コード例 #1
0
        /// <summary>
        /// 抓牌
        /// </summary>
        /// <param name="room"></param>
        /// <returns></returns>
        public static MahjongInfo GrabMahjong(this Room room)
        {
            try
            {
                OrderControllerComponent orderController = room.GetComponent <OrderControllerComponent>();
                var currentGamer = room.Get(orderController.CurrentAuthority);
                HandCardsComponent cardsComponent = currentGamer.GetComponent <HandCardsComponent>();
                DeskComponent      deskComponent  = room.GetComponent <DeskComponent>();

                if (deskComponent.RestLibrary.Count == 0)
                {
                    Log.Info("没牌了");
                    return(null);
                }

                MahjongInfo grabMahjong;
                if (room.NextGrabCard != null)
                {
                    grabMahjong = new MahjongInfo()
                    {
                        m_weight = room.NextGrabCard.m_weight,
                        weight   = room.NextGrabCard.weight
                    };

                    room.NextGrabCard = null;
                    Log.Debug("发作弊牌:" + grabMahjong.m_weight);
                }
                else
                {
                    int number = RandomHelper.RandomNumber(0, deskComponent.RestLibrary.Count);
                    grabMahjong = deskComponent.RestLibrary[number];
                    deskComponent.RestLibrary.RemoveAt(number);

                    Log.Info($"{currentGamer.UserID}发牌:" + grabMahjong.m_weight);
                }

                //花牌返回
                if (grabMahjong.m_weight >= Consts.MahjongWeight.Hua_HongZhong)
                {
                    return(grabMahjong);
                }

                //发牌
                cardsComponent.AddCard(grabMahjong);
                room.my_lastMahjong     = grabMahjong;
                cardsComponent.GrabCard = grabMahjong;

                Logic_NJMJ.getInstance().SortMahjong(cardsComponent.GetAll());

                //发送抓牌消息
                ActorMessageSenderComponent actorMessageSenderComponent = Game.Scene.GetComponent <ActorMessageSenderComponent>();

                foreach (Gamer _gamer in room.gamers)
                {
                    if (_gamer == null || _gamer.isOffline)
                    {
                        continue;
                    }
                    UnitGateComponent   unitGateComponent = _gamer?.GetComponent <UnitGateComponent>();
                    Actor_GamerGrabCard actorGamerGrabCard;
                    if (_gamer.UserID == orderController.CurrentAuthority)
                    {
                        actorGamerGrabCard = new Actor_GamerGrabCard()
                        {
                            Uid    = currentGamer.UserID,
                            weight = (int)grabMahjong.m_weight
                        };
                    }
                    else
                    {
                        actorGamerGrabCard = new Actor_GamerGrabCard()
                        {
                            Uid = currentGamer.UserID,
                        };
                    }
                    actorMessageSenderComponent.GetWithActorId(unitGateComponent.GateSessionActorId).Send(actorGamerGrabCard);
                }

                //发完牌判断是否胡牌
                foreach (Gamer _gamer in room.gamers)
                {
                    if (_gamer == null || _gamer.isOffline)
                    {
                        continue;
                    }

                    if (_gamer.UserID == orderController.CurrentAuthority)
                    {
                        HandCardsComponent handCardsComponent = _gamer.GetComponent <HandCardsComponent>();

                        //判断胡牌
                        if (Logic_NJMJ.getInstance().isHuPai(handCardsComponent.GetAll()))
                        {
                            _gamer.huPaiNeedData.my_lastMahjong    = room.my_lastMahjong;
                            _gamer.huPaiNeedData.restMahjongCount  = deskComponent.RestLibrary.Count;
                            _gamer.huPaiNeedData.isSelfZhuaPai     = orderController.CurrentAuthority == _gamer.UserID;
                            _gamer.huPaiNeedData.isZhuangJia       = handCardsComponent.IsBanker;
                            _gamer.huPaiNeedData.isGetYingHuaBuPai = _gamer.isGetYingHuaBuPai;
                            _gamer.huPaiNeedData.isGangEndBuPai    = _gamer.isGangEndBuPai;
                            _gamer.huPaiNeedData.isGangFaWanPai    = _gamer.isGangFaWanPai;
                            _gamer.huPaiNeedData.isFaWanPaiTingPai = _gamer.isFaWanPaiTingPai;
                            _gamer.huPaiNeedData.my_yingHuaList    = handCardsComponent.FaceCards;
                            _gamer.huPaiNeedData.my_gangList       = handCardsComponent.GangCards;
                            _gamer.huPaiNeedData.my_pengList       = handCardsComponent.PengCards;
                            List <List <MahjongInfo> > tempList = new List <List <MahjongInfo> >();
                            for (int i = 0; i < room.GetAll().Length; i++)
                            {
                                if (_gamer.UserID == room.GetAll()[i].UserID)
                                {
                                    continue;
                                }
                                tempList.Add(room.GetAll()[i].GetComponent <HandCardsComponent>().PengCards);
                            }

