public override OpStatus Cull() { Target = null; RemoveChange = null; AddChange = null; return(OpStatus.Success); }
public void FlipEdge(int eid, bool bInteractive) { if (PreviewMesh.IsEdge(eid) == false) { DebugUtil.Log("MeshEditorTool.FlipEdge: invalid eid!"); return; } RemoveTrianglesMeshChange removeChange = null; AddTrianglesMeshChange addChange = null; previewSO.EditAndUpdateMesh((mesh) => { removeChange = new RemoveTrianglesMeshChange(); removeChange.InitializeFromExisting(mesh, get_edge_tris(mesh, eid)); DMesh3.EdgeFlipInfo flipInfo; if (mesh.FlipEdge(eid, out flipInfo) == MeshResult.Ok) { PreviewSpatial.RemoveTriangle(flipInfo.t0); PreviewSpatial.RemoveTriangle(flipInfo.t1); PreviewSpatial.AddTriangle(flipInfo.t0); PreviewSpatial.AddTriangle(flipInfo.t1); addChange = new AddTrianglesMeshChange(); addChange.InitializeFromExisting(mesh, null, get_edge_tris(mesh, eid)); } }, GeometryEditTypes.ArbitraryEdit); if (addChange != null) { add_replace_change(removeChange, addChange, bInteractive); } }
public AddTrianglesMeshChange fill_smooth(DMesh3 mesh, EdgeLoop loop) { AddTrianglesMeshChange addChange = null; SmoothedHoleFill filler = new SmoothedHoleFill(mesh, loop); filler.ConstrainToHoleInterior = true; if (this.AutoTargetEdgeLength) { double mine, maxe, avge; MeshQueries.EdgeLengthStatsFromEdges(mesh, loop.Edges, out mine, out maxe, out avge); filler.TargetEdgeLength = avge; } else { filler.TargetEdgeLength = this.TargetEdgeLength; } filler.SmoothSolveIterations = this.SmoothOptimizeRounds; bool fill_ok = filler.Apply(); if (fill_ok) { addChange = new AddTrianglesMeshChange(); addChange.InitializeFromExisting(mesh, filler.FillVertices, filler.FillTriangles); } return(addChange); }
void add_change(AddTrianglesMeshChange add, bool bInteractive) { AddTrianglesChange change = new AddTrianglesChange(previewSO, add); Scene.History.PushChange(change, true); if (bInteractive) { Scene.History.PushInteractionCheckpoint(); } }
void add_change(AddTrianglesMeshChange add, bool bInteractive) { add.OnApplyF = add_to_spatial; add.OnRevertF = remove_from_spatial; AddTrianglesChange change = new AddTrianglesChange(previewSO, add); Scene.History.PushChange(change, true); if (bInteractive) { Scene.History.PushInteractionCheckpoint(); } }
public void SplitEdge(int eid, Frame3f posL, bool bInteractive) { if (PreviewMesh.IsEdge(eid) == false) { DebugUtil.Log("MeshEditorTool.SplitEdge: invalid eid!"); return; } Index2i et = PreviewMesh.GetEdgeT(eid); RemoveTrianglesMeshChange removeChange = null; AddTrianglesMeshChange addChange = null; previewSO.EditAndUpdateMesh((mesh) => { removeChange = new RemoveTrianglesMeshChange(); List <int> input_tris = get_edge_tris(mesh, eid); removeChange.InitializeFromExisting(mesh, input_tris); DMesh3.EdgeSplitInfo splitInfo; if (mesh.SplitEdge(eid, out splitInfo) == MeshResult.Ok) { PreviewSpatial.RemoveTriangle(et.a); if (et.b != DMesh3.InvalidID) { PreviewSpatial.RemoveTriangle(et.b); } PreviewSpatial.AddTriangle(et.a); if (et.b != DMesh3.InvalidID) { PreviewSpatial.AddTriangle(et.b); } PreviewSpatial.AddTriangle(splitInfo.eNewT2); input_tris.Add(splitInfo.eNewT2); if (splitInfo.eNewT3 != DMesh3.InvalidID) { PreviewSpatial.AddTriangle(splitInfo.eNewT3); input_tris.Add(splitInfo.eNewT3); } mesh.SetVertex(splitInfo.vNew, posL.Origin); addChange = new AddTrianglesMeshChange(); addChange.InitializeFromExisting(mesh, new List <int>() { splitInfo.vNew }, input_tris); } }, GeometryEditTypes.ArbitraryEdit); if (addChange != null) { add_replace_change(removeChange, addChange, bInteractive); } }
