コード例 #1
0
    protected override void updateHeaderControl4(Rect position)
    {
        Transform actor = (TrackGroup.Behaviour as ActorTrackGroup).Actor;

        Color temp = GUI.color;

        GUI.color = (actor == null) ? Color.red : Color.green;
        int controlID = GUIUtility.GetControlID("ActorTrackGroupControl".GetHashCode(), FocusType.Passive, position);

        GUI.enabled = !state.IsInPreviewMode;
        if (GUI.Button(position, string.Empty, styles.pickerStyle))
        {
            EditorGUIUtility.ShowObjectPicker <Transform>(actor, true, string.Empty, controlID);
        }
        GUI.enabled = true;

        if (Event.current.commandName == "ObjectSelectorUpdated")
        {
            if (EditorGUIUtility.GetObjectPickerControlID() == controlID)
            {
                GameObject pickedObject = EditorGUIUtility.GetObjectPickerObject() as GameObject;
                if (pickedObject != null)
                {
                    ActorTrackGroup atg = (TrackGroup.Behaviour as ActorTrackGroup);
                    Undo.RecordObject(atg, string.Format("Changed {0}", atg.name));
                    atg.Actor = pickedObject.transform;
                }
            }
        }
        GUI.color = temp;
    }
コード例 #2
0
    /// <summary>
    /// Draw the inspector
    /// </summary>
    public override void OnInspectorGUI()
    {
        base.serializedObject.Update();

        ActorTrackGroup actorGroup = base.serializedObject.targetObject as ActorTrackGroup;

        TimelineTrack[] tracks = actorGroup.GetTracks();
        EditorGUILayout.PropertyField(actor);

        if (tracks.Length > 0)
        {
            containerFoldout = EditorGUILayout.Foldout(containerFoldout, tracksContent);
            if (containerFoldout)
            {
                EditorGUI.indentLevel++;

                foreach (TimelineTrack track in tracks)
                {
                    EditorGUILayout.ObjectField(track.name, track, typeof(ActorTrack), true);
                }
                EditorGUI.indentLevel--;
            }
        }
        if (GUILayout.Button(addTrackContent))
        {
            GenericMenu createMenu = new GenericMenu();
            createMenu.AddItem(addCurveTrackContent, false, addCurveTrack);
            createMenu.AddItem(addEventTrackContent, false, addEventTrack);

            createMenu.ShowAsContext();
        }

        base.serializedObject.ApplyModifiedProperties();
    }
コード例 #3
0
ファイル: CutsceneItemFactory.cs プロジェクト: ADuc/TEST17t4
    internal static ActorItemTrack CreateActorItemTrack(ActorTrackGroup trackGroup)
    {
        GameObject eventTrackGO = new GameObject(EVENT_TRACK_LABEL, typeof(ActorItemTrack));

        eventTrackGO.transform.parent = trackGroup.transform;
        return(eventTrackGO.GetComponent <ActorItemTrack>());
    }
コード例 #4
0
ファイル: CutsceneItemFactory.cs プロジェクト: ADuc/TEST17t4
    internal static CurveTrack CreateCurveTrack(ActorTrackGroup trackGroup)
    {
        GameObject curveTrackGO = new GameObject(CURVE_TRACK_LABEL, typeof(CurveTrack));

        curveTrackGO.transform.parent = trackGroup.transform;
        return(curveTrackGO.GetComponent <CurveTrack>());
    }
コード例 #5
0
    public static void Initialize(ActorTrackGroup actorGroup)
    {
        if (actorGroup.ActorTrackType == ActorTrackGroup.ActorType.Static)
        {
            return;
        }

        Transform actorTrans = actorGroup.transform.Find("_Entity");

        if (actorTrans != null)
        {
            int childCount = actorTrans.childCount;
            for (int i = childCount - 1; i >= 0; i--)
            {
                Transform childTrans = actorTrans.GetChild(i);
                GameObject.DestroyImmediate(childTrans.gameObject);
            }
            actorGroup.Actor = actorTrans;
        }

        if (actorTrans == null)
        {
            GameObject actorObj = new GameObject("_Entity");
            ////Util.SetParent(actorObj, actorGroup.gameObject);
            actorGroup.Actor = actorObj.transform;
        }

        string destPath = string.Concat(RES_PATH, actorGroup.AssetPath);

        if (destPath.EndsWith(".prefab"))
        {
            GameObject actor = AssetDatabase.LoadAssetAtPath <GameObject>(destPath);
            actor = GameObject.Instantiate(actor) as GameObject;
            ////Util.SetParent(actor, actorGroup.Actor.gameObject);
            actor.SetActive(true);

            Animator animator = actor.GetComponent <Animator>();
            if (animator)
            {
                animator.enabled = true;
            }

            //EntityTrackGroup.AddFastShadow(actor);
        }
        else if (destPath.EndsWith(".ogg"))
        {
            string      fileName = Path.GetFileNameWithoutExtension(destPath);
            GameObject  audioObj = new GameObject(fileName);
            AudioSource audioSrc = audioObj.AddComponent <AudioSource>();
            audioSrc.clip = AssetDatabase.LoadAssetAtPath <AudioClip>(destPath);
            //Util.SetParent(audioObj, actorGroup.Actor.gameObject);