                            _gamer.huPaiNeedData.other1_pengList = tempList[0];
                            _gamer.huPaiNeedData.other2_pengList = tempList[1];
                            _gamer.huPaiNeedData.other3_pengList = tempList[2];

                            List <Consts.HuPaiType> huPaiTypes = Logic_NJMJ.getInstance().getHuPaiType(handCardsComponent.GetAll(),
                                                                                                       _gamer.huPaiNeedData);
                            Log.Info(JsonHelper.ToJson(_gamer.huPaiNeedData));
                            Log.Info(JsonHelper.ToJson(huPaiTypes));

                            if (huPaiTypes.Count > 0)
                            {
                                //判断小胡,4个花以上才能胡
                                if (huPaiTypes[0] == Consts.HuPaiType.Normal)
                                {
                                    if (handCardsComponent.PengGangCards.Count > 0 || handCardsComponent.PengCards.Count > 0)
                                    {
                                        if (handCardsComponent.FaceCards.Count >= 4)
                                        {
                                            _gamer.IsCanHu = true;
                                            Actor_GamerCanOperation canOperation = new Actor_GamerCanOperation();
                                            canOperation.Uid           = _gamer.UserID;
                                            canOperation.OperationType = 2;
                                            room.GamerBroadcast(_gamer, canOperation);
                                        }
                                    }
                                }
                                else
                                {
                                    _gamer.IsCanHu = true;
                                    Actor_GamerCanOperation canOperation = new Actor_GamerCanOperation();
                                    canOperation.Uid           = _gamer.UserID;
                                    canOperation.OperationType = 2;
                                    room.GamerBroadcast(_gamer, canOperation);
                                }
                            }
                        }

                        //暗杠
                        if (Logic_NJMJ.getInstance().IsAnGang(handCardsComponent.GetAll(), out var weight))
                        {
                            _gamer.IsCanGang = true;
                            Actor_GamerCanOperation canOperation = new Actor_GamerCanOperation();
                            canOperation.Uid           = _gamer.UserID;
                            canOperation.OperationType = 4;
                            room.GamerBroadcast(_gamer, canOperation);
                        }
                        //碰杠
                        else if (Logic_NJMJ.getInstance().IsPengGang(handCardsComponent.PengCards, handCardsComponent.GetAll(), out var weight2))
                        {
                            _gamer.IsCanGang = true;
                            Actor_GamerCanOperation canOperation = new Actor_GamerCanOperation();
                            canOperation.Uid           = _gamer.UserID;
                            canOperation.OperationType = 5;
                            room.GamerBroadcast(_gamer, canOperation);
                        }
                    }
                }

                return(grabMahjong);
            }
            catch (Exception e)
            {
                Log.Error(e);
                return(null);
            }
        }
コード例 #2
0
        public static async Task GamerReady(Gamer gamer, Actor_GamerReady message)
        {
            try
            {
                Log.Info($"收到玩家{gamer.UserID}准备");
                RoomComponent roomComponent = Game.Scene.GetComponent <RoomComponent>();
                Room          room          = roomComponent.Get(gamer.RoomID);

                if (room == null || gamer == null || gamer.IsReady || room.State == RoomState.Game)
                {
                    return;
                }

                gamer.IsReady = true;
                //消息广播给其他人
                room?.Broadcast(new Actor_GamerReady()
                {
                    Uid = gamer.UserID
                });

                Gamer[] gamers = room.GetAll();
                //房间内有4名玩家且全部准备则开始游戏
                if (room.Count == 4 && gamers.Where(g => g.IsReady).Count() == 4)
                {
                    room.State = RoomState.Game;
                    room.CurrentJuCount++;
                    room.IsGameOver = false;
                    room.RoomDispose();

