コード例 #1
0
    void OnClickPawn()
    {
        SelectEventDataModel data = new SelectEventDataModel();

        data.Pawn = Pawn;


        EventCallback AddedToPartyCallback;

        AddedToPartyCallback = (onAddedData) =>
        {
            AddedToPartyEventDataModel targetData = (AddedToPartyEventDataModel)onAddedData;
            if (targetData == null)
            {
                return;
            }

            if (targetData.Pawn.PawnID == Pawn.PawnID)
            {
                Destroy(gameObject);

                EventManager.RemoveEventListener(EVENT.AddedPawnToParty, AddedToPartyCallback);
            }
        };

        EventManager.AddEventListener(EVENT.AddedPawnToParty, AddedToPartyCallback);

        EventManager.DispatchEvent(EVENT.SelectPawn, data);
    }
コード例 #2
0
ファイル: SelectedPawns.cs プロジェクト: minuJeong/AWSHCKTH
    void OnSelectPawn(EventDataModel data)
    {
        var targetData = (SelectEventDataModel)data;

        if (targetData == null)
        {
            return;
        }

        SelectedPawn cell = GetEmptyCell();

        if (cell != null)
        {
            cell.SetPawnImage(targetData.Pawn);
            cell.HP.value = 1.0F;
            targetData.Pawn.PawnDef.HP = targetData.Pawn.PawnDef.MaxHP;

            AddedToPartyEventDataModel partyAddData = new AddedToPartyEventDataModel();
            partyAddData.Pawn = targetData.Pawn;
            EventManager.DispatchEvent(EVENT.AddedPawnToParty, partyAddData);
        }
    }