コード例 #1
0
ファイル: RoundProvider.cs プロジェクト: lost441/RockPapaer
        /// <summary>
        /// Submits the hand.
        /// </summary>
        /// <param name="hand">The hand.</param>
        /// <param name="teamId">The team identifier.</param>
        /// <param name="gameId">The game identifier.</param>
        /// <returns></returns>
        public OperationOutcome SumbitHand(Hand hand, Guid teamId, Guid gameId)
        {
            var gameAdapter = AdapterFactory.GetGameAdapter();
            var game        = gameAdapter.GetGameById(gameId);

            if (game == null)
            {
                throw new BadRequestException();
            }

            var response = this.SubmitHandGeneric(hand, teamId, game);

            if (!game.IsSimulatedGame)
            {
                return(response);
            }

            gameAdapter = AdapterFactory.GetGameAdapter();
            game        = gameAdapter.GetGameById(gameId);

            if (!game.IsComplete)
            {
                this.SumbitSimulatedHand(game);
            }

            return(response);
        }
コード例 #2
0
ファイル: GameProvider.cs プロジェクト: lost441/RockPapaer
        /// <summary>
        /// Gets all games for dashboard games.
        /// </summary>
        /// <param name="numberOfGames">The number of games.</param>
        /// <returns>DashboardGames</returns>
        public IEnumerable <Game> GetAllGamesForDashboardGames(int?numberOfGames = null)
        {
            numberOfGames = numberOfGames ?? Properties.Settings.Default.DefaultMaxDashboardGames;

            var adapter = AdapterFactory.GetGameAdapter();

            return(adapter.GetGamesForDashbaord(numberOfGames.Value));
        }
コード例 #3
0
ファイル: GameProvider.cs プロジェクト: lost441/RockPapaer
        /// <summary>
        /// Gets the simulated game.
        /// </summary>
        /// <param name="team">The team.</param>
        /// <returns>The simulated team</returns>
        protected Guid GetSimulatedGame(Team team)
        {
            var gameAdapter = AdapterFactory.GetGameAdapter();
            var game        = gameAdapter.RegisiterSimulatorGame(Properties.Settings.Default.SimulatorTeamName);

            gameAdapter.SaveChanges();

            return(game.Id);
        }
コード例 #4
0
ファイル: GameProvider.cs プロジェクト: lost441/RockPapaer
        /// <summary>
        /// Determines the winner.
        /// </summary>
        /// <param name="gameId">The game identifier.</param>
        public void CompleteRound(Guid gameId)
        {
            var numberOfRounds = Properties.Settings.Default.BestOutOf;
            var roundsAdapter  = AdapterFactory.GetRoundAdapter();
            var gameAdapter    = AdapterFactory.GetGameAdapter();

            var completedRounds = roundsAdapter.GetCompletedRoundByGameId(gameId);

            if (completedRounds.Count() == numberOfRounds)
            {
                gameAdapter.UpdateGameState(GameState.Complete, gameId);
            }

            gameAdapter.SaveChanges();
        }
コード例 #5
0
        public void RegisterSimnulatedGameAndPlayOneHand()
        {
            var gameProvider  = ProviderFactory.GetGameProvider();
            var roundProvider = ProviderFactory.GetRoundProvider();
            var gameAdapter   = AdapterFactory.GetGameAdapter();
            var myTeamId      = ObjectMother.TeamTestData.Team1Id;

            var gameId = gameProvider.GetNextAvailableGame(myTeamId, true);

            Assert.IsTrue(gameProvider.IsItMyTurn(gameId, myTeamId));

            roundProvider.SumbitHand(Hand.Paper, myTeamId, gameId);

            var game = gameAdapter.GetGameById(gameId);

            Assert.AreEqual(GameState.Player2Hand, game.GameState);
        }
コード例 #6
0
ファイル: GameProvider.cs プロジェクト: lost441/RockPapaer
        /// <summary>
        /// Finds a game.
        /// </summary>
        /// <param name="teamId">The team identifier.</param>
        /// <param name="playAgainstSimulator">if set to <c>true</c> [play against simulator].</param>
        /// <returns>The Game Id</returns>
        public Guid GetNextAvailableGame(Guid teamId, bool playAgainstSimulator = false)
        {
            var gameAdapter = AdapterFactory.GetGameAdapter();
            var teamAdapter = AdapterFactory.GetTeamAdapter();
            var gameId      = Guid.Empty;

            var team = teamAdapter.GetTeamById(teamId);

            if (playAgainstSimulator)
            {
                gameId = GetSimulatedGame(team);
            }
            else
            {
                gameId = (gameAdapter.FindAvailableGame() ?? gameAdapter.RegisiterNewGame()).Id;
            }
            gameAdapter.SaveChanges();
            gameAdapter.JoinExistingGame(team, gameId);
            gameAdapter.SaveChanges();

            if (!playAgainstSimulator)
            {
                return(gameId);
            }

            gameAdapter = AdapterFactory.GetGameAdapter();
            var game = gameAdapter.GetGameById(gameId);

            if (game.IsComplete)
            {
                return(gameId);
            }

            var roundProvider = ProviderFactory.GetRoundProvider();

            roundProvider.SumbitSimulatedHand(game);

            return(gameId);
        }
コード例 #7
0
ファイル: GameProvider.cs プロジェクト: lost441/RockPapaer
        /// <summary>
        /// Gets the game by identifier.
        /// </summary>
        /// <param name="gameId">The game identifier.</param>
        /// <returns></returns>
        public Game GetGameById(Guid gameId)
        {
            var adapter = AdapterFactory.GetGameAdapter();

            return(adapter.GetGameById(gameId));
        }