                    #region 好友房扣钥匙

                    if (room.IsFriendRoom && room.CurrentJuCount == 1)
                    {
                        RoomConfig roomConfig = room.GetComponent <GameControllerComponent>().RoomConfig;
                        await DBCommonUtil.DeleteFriendKey(roomConfig.MasterUserId, roomConfig.KeyCount, "好友房房主扣除钥匙");
                    }
                    #endregion
                    //设置比下胡
                    if (room.LastBiXiaHu)
                    {
                        room.IsBiXiaHu = true;
                    }
                    else
                    {
                        room.IsBiXiaHu = false;
                    }
                    room.LastBiXiaHu = false;


                    if (roomComponent.gameRooms.TryGetValue(room.Id, out var itemRoom))
                    {
                        roomComponent.gameRooms.Remove(room.Id);
                    }

                    roomComponent.gameRooms.Add(room.Id, room);
                    roomComponent.idleRooms.Remove(room.Id);
                    //添加用户
                    room.UserIds.Clear();
                    //初始玩家开始状态
                    foreach (var _gamer in gamers)
                    {
                        room.UserIds.Add(_gamer.UserID);

                        if (_gamer.GetComponent <HandCardsComponent>() == null)
                        {
                            _gamer.AddComponent <HandCardsComponent>();
                        }

                        _gamer.IsReady = false;
                    }

                    Log.Info($"{room.Id}房间开始,玩家:{JsonHelper.ToJson(room.UserIds)}");


                    GameControllerComponent  gameController  = room.GetComponent <GameControllerComponent>();
                    OrderControllerComponent orderController = room.GetComponent <OrderControllerComponent>();
                    DeskComponent            deskComponent   = room.GetComponent <DeskComponent>();

                    Gamer bankerGamer = null;
                    HandCardsComponent bankerHandCards = null;
                    if (room.IsLianZhuang)
                    {
                        if (room.huPaiUid != 0 && room.huPaiUid == room.BankerGamer?.UserID)
                        {
                            bankerGamer              = room.Get(room.huPaiUid);
                            bankerHandCards          = bankerGamer.GetComponent <HandCardsComponent>();
                            bankerHandCards.IsBanker = true;
                            room.BankerGamer         = bankerGamer;
                            //连庄
                            room.LastBiXiaHu = true;
                        }
                        else
                        {
                            int gamerSeat = room.GetGamerSeat(room.BankerGamer.UserID);
                            int currentSeat;
                            if (gamerSeat == 3)
                            {
                                currentSeat = 0;
                            }
                            else
                            {
                                currentSeat = ++gamerSeat;
                            }

                            bankerGamer              = room.gamers[currentSeat];
                            bankerHandCards          = bankerGamer.GetComponent <HandCardsComponent>();
                            bankerHandCards.IsBanker = true;
                            room.BankerGamer         = bankerGamer;
                        }
                    }
                    else
                    {
                        if (room.IsFriendRoom)
                        {
                            GameControllerComponent controllerComponent = room.GetComponent <GameControllerComponent>();
                            long masterUserId = controllerComponent.RoomConfig.MasterUserId;
                            bankerGamer = room.Get(masterUserId);
                        }
                        else
                        {
                            //随机庄家
                            int number = RandomHelper.RandomNumber(0, 12);
                            int i      = number % 4;
                            bankerGamer = room.gamers[i];
                        }
                        bankerHandCards          = bankerGamer.GetComponent <HandCardsComponent>();
                        bankerHandCards.IsBanker = true;
                        room.BankerGamer         = bankerGamer;
                    }

                    //发牌
                    gameController.DealCards();
                    orderController.Start(bankerGamer.UserID);

                    //去除花牌
                    foreach (var _gamer in gamers)
                    {
                        HandCardsComponent handCardsComponent = _gamer.GetComponent <HandCardsComponent>();
                        List <MahjongInfo> handCards          = handCardsComponent.GetAll();

                        for (int j = handCards.Count - 1; j >= 0; j--)
                        {
                            MahjongInfo mahjongInfo = handCards[j];

