
                {
                    var position = new Vector2(letterX, letterY);
                    var sprite   = GetLayer(layer).CreateSprite(texture.Path, OsbOrigin.Centre, position);
                    sprite.MoveX(startTime, position.X);
                    sprite.Scale(startTime, fontScale);
                    sprite.Fade(startTime, 1);
                    sprite.Fade(endTime, 0);
                    if (callback != null)
                    {
                        callback(sprite);
                    }

                    letterY += texture.BaseHeight * fontScale;
                }
            }
        }
コード例 #6
0
        /*=============================================
        *  //*               Scenes
        *  =============================================*/
        private void Scene1(FontGenerator font)
        {
            generateCinematicBars();

            /*=============================================
            *  //*               Line 1
            *  =============================================*/
            //* Background
            generateBackgroundColor(965, 1888, whiteColor);
            generateBackgroundColor(1888, 2811, redColor);
            generateBackgroundColor(2811, 3272, whiteColor);
            generateBackgroundColor(3272, 4195, blueMarineColor);

            //* Lyrics
            // 小さく
            AdditionalCommands line1word1 = (sprite) =>
            {
                sprite.Color(965, redColor);
                sprite.Color(1888, Color4.White);
                sprite.MoveX(1888, 320 + 107);
                sprite.MoveX(2811, 320 + 854 / 4);
                sprite.Color(2811, blueMarineColor);
                sprite.Color(3272, Color4.White);
                sprite.MoveX(3272, 320 + 107 + 854 / 4);
            };

            generateVeritcalText("小さく", font, 0.1f, 320, 240, "lyrics", 965, 4195, line1word1);

            // 遠くで
            AdditionalCommands line1word2 = (sprite) =>
            {
                sprite.Color(1888, Color4.White);
                sprite.MoveX(2811, 320);
                sprite.Color(2811, blueMarineColor);
                sprite.Color(3272, Color4.White);
                sprite.MoveX(3272, 320 + 107);
            };

            generateVeritcalText("遠くで", font, 0.1f, 320 - 107, 240, "lyrics", 1888, 4195, line1word2);

            // 何かが
            AdditionalCommands line1word3 = (sprite) =>
            {
                sprite.Color(2811, blueMarineColor);
                sprite.Color(3272, Color4.White);
                sprite.MoveX(3272, 320 - 107);
            };

            generateVeritcalText("何かが", font, 0.1f, 320 - 854 / 4, 240, "lyrics", 2811, 4195, line1word3);

            // 鳴った
            generateVeritcalText("鳴った", font, 0.1f, 320 - 107 - 854 / 4, 240, "lyrics", 3272, 4195);

            /*=============================================
            *  //*                Line 2
            *  =============================================*/
            //* Background
            generateBackgroundColor(4195, 4657, whiteColor);
            generateBackgroundColor(4657, 5118, magentaColor);
            generateBackgroundColor(5118, 6272, whiteColor);
            generateBackgroundColor(6272, 6965, violetColor);
            generateBackgroundColor(6965, 8349, whiteColor);

            //* Lyrics
            // 君の
            AdditionalCommands line2word1 = (sprite) =>
            {
                sprite.Color(4195, magentaColor);
                sprite.Color(4657, Color4.White);
                sprite.MoveX(4657, 320 + 107);
                sprite.MoveX(5118, 320 + 854 / 4);
                sprite.Color(5118, violetColor);
                sprite.Color(6272, Color4.White);
                sprite.MoveX(6272, 320 + 107 + 854 / 4);
                sprite.Color(6965, blueMarineColor);
            };

            generateVeritcalText("君の", font, 0.1f, 320, 240, "lyrics", 4195, 7426, line2word1);

            // 横顔を
            AdditionalCommands line2word2 = (sprite) =>
            {
                sprite.Color(4657, Color4.White);
                sprite.MoveX(5118, 320);
                sprite.Color(5118, violetColor);
                sprite.Color(6272, Color4.White);
                sprite.MoveX(6272, 320 + 107);
                sprite.Color(6965, blueMarineColor);
            };

            generateVeritcalText("横顔を", font, 0.1f, 320 - 107, 240, "lyrics", 4657, 7426, line2word2);

            // 追った
            AdditionalCommands line2word3 = (sprite) =>
            {
                sprite.Color(5118, violetColor);
                sprite.Color(6272, Color4.White);
                sprite.MoveX(6272, 320 - 107);
                sprite.Color(6965, blueMarineColor);
            };

            generateVeritcalText("追った", font, 0.1f, 320 - 854 / 4, 240, "lyrics", 5118, 7426, line2word3);

            // 一瞬、
            AdditionalCommands line2word4 = (sprite) =>
            {
                sprite.Color(6272, Color4.White);
                sprite.Color(6965, blueMarineColor);
            };

            generateVeritcalText("一瞬、", font, 0.1f, 320 - 107 - 854 / 4, 240, "lyrics", 6272, 7426, line2word4);

            // もう一瞬
            AdditionalCommands line2word5 = (sprite) =>
            {
                sprite.Color(7888, blueMarineColor);
            };

            generateHorizontalText("もう一瞬", font, 0.7f, 140, 7888, 8349, line2word5);
        }