void add_replace_change(RemoveTrianglesMeshChange remove, AddTrianglesMeshChange add, bool bInteractive) { remove.OnApplyF = remove_from_spatial; remove.OnRevertF = add_to_spatial; add.OnApplyF = add_to_spatial; add.OnRevertF = remove_from_spatial; ReplaceTrianglesChange change = new ReplaceTrianglesChange(previewSO, remove, add); Scene.History.PushChange(change, true); if (bInteractive) { Scene.History.PushInteractionCheckpoint(); } }
public void BridgeEdges(int ea, int eb, bool bInteractive) { if (PreviewMesh.IsEdge(ea) == false || PreviewMesh.IsEdge(eb) == false) { DebugUtil.Log("MeshEditorTool.BridgeEdges: invalid eid!"); return; } if (PreviewMesh.IsBoundaryEdge(ea) == false || PreviewMesh.IsBoundaryEdge(eb) == false) { DebugUtil.Log("MeshEditorTool.BridgeEdges: edge is not boundary edge!"); return; } Index2i eva = PreviewMesh.GetOrientedBoundaryEdgeV(ea); Index2i evb = PreviewMesh.GetOrientedBoundaryEdgeV(eb); AddTrianglesMeshChange addChange = null; previewSO.EditAndUpdateMesh((mesh) => { int shared_v = IndexUtil.find_shared_edge_v(ref eva, ref evb); if (shared_v == DMesh3.InvalidID) { int t1 = mesh.AppendTriangle(eva.b, eva.a, evb.b); int t2 = mesh.AppendTriangle(evb.b, evb.a, eva.b); PreviewSpatial.AddTriangle(t1); PreviewSpatial.AddTriangle(t2); addChange = new AddTrianglesMeshChange(); addChange.InitializeFromExisting(mesh, null, new List <int>() { t1, t2 }); } else { int ovb = (evb.a == shared_v) ? evb.b : evb.a; int t = mesh.AppendTriangle(eva.b, eva.a, ovb); PreviewSpatial.AddTriangle(t); addChange = new AddTrianglesMeshChange(); addChange.InitializeFromExisting(mesh, null, new List <int>() { t }); } }, GeometryEditTypes.ArbitraryEdit); if (addChange != null) { add_change(addChange, bInteractive); } }
public AddTrianglesMeshChange fill_trivial(DMesh3 mesh, EdgeLoop loop) { AddTrianglesMeshChange addChange = null; SimpleHoleFiller filler = new SimpleHoleFiller(mesh, loop); bool fill_ok = filler.Fill(); if (fill_ok) { addChange = new AddTrianglesMeshChange(); addChange.InitializeFromExisting(mesh, new List <int>() { filler.NewVertex }, filler.NewTriangles); } return(addChange); }
public void PokeFace(int tid, Frame3f posL, bool bInteractive) { if (PreviewMesh.IsTriangle(tid) == false) { DebugUtil.Log("MeshEditorTool.PokeFace: invalid tid!"); return; } Vector3d baryCoords = MeshQueries.BaryCoords(PreviewMesh, tid, posL.Origin); RemoveTrianglesMeshChange removeChange = null; AddTrianglesMeshChange addChange = null; previewSO.EditAndUpdateMesh((mesh) => { removeChange = new RemoveTrianglesMeshChange(); removeChange.InitializeFromExisting(mesh, new List <int>() { tid }); DMesh3.PokeTriangleInfo pokeInfo; if (mesh.PokeTriangle(tid, baryCoords, out pokeInfo) == MeshResult.Ok) { PreviewSpatial.RemoveTriangle(tid); PreviewSpatial.AddTriangle(tid); PreviewSpatial.AddTriangle(pokeInfo.new_t1); PreviewSpatial.AddTriangle(pokeInfo.new_t2); addChange = new AddTrianglesMeshChange(); addChange.InitializeFromExisting(mesh, new List <int>() { pokeInfo.new_vid }, new List <int>() { tid, pokeInfo.new_t1, pokeInfo.new_t2 }); } }, GeometryEditTypes.ArbitraryEdit); if (addChange != null) { add_replace_change(removeChange, addChange, bInteractive); } }
public AddTrianglesMeshChange fill_minimal(DMesh3 mesh, EdgeLoop loop) { AddTrianglesMeshChange addChange = null; MinimalHoleFill filler = new MinimalHoleFill(mesh, loop); filler.IgnoreBoundaryTriangles = false; filler.OptimizeDevelopability = true; filler.OptimizeTriangles = this.OptimizeTriangles; filler.DevelopabilityTolerance = this.OptimizeTrisDeviationThresh; bool fill_ok = filler.Apply(); if (fill_ok) { addChange = new AddTrianglesMeshChange(); addChange.InitializeFromExisting(mesh, filler.FillVertices, filler.FillTriangles); } return(addChange); }