                            if (mahjongInfo.m_weight >= Consts.MahjongWeight.Hua_HongZhong)
                            {
                                handCards.RemoveAt(j);
                                mahjongInfo.weight = (byte)mahjongInfo.m_weight;
                                handCardsComponent.FaceCards.Add(mahjongInfo);
                                handCardsComponent.FaceGangCards.Add(mahjongInfo);
                            }
                        }

                        //加牌
                        int handCardsCount = handCards.Count;
                        for (int j = 0; j < 13 - handCardsCount; j++)
                        {
                            GetCardNotFace(deskComponent, handCardsComponent);
                        }
                    }

                    //庄家多发一张牌
                    GetCardNotFace(deskComponent, bankerHandCards);

//	                List<MahjongInfo> infos = bankerHandCards.GetAll();
//	                bankerHandCards.library = new List<MahjongInfo>(list);

                    //给客户端传送数据
                    Actor_StartGame actorStartGame = new Actor_StartGame();
                    foreach (var itemGame in gamers)
                    {
                        GamerData          gamerData          = new GamerData();
                        HandCardsComponent handCardsComponent = itemGame.GetComponent <HandCardsComponent>();

                        List <MahjongInfo> mahjongInfos = handCardsComponent.library;
                        foreach (var mahjongInfo in mahjongInfos)
                        {
                            mahjongInfo.weight = (byte)mahjongInfo.m_weight;
                        }

                        gamerData.UserID    = itemGame.UserID;
                        gamerData.handCards = mahjongInfos;
                        gamerData.faceCards = handCardsComponent.FaceCards;
                        if (handCardsComponent.IsBanker)
                        {
                            gamerData.IsBanker = true;
                        }

                        gamerData.SeatIndex     = room.seats[itemGame.UserID];
                        gamerData.OnlineSeconds = await DBCommonUtil.GetRestOnlineSeconds(itemGame.UserID);

                        actorStartGame.GamerDatas.Add(gamerData);
                    }

                    actorStartGame.restCount = deskComponent.RestLibrary.Count;
                    GameControllerComponent gameControllerComponent = room.GetComponent <GameControllerComponent>();

                    if (room.IsFriendRoom)
                    {
                        actorStartGame.RoomType       = 3;
                        actorStartGame.CurrentJuCount = room.CurrentJuCount;
                    }
                    else
                    {
                        actorStartGame.RoomType = (int)gameControllerComponent.RoomConfig.Id;
                    }
                    //发送消息
                    room.Broadcast(actorStartGame);
//	                Log.Debug("发送开始:" + JsonHelper.ToJson(actorStartGame));

                    //排序
                    var startTime = DateTime.Now;
                    foreach (var _gamer in gamers)
                    {
                        HandCardsComponent handCardsComponent = _gamer.GetComponent <HandCardsComponent>();
                        //排序
                        handCardsComponent.Sort();
                        handCardsComponent.GrabCard = handCardsComponent.GetAll()[handCardsComponent.GetAll().Count - 1];
                        //设置玩家在线开始时间
                        _gamer.StartTime = startTime;
                        //await DBCommonUtil.RecordGamerTime(startTime, true, _gamer.UserID);
                    }

                    foreach (var _gamer in room.GetAll())
                    {
                        HandCardsComponent handCardsComponent = _gamer.GetComponent <HandCardsComponent>();

                        List <MahjongInfo> cards = handCardsComponent.GetAll();

                        if (handCardsComponent.IsBanker)
                        {
                            if (Logic_NJMJ.getInstance().isHuPai(cards))
                            {
                                //ToDo 胡牌
                                Actor_GamerCanOperation canOperation = new Actor_GamerCanOperation();
                                canOperation.Uid           = _gamer.UserID;
                                _gamer.IsCanHu             = true;
                                canOperation.OperationType = 2;
                                room.GamerBroadcast(_gamer, canOperation);
                                _gamer.isGangFaWanPai = true;
                            }
                        }
                        else
                        {
                            //检查听牌
                            List <MahjongInfo> checkTingPaiList = Logic_NJMJ.getInstance().checkTingPaiList(cards);
                            if (checkTingPaiList.Count > 0)
                            {
                                Log.Info($"{_gamer.UserID}听牌:");
                                _gamer.isFaWanPaiTingPai = true;
                            }
                        }
                    }

