コード例 #1
0
ファイル: GpuEditPage.cs プロジェクト: ywscr/xenadmin
        private void addButton_Click(object sender, EventArgs e)
        {
            using (var dialog = new AddVGPUDialog(vm, VGpus))
            {
                if (dialog.ShowDialog() == DialogResult.OK)
                {
                    var tuple = dialog.SelectedTuple;
                    if (tuple == null)
                    {
                        return;
                    }

                    VGPU_type type = tuple.VgpuTypes[0];
                    // Set vGPU device to null. vGPU creation will check whether a valid device is assigned
                    // to the vGPU, if not then 0 is used to declare the first availabe slot in VM
                    var vGpu = new VGPU();
                    vGpu.device     = null;
                    vGpu.GPU_group  = new XenRef <GPU_group>(tuple.GpuGroup.opaque_ref);
                    vGpu.type       = new XenRef <VGPU_type>(type.opaque_ref);
                    vGpu.Connection = vm.Connection;
                    gpuGrid.Rows.Add(new VGpuDetailRow(vGpu));
                    warningsTable.SuspendLayout();
                    ShowHideWarnings();
                    warningsTable.ResumeLayout();
                }
            }
        }
コード例 #2
0
        private void addButton_Click(object sender, EventArgs e)
        {
            using (var dialog = new AddVGPUDialog(vm, VGpus))
            {
                if (dialog.ShowDialog() == DialogResult.OK)
                {
                    var tuple = dialog.SelectedTuple;
                    if (tuple == null)
                    {
                        return;
                    }

                    VGPU_type type = tuple.VgpuTypes[0];
                    var       vGpu = new VGPU();
                    vGpu.GPU_group  = new XenRef <GPU_group>(tuple.GpuGroup.opaque_ref);
                    vGpu.type       = new XenRef <VGPU_type>(type.opaque_ref);
                    vGpu.Connection = vm.Connection;
                    gpuGrid.Rows.Add(new VGpuDetailRow(vGpu));
                    warningsTable.SuspendLayout();
                    ShowHideWarnings();
                    warningsTable.ResumeLayout();
                }
            }
        }