コード例 #1
0
 public void Clear()
 {
     CurrentCell = null;
     //CurrentUnit = null;
     CurrentCity  = null;
     CurrentActor = null;
 }
コード例 #2
0
 public void Init(ActorVisualizer av)
 {
     _actor             = av;
     _pos               = _actor.CurrentPosition;
     _pos.y            += 16;
     _posScreen         = HexGameUI.CurrentCamera.WorldToScreenPoint(_pos);
     transform.position = _posScreen;
 }
コード例 #3
0
 // Start is called before the first frame update
 void Start()
 {
     _actorVisualizer = GetComponentInParent <ActorVisualizer>();
     if (!_actorVisualizer)
     {
         Debug.LogError("ActorAnimatorEvents Start Error - ActorVisualizer not found!");
     }
 }
コード例 #4
0
 public void EnableFollowCamera(ActorVisualizer av, bool bEnable)
 {
     if (av == null)
     {
         return;
     }
     av.transform.Find("CameraFollow").gameObject.SetActive(bEnable);
 }
コード例 #5
0
 public void Init(ActorVisualizer av)
 {
     _actor           = av;
     _slider.minValue = 0;
     _slider.maxValue = av.HpMax;
     _startTime       = 0;
     _durationTime    = av.AttackDuration + _MORE_DELAY_TIME;
     SetValue(av.Hp);
 }
コード例 #6
0
    public bool IsShowingSelector(ActorVisualizer av)
    {
        if (_selectObj.transform.parent == av.transform)
        {
            return(true);
        }

        return(false);
    }
コード例 #7
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="av"></param>
 /// <param name="durationTime">剩余的时间</param>
 /// <param name="totalTime">总时间</param>
 public void Init(ActorVisualizer av, float durationTime, float totalTime)
 {
     _actor           = av;
     _slider.minValue = 0;
     _slider.maxValue = totalTime;
     _startTime       = totalTime - durationTime;
     _totalTime       = totalTime;
     SetValue(0);
 }
コード例 #8
0
 public void ShowPath(ActorVisualizer av)
 {
     if (av != null && av.ListPath != null && av.ListPath.Count > 0)
     {
         hexGrid.ShowPath(av.ListPath);
     }
     else
     {
         hexGrid.ShowPath(null);
     }
 }
コード例 #9
0
    public void Play(ActorVisualizer av, int blood)
    {
        _actor       = av;
        _blood.text  = blood.ToString();
        _blood.color = new Color(_blood.color.r, _blood.color.g, _blood.color.b, 1f);
        _startTime   = 0;

        _pos               = _actor.CurrentPosition;
        _pos.y            += 16;
        _posScreen         = HexGameUI.CurrentCamera.WorldToScreenPoint(_pos);
        transform.position = _posScreen;

        _posSaved = transform.position;
        _posEnd   = _posSaved + new Vector3(0, _FLY_HEIGHT, 0);
        _posY     = 0;
        _posEndY  = _FLY_HEIGHT;
    }
コード例 #10
0
    public void Play(ActorVisualizer av, string msg, PanelSystemTips.MessageType msgType)
    {
        _actor      = av;
        _blood.text = msg;

        string strColorBeginFormat = "<color={0}>{1}{2}";
        string strColorEnd         = "</color>";
        string msgWithColor        = msg;

        switch (msgType)
        {
        case PanelSystemTips.MessageType.Success:
            msgWithColor = string.Format(strColorBeginFormat, "#7FFF00FF", msg, strColorEnd);
            break;

        case PanelSystemTips.MessageType.Error:
            msgWithColor = string.Format(strColorBeginFormat, "red", msg, strColorEnd);
            break;

        case PanelSystemTips.MessageType.Warning:
            msgWithColor = string.Format(strColorBeginFormat, "yellow", msg, strColorEnd);
            break;
        }

        _blood.text = msgWithColor;

        _startTime = 0;

        _pos               = _actor.CurrentPosition;
        _pos.y            += 16;
        _posScreen         = HexGameUI.CurrentCamera.WorldToScreenPoint(_pos);
        transform.position = _posScreen;

        _posSaved = transform.position;
        _posEnd   = _posSaved + new Vector3(0, _FLY_HEIGHT, 0);
        _posY     = 0;
        _posEndY  = _FLY_HEIGHT;
    }
コード例 #11
0
 private void ShowSelector(ActorVisualizer av, bool bShow)
 {
     if (!_selectObj)
     {
         return;
     }
     _selectObj.SetActive(bShow);
     if (av)
     {
         bShow = bShow & _isFollowCamera;
         _selectObj.transform.parent        = av.transform;
         _selectObj.transform.localPosition = Vector3.up * 0.2f;
         ToggleFollowCamera();
         SelectCircle sc = _selectObj.GetComponent <SelectCircle>();
         if (sc)
         {
             sc.SetSize(2);
         }
     }
     else
     {
         _selectObj.transform.parent = null;
     }
 }