                    //等客户端掷骰子
                    //是否超时
                    await Game.Scene.GetComponent <TimerComponent>().WaitAsync(10 * 1000);

                    room.StartTime();
                    //扣服务费
                    if (!room.IsFriendRoom)
                    {
                        //不要动画
                        GameHelp.CostServiceCharge(room, false);
                    }
                }
            }
            catch (Exception e)
            {
                Log.Error(e);
            }

            await Task.CompletedTask;
        }
コード例 #3
0
        public static async Task PlayCard(Gamer gamer, Actor_GamerPlayCard message)
        {
            RoomComponent roomComponent = Game.Scene.GetComponent <RoomComponent>();
            Room          room          = roomComponent.Get(gamer.RoomID);

            if (room == null || room.IsGameOver)
            {
                return;
            }

            try
            {
                MahjongInfo mahjongInfo = new MahjongInfo()
                {
                    weight   = (byte)message.weight,
                    m_weight = (Consts.MahjongWeight)message.weight
                };

                //加锁
                if (room.IsPlayingCard)
                {
                    Log.Warning("当前正在出牌,不能再出牌了");
                    return;
                }
                room.IsPlayingCard = true;

                GameControllerComponent  gameController  = room.GetComponent <GameControllerComponent>();
                OrderControllerComponent orderController = room.GetComponent <OrderControllerComponent>();
                DeskComponent            deskComponent   = room.GetComponent <DeskComponent>();

                HandCardsComponent handCardsComponent = gamer.GetComponent <HandCardsComponent>();
                if (handCardsComponent == null)
                {
                    return;
                }
                List <MahjongInfo> mahjongInfos = handCardsComponent.GetAll();

                if (orderController.CurrentAuthority != gamer.UserID)
                {
                    Log.Warning("没有轮到当前玩家出牌:" + gamer.UserID);
                    Log.Warning("当前出牌玩家:" + orderController.CurrentAuthority);
                    room.IsPlayingCard = false;
                    return;
                }

                int index = -1;
                for (int i = 0; i < mahjongInfos.Count; i++)
                {
                    if (mahjongInfos[i].m_weight == mahjongInfo.m_weight)
                    {
                        index = i;
                        break;
                    }
                }

                if (index >= 0)
                {
                    //停止倒计时
                    room?.tokenSource?.Cancel();
                    Log.Info($"玩家{gamer.UserID}出牌:" + mahjongInfo.m_weight);
                    //当前出的牌
                    deskComponent.CurrentCard      = mahjongInfo;
                    deskComponent.CurrentAuthority = gamer.UserID;
                    handCardsComponent.PlayCards.Add(mahjongInfo);
                    mahjongInfos.RemoveAt(index);
                    room.my_lastMahjong = mahjongInfo;
                    Actor_GamerPlayCard actorGamerPlayCard = new Actor_GamerPlayCard()
                    {
                        weight = message.weight,
                        Uid    = gamer.UserID,
                        index  = message.index
                    };

                    room.Broadcast(actorGamerPlayCard);

                    gamer.IsCanHu   = false;
                    gamer.IsCanPeng = false;
                    gamer.IsCanGang = false;

                    #region 4个人连续出同样的牌,第一个出牌的人立即支付其他三人

                    List <MahjongInfo> list = new List <MahjongInfo>();
                    foreach (var _gamer in room.GetAll())
                    {
                        HandCardsComponent cardsComponent = _gamer.GetComponent <HandCardsComponent>();

                        if (cardsComponent.PlayCards.Count > 0)
                        {
                            list.Add(cardsComponent.PlayCards[cardsComponent.PlayCards.Count - 1]);
                        }
                    }

                    if (list.Count == 4)
                    {
                        bool flag = true;

                        for (int i = 1; i < list.Count; i++)
                        {
                            if (list[0].m_weight != list[i].m_weight)
                            {
                                flag = false;
                                break;
                            }
                        }

                        if (flag)
                        {
                            Gamer nextGamer = orderController.FindNextGamer(gamer.UserID);

                            //罚分
                            foreach (var _gamer in room.GetAll())
                            {
                                if (_gamer.UserID == nextGamer.UserID)
                                {
                                    GameHelp.ChangeGamerGold(room, _gamer, -10 * gameController.RoomConfig.Multiples * 3);
                                }
                                else
                                {
                                    GameHelp.ChangeGamerGold(room, _gamer, 10 * gameController.RoomConfig.Multiples);
                                }

