/// <summary> /// 重置 /// </summary> public static void Reset() { CurrentFieldId = 0; IsJoinRoom = false; settle = null; }
/// <summary> /// 斗地主房间结算通知 /// </summary> /// <param name="resp"></param> public async void DDZhSettlement_Req_Ntt(Actor_DDZhSettlement_Req_Ntt resp) { DDZGameHelper.IsStartGame = false; DDZGameHelper.settle = resp; //摊牌 var showHandData = resp.ShowHand.ToList(); this.DDZOutCardPlugin.ShowHand(showHandData); //将手牌全部清掉 this.DDZHandCardPlugin.Reset(); //清除操作提示 this.DDZOpTipPlugin.Reset(); //刷新所有玩家数据 if (DDZGameHelper.settle != null) { foreach (var item in DDZGameHelper.settle.PlayerData) { var vo = DataCenterComponent.Instance.userInfo.getUserByUserID(item.UserId); if (vo != null) { vo.gold = item.Gold; vo.score = (int)item.Score; } } } //刷新座位玩家 DDZPlayerHeadPlugin.SetOnSeatPlayer(); //播放角色胜利失败特效 await Task.Delay(500); int lordID = DDZGameHelper.ChangeSeat(DDZGameConfigComponent.Instance.LordID); var myVO = DataCenterComponent.Instance.userInfo.getMyUserVo(); /* * if (lordID == 0) * { * //如果我是地主 * * if (myVO.score > 0) * { * this.DDZFXLayerPlugin.PlayFX(DDZ_FX_TYPE.LordWin, 0); * } * else * { * this.DDZFXLayerPlugin.PlayFX(DDZ_FX_TYPE.LordLost, 0); * } * } * else * { * //如果我是农民 * * if (myVO.score > 0) * { * this.DDZFXLayerPlugin.PlayFX(DDZ_FX_TYPE.NMWin, 0); * } * else * { * this.DDZFXLayerPlugin.PlayFX(DDZ_FX_TYPE.NMLost, 0); * } * } */ //根据玩家的分数情况,切换至对应的胜利,失败状态 if (DDZGameHelper.settle != null) { foreach (var item in DDZGameHelper.settle.PlayerData) { var playerData = item; int realSeatID = DDZGameHelper.ChangeSeat(playerData.ChairId); DDZGamer gamer = DDZPlayerHeadPlugin.GamersDic[realSeatID]; if (playerData.Score > 0) { gamer.GetComponent <DDZGamerUIComponent>().SetHeadTransformByIndex(1); } else { gamer.GetComponent <DDZGamerUIComponent>().SetHeadTransformByIndex(2); } } } //显示结算界面 if (DDZGameHelper.IsJoinRoom) { await Task.Delay(3000); DDZUIFactory.overPanel.Create(); } }