public virtual void Update() { AdNetworks.HandleAdUpdate(); #if !UNITY_IPHONE if (Input.GetKeyDown(KeyCode.Escape)) { QuitGame(); //if(AlertDialog.Instance.IsReady()) { // AlertDialog.Instance.ShowAlertQuitDialog(); //} } #endif if (Application.isEditor) { if (Input.GetKeyDown(KeyCode.Comma)) { string sceneName = "Panel"; if (GameUIController.Instance != null) { sceneName = GameUIController.Instance.currentPanel; } string filename = "../screenshots/" + sceneName + "-" + Screen.width.ToString() + "x" + Screen.height.ToString() + "-" + (screenshotCount++).ToString() + ".png"; if (GameController.IsGameRunning) { filename = "../screenshots/" + sceneName + "-gameplay-" + "-" + Screen.width.ToString() + "x" + Screen.height.ToString() + "-" + (screenshotCount++).ToString() + ".png"; } Application.CaptureScreenshot(filename); } } }
public virtual void Update() { AdNetworks.HandleAdUpdate(); #if !UNITY_IPHONE if (Input.GetKeyDown(KeyCode.Escape)) { QuitGame(); //if(AlertDialog.Instance.IsReady()) { // AlertDialog.Instance.ShowAlertQuitDialog(); //} } #endif if (Application.isEditor) { if ((Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))) { if (Input.GetKeyDown(KeyCode.P)) { #if UNITY_EDITOR // Toggle paused //UnityEditor.EditorApplication.isPaused = // !UnityEditor.EditorApplication.isPaused ? true : false; UnityEditor.EditorApplication.isPaused = !UnityEditor.EditorApplication.isPaused; #endif } else if (Input.GetKeyDown(KeyCode.E) && (Input.GetKeyDown(KeyCode.Plus) || Input.GetKeyDown(KeyCode.KeypadPlus))) { // volume up for effects currentVolumeEffects += currentVolumeInc; UpdateAudio(currentVolumeMusic, currentVolumeEffects); } else if (Input.GetKeyDown(KeyCode.E) && (Input.GetKeyDown(KeyCode.Minus) || Input.GetKeyDown(KeyCode.KeypadMinus))) { // volume up for effects currentVolumeEffects -= currentVolumeInc; UpdateAudio(currentVolumeMusic, currentVolumeEffects); } else if (Input.GetKeyDown(KeyCode.M) && (Input.GetKeyDown(KeyCode.Plus) || Input.GetKeyDown(KeyCode.KeypadPlus))) { // volume up for music currentVolumeMusic += currentVolumeInc; UpdateAudio(currentVolumeMusic, currentVolumeEffects); } else if (Input.GetKeyDown(KeyCode.M) && (Input.GetKeyDown(KeyCode.Minus) || Input.GetKeyDown(KeyCode.KeypadMinus))) { // volume up for music currentVolumeMusic -= currentVolumeInc; UpdateAudio(currentVolumeMusic, currentVolumeEffects); } } if (Input.GetKeyDown(KeyCode.Comma)) { string sceneName = "Panel"; if (GameUIController.Instance != null) { sceneName = GameUIController.Instance.currentPanel; } string filename = "../screenshots/" + sceneName + "-" + Screen.width.ToString() + "x" + Screen.height.ToString() + "-" + (screenshotCount++).ToString() + ".png"; if (GameController.IsGameRunning) { filename = "../screenshots/" + sceneName + "-gameplay-" + "-" + Screen.width.ToString() + "x" + Screen.height.ToString() + "-" + (screenshotCount++).ToString() + ".png"; } Application.CaptureScreenshot(filename); } } }