                                room.GamerBroadcast(_gamer, new Actor_ShowAnimType()
                                {
                                    Type  = 3,
                                    Count = 0
                                });
                            }
                            room.LastBiXiaHu = true;
                        }
                    }
                    #endregion

                    #region 一个人出4张一样的牌
                    //4个人出一样的牌
                    int temp = 0;
                    foreach (var playCard in handCardsComponent.PlayCards)
                    {
                        if (playCard.m_weight == mahjongInfo.m_weight)
                        {
                            temp++;
                        }
                    }
                    if (temp == 4)
                    {
                        //罚分
                        foreach (var _gamer in room.GetAll())
                        {
                            if (_gamer.UserID == gamer.UserID)
                            {
                                GameHelp.ChangeGamerGold(room, _gamer, -10 * gameController.RoomConfig.Multiples * 3);
                            }
                            else
                            {
                                GameHelp.ChangeGamerGold(room, _gamer, 10 * gameController.RoomConfig.Multiples);
                            }

                            room.GamerBroadcast(_gamer, new Actor_ShowAnimType()
                            {
                                Type  = 3,
                                Count = 0
                            });
                        }

                        room.LastBiXiaHu = true;
                    }
                    #endregion

                    #region 一人前四次出牌打出东南西北(不必按顺序),则其他每名玩家立即支付给该玩家

                    if (handCardsComponent.PlayCards.Count == 4)
                    {
                        int Feng_Dong = handCardsComponent.PlayCards.Count(a => a.m_weight == Consts.MahjongWeight.Feng_Dong);
                        int Feng_Nan  = handCardsComponent.PlayCards.Count(a => a.m_weight == Consts.MahjongWeight.Feng_Nan);
                        int Feng_Xi   = handCardsComponent.PlayCards.Count(a => a.m_weight == Consts.MahjongWeight.Feng_Xi);
                        int Feng_Bei  = handCardsComponent.PlayCards.Count(a => a.m_weight == Consts.MahjongWeight.Feng_Bei);

                        if (Feng_Dong == 1 && Feng_Nan == 1 && Feng_Xi == 1 && Feng_Bei == 1)
                        {
                            //四连风
                            foreach (var _gamer in room.GetAll())
                            {
                                if (_gamer.UserID == gamer.UserID)
                                {
                                    GameHelp.ChangeGamerGold(room, _gamer, 5 * gameController.RoomConfig.Multiples * 3);
                                }
                                else
                                {
                                    GameHelp.ChangeGamerGold(room, _gamer, -5 * gameController.RoomConfig.Multiples);
                                }

                                room.GamerBroadcast(_gamer, new Actor_ShowAnimType()
                                {
                                    Type  = 2,
                                    Count = 0
                                });
                            }
                        }
                    }

                    #endregion

                    #region 等待客户端有没有人碰杠胡
                    //等待客户端有没有人碰
                    bool isNeedWait = false;

                    foreach (var _gamer in room.GetAll())
                    {
                        if (_gamer == null)
                        {
                            continue;
                        }
                        if (_gamer.UserID == gamer.UserID)
                        {
                            continue;
                        }

                        HandCardsComponent currentCards = _gamer.GetComponent <HandCardsComponent>();

                        List <MahjongInfo> cards = _gamer.GetComponent <HandCardsComponent>().GetAll();

                        if (Logic_NJMJ.getInstance().isCanPeng(mahjongInfo, cards))
                        {
                            Actor_GamerCanOperation canOperation = new Actor_GamerCanOperation();
                            canOperation.Uid = _gamer.UserID;

                            _gamer.IsCanPeng           = true;
                            isNeedWait                 = true;
                            canOperation.OperationType = 0;
                            //Log.Info($"{_gamer.UserID}可碰:"+JsonHelper.ToJson(canOperation));
                            room.GamerBroadcast(_gamer, canOperation);
                        }

                        //明杠
                        if (Logic_NJMJ.getInstance().isCanGang(mahjongInfo, cards))
                        {
                            Actor_GamerCanOperation canOperation = new Actor_GamerCanOperation();
                            canOperation.Uid = _gamer.UserID;

