コード例 #1
0
 static void OnAddDestructionEffectMessage(ref AddDestructionEffectMsg msg, MyNetworkClient sender)
 {
     MyGridPhysics.CreateDestructionEffect(msg.EffectId, msg.Position, msg.Direction, msg.Scale);
     if (Sync.IsServer)
     {
         Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId);
     }
 }
コード例 #2
0
        public static void AddDestructionEffect(MyParticleEffectsIDEnum effectId, Vector3D position, Vector3 direction, float scale)
        {
            AddDestructionEffectMsg msg = new AddDestructionEffectMsg();

            msg.EffectId  = effectId;
            msg.Position  = position;
            msg.Direction = direction;
            msg.Scale     = scale;
            MySession.Static.SyncLayer.SendMessageToServerAndSelf(ref msg);
        }
コード例 #3
0
 static void OnAddDestructionEffectMessage(ref AddDestructionEffectMsg msg, MyNetworkClient sender)
 {
     MyGridPhysics.CreateDestructionEffect(msg.EffectId, msg.Position, msg.Direction, msg.Scale);
     if (Sync.IsServer)
     {
         Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId);
     }
 }
コード例 #4
0
 public static void AddDestructionEffect(MyParticleEffectsIDEnum effectId, Vector3D position, Vector3 direction, float scale)
 {
     AddDestructionEffectMsg msg = new AddDestructionEffectMsg();
     msg.EffectId = effectId;
     msg.Position = position;
     msg.Direction = direction;
     msg.Scale = scale;
     MySession.Static.SyncLayer.SendMessageToServerAndSelf(ref msg);
 }
コード例 #5
0
 static void OnAddDestructionEffectMessage(ref AddDestructionEffectMsg msg, MyNetworkClient sender)
 {
     MyGridPhysics.CreateDestructionEffect(msg.EffectId, msg.Position, msg.Direction, msg.Scale);
 }
コード例 #6
0
 static void OnAddDestructionEffectMessage(ref AddDestructionEffectMsg msg, MyNetworkClient sender)
 {
     MyGridPhysics.CreateDestructionEffect(msg.EffectId, msg.Position, msg.Direction, msg.Scale);
 }