public void SomethingBroke(GameObject coll) { scoreAdd.IncreaseScore(100); //screenShake.Shake(new Vector2(0.5f, 0.3f), 0.8f, 0.01f); coll.gameObject.GetComponent <ChangeToBrokenModelOnCollisionWith>().Break(); if (coll.gameObject.name == "kasteel_model") { Application.LoadLevel(0); } }