                            _gamer.IsCanGang           = true;
                            isNeedWait                 = true;
                            canOperation.OperationType = 1;
                            //Log.Info($"{_gamer.UserID}可杠" + JsonHelper.ToJson(canOperation));
                            room.GamerBroadcast(_gamer, canOperation);
                        }

                        if (room.CanHu(mahjongInfo, cards))
                        {
                            _gamer.huPaiNeedData.my_lastMahjong    = room.my_lastMahjong;
                            _gamer.huPaiNeedData.restMahjongCount  = deskComponent.RestLibrary.Count;
                            _gamer.huPaiNeedData.isSelfZhuaPai     = orderController.CurrentAuthority == _gamer.UserID;
                            _gamer.huPaiNeedData.isZhuangJia       = currentCards.IsBanker;
                            _gamer.huPaiNeedData.isGetYingHuaBuPai = _gamer.isGetYingHuaBuPai;
                            _gamer.huPaiNeedData.isGangEndBuPai    = _gamer.isGangEndBuPai;
                            _gamer.huPaiNeedData.isGangFaWanPai    = _gamer.isGangFaWanPai;
                            _gamer.huPaiNeedData.isFaWanPaiTingPai = _gamer.isFaWanPaiTingPai;
                            _gamer.huPaiNeedData.my_yingHuaList    = currentCards.FaceCards;
                            _gamer.huPaiNeedData.my_gangList       = currentCards.GangCards;
                            _gamer.huPaiNeedData.my_pengList       = currentCards.PengCards;
                            List <List <MahjongInfo> > tempList = new List <List <MahjongInfo> >();
                            for (int i = 0; i < room.GetAll().Length; i++)
                            {
                                if (_gamer.UserID == room.GetAll()[i].UserID)
                                {
                                    continue;
                                }
                                tempList.Add(room.GetAll()[i].GetComponent <HandCardsComponent>().PengCards);
                            }

                            _gamer.huPaiNeedData.other1_pengList = tempList[0];
                            _gamer.huPaiNeedData.other2_pengList = tempList[1];
                            _gamer.huPaiNeedData.other3_pengList = tempList[2];

                            List <MahjongInfo> infos = new List <MahjongInfo>(cards);
                            infos.Add(mahjongInfo);

                            List <Consts.HuPaiType> huPaiTypes = Logic_NJMJ.getInstance().getHuPaiType(infos, _gamer.huPaiNeedData);

                            Log.Info(JsonHelper.ToJson(_gamer.huPaiNeedData));
                            Log.Info(JsonHelper.ToJson(huPaiTypes));

                            if (huPaiTypes.Count > 0)
                            {
                                //判断小胡,4个花以上才能胡
                                if (huPaiTypes[0] == Consts.HuPaiType.Normal)
                                {
                                    if (currentCards.PengGangCards.Count > 0 || currentCards.PengCards.Count > 0)
                                    {
                                        if (currentCards.FaceCards.Count >= 4)
                                        {
                                            _gamer.IsCanHu = true;
                                            isNeedWait     = true;
                                            Actor_GamerCanOperation canOperation = new Actor_GamerCanOperation();
                                            canOperation.Uid           = _gamer.UserID;
                                            canOperation.OperationType = 2;
                                            room.GamerBroadcast(_gamer, canOperation);
                                        }
                                    }
                                }
                                else
                                {
                                    _gamer.IsCanHu = true;
                                    isNeedWait     = true;
                                    Actor_GamerCanOperation canOperation = new Actor_GamerCanOperation();
                                    canOperation.Uid           = _gamer.UserID;
                                    canOperation.OperationType = 2;
                                    room.GamerBroadcast(_gamer, canOperation);
                                }
                            }
                        }
                    }

                    #endregion
                    if (isNeedWait)
                    {
                        room.IsNeedWaitOperate = true;
                        room.StartOperateTime();
                    }
                    //没人可以操作就直接发牌
                    else
                    {
                        room.IsNeedWaitOperate = false;
                        //发牌
                        room.GamerGrabCard();
                        room.IsPlayingCard = false;
                    }
                }
                else
                {
                    Log.Warning("玩家出牌不存在:" + message.weight);
                    room.IsPlayingCard = false;
                }
            }
            catch (Exception e)
            {
                Log.Error(e);
                room.IsPlayingCard = false;
            }

            await Task.CompletedTask;
        }