public static void test_add_change() { DMesh3 testMesh = TestUtil.LoadTestInputMesh("bunny_open_base.obj"); DMesh3 copy = new DMesh3(testMesh); MeshBoundaryLoops loops = new MeshBoundaryLoops(copy); foreach (var loop in loops) { SimpleHoleFiller filler = new SimpleHoleFiller(copy, loop); bool ok = filler.Fill(); Util.gDevAssert(ok); AddTrianglesMeshChange change = new AddTrianglesMeshChange(); change.InitializeFromExisting(copy, new List <int>() { filler.NewVertex }, filler.NewTriangles); DMesh3 tmp = new DMesh3(copy); change.Revert(copy); copy.CheckValidity(true); if (!copy.IsSameMesh(testMesh, true)) { System.Console.WriteLine("FAILED copy.IsSameMesh() 1"); } change.Apply(copy); copy.CheckValidity(true); if (!copy.IsSameMesh(tmp, true)) { System.Console.WriteLine("FAILED copy.IsSameMesh() 1"); } } System.Console.WriteLine("test_add_change ok"); }
public bool FillHole(int hitHoleID, bool bInteractive) { if (is_computing) { return(false); } EdgeLoop loop = Loops[hitHoleID]; AddTrianglesMeshChange addChange = null; previewSO.EditAndUpdateMesh((mesh) => { switch (FillType) { case FillTypes.Trivial: addChange = fill_trivial(mesh, loop); break; case FillTypes.Minimal: addChange = fill_minimal(mesh, loop); break; case FillTypes.Smooth: addChange = fill_smooth(mesh, loop); break; } }, GeometryEditTypes.ArbitraryEdit); if (addChange != null) { add_change(addChange, bInteractive); // we know what changed visibility-wise, so we can avoid full visibility update boundaryGeom.SetVisibility(hitHoleID, false); numHolesFilled++; visibility_valid = true; return(true); } else { return(false); } }
public override OpStatus Cull() { Target = null; MeshChange = null; return(OpStatus.Success); }
public void CollapseEdge(int eid, Frame3f posL, bool bInteractive) { if (PreviewMesh.IsEdge(eid) == false) { DebugUtil.Log("MeshEditorTool.CollapseEdge: invalid eid!"); return; } Index2i ev = PreviewMesh.GetEdgeV(eid); int keep = ev.a, discard = ev.b; bool boundarya = PreviewMesh.IsBoundaryVertex(keep); bool boundaryb = PreviewMesh.IsBoundaryVertex(discard); if (boundaryb && !boundarya) { keep = ev.b; discard = ev.a; } HashSet <int> removeT = new HashSet <int>(); foreach (int tid in PreviewMesh.VtxTrianglesItr(keep)) { removeT.Add(tid); } foreach (int tid in PreviewMesh.VtxTrianglesItr(discard)) { removeT.Add(tid); } RemoveTrianglesMeshChange removeChange = null; AddTrianglesMeshChange addChange = null; previewSO.EditAndUpdateMesh((mesh) => { removeChange = new RemoveTrianglesMeshChange(); removeChange.InitializeFromExisting(mesh, removeT); DMesh3.EdgeCollapseInfo collapseInfo; if (mesh.CollapseEdge(keep, discard, out collapseInfo) == MeshResult.Ok) { foreach (int tid in removeT) { PreviewSpatial.RemoveTriangle(tid); } foreach (int tid in PreviewMesh.VtxTrianglesItr(keep)) { PreviewSpatial.AddTriangle(tid); } if (boundarya == false & boundaryb == false) { mesh.SetVertex(keep, posL.Origin); } addChange = new AddTrianglesMeshChange(); addChange.InitializeFromExisting(mesh, new List <int>() { keep }, get_vtx_tris(mesh, keep)); } }, GeometryEditTypes.ArbitraryEdit); if (addChange != null) { add_replace_change(removeChange, addChange, bInteractive); } }
public AddTrianglesChange(DMeshSO target, AddTrianglesMeshChange change) { Target = target; MeshChange = change; }
public ReplaceTrianglesChange(DMeshSO target, RemoveTrianglesMeshChange remove, AddTrianglesMeshChange add) { RemoveChange = remove; AddChange = add; Target = target; }