            PlayAudioEvent[] playAudios = actorGroup.GetComponentsInChildren <PlayAudioEvent>();
            foreach (PlayAudioEvent playAudio in playAudios)
            {
                playAudio.Duration = audioSrc.clip.length;
            }
        }
    }
コード例 #6
0
    /// <summary>
    /// Draw the inspector
    /// </summary>
    public override void OnInspectorGUI()
    {
        base.serializedObject.Update();

        ActorTrackGroup actorGroup = base.serializedObject.targetObject as ActorTrackGroup;

        TimelineTrack[] tracks = actorGroup.GetTracks();

        Cutscene cutscene = actorGroup.Cutscene;

        bool isCutsceneActive = false;

        if (cutscene == null)
        {
            EditorGUILayout.HelpBox("Track Group must be a child of a Cutscene in the hierarchy", MessageType.Error);
        }
        else
        {
            isCutsceneActive = !(cutscene.State == Cutscene.CutsceneState.Inactive);
            if (isCutsceneActive)
            {
                EditorGUILayout.HelpBox("Cutscene is Active. Actors cannot be altered at the moment.", MessageType.Info);
            }
        }

        GUI.enabled = !isCutsceneActive;
        EditorGUILayout.PropertyField(actor);
        GUI.enabled = true;

        EditorGUILayout.PropertyField(editorRevert);
        EditorGUILayout.PropertyField(runtimeRevert);
        EditorGUILayout.PropertyField(optimizable);
        if (tracks.Length > 0)
        {
            containerFoldout = EditorGUILayout.Foldout(containerFoldout, tracksContent);
            if (containerFoldout)
            {
                EditorGUI.indentLevel++;

                foreach (TimelineTrack track in tracks)
                {
                    EditorGUILayout.BeginHorizontal();
                    track.name = EditorGUILayout.TextField(track.name);
                    if (GUILayout.Button(inspectorIcon, GUILayout.Width(24)))
                    {
                        Selection.activeObject = track;
                    }
                    EditorGUILayout.EndHorizontal();
                }
                EditorGUI.indentLevel--;
            }
        }
        if (GUILayout.Button(addTrackContent))
        {
            CutsceneControlHelper.ShowAddTrackContextMenu(actorGroup);
        }

        base.serializedObject.ApplyModifiedProperties();
    }
コード例 #7
0
    void Awake()
    {
        actorTrack = this.GetComponent <ActorTrackGroup>();
//		cutSceneTrigger = this.GetComponent<CutsceneTrigger>();
        CSFEvent    = this.GetComponent <CameraSmoothFollowEvent>();
        cameraFocus = this.GetComponent <CameraFocusEvent>();
        scion       = this.GetComponent <ScionPostProcessBase>();
    }
コード例 #8
0
ファイル: CutsceneItemFactory.cs プロジェクト: ADuc/TEST17t4
    /// <summary>
    /// Create a track container for an actor in this cutscene.
    /// </summary>
    /// <param name="transform">The transform of the game object</param>
    /// <returns>the newly created container</returns>
    public static TrackGroup CreateActorTrackGroup(Cutscene cutscene, Transform transform)
    {
        string trackGroupName = ACTOR_GROUP_NAME;

        if (transform != null)
        {
            trackGroupName = string.Format("{0} Group", transform.name);
        }

        GameObject actorGroupGO = new GameObject(trackGroupName, typeof(ActorTrackGroup));

        actorGroupGO.transform.parent = cutscene.transform;

        ActorTrackGroup actorTrackGroup = actorGroupGO.GetComponent <ActorTrackGroup>();

        actorTrackGroup.Actor = transform;

        return(actorTrackGroup);
    }
コード例 #9
0
    public Transform GetActorTransform(TrackGroup targetGroup)
    {
        ActorTrackGroup targetTrackGroup = targetGroup as ActorTrackGroup;

        if (targetTrackGroup)
        {
            return(targetTrackGroup.Actor);
        }

        EntityTrackGroup entityTrackGroup = targetGroup as EntityTrackGroup;

        if (entityTrackGroup)
        {
            return(entityTrackGroup.Actor);
        }

        Debug.LogError("找不到目标对应的演员!");
        return(null);
    }
コード例 #10
0
    void RandomEmitterFunc(AutoSkillParticleEmitterItem targetObj)
    {
        if (targetObj.emitterType == Example.SkillParticleEmitter.EmitterType.RANDOM)
        {
            SkillParticleActionItem[] children = targetObj.transform.GetComponentsInChildren <SkillParticleActionItem>();
            for (int i = 0; i < children.Length; i++)
            {
                GameObject.DestroyImmediate(children[i].gameObject);
            }
            children = null;
            GameObject Actor = null;
            if (targetObj.TimelineTrack.TrackGroup is ActorTrackGroup)
            {
                ActorTrackGroup ag = (ActorTrackGroup)targetObj.TimelineTrack.TrackGroup;
                Actor = ag.Actor.gameObject;
            }
            if (targetObj.waves <= 0)
            {
                targetObj.waves = 1;
            }

            if (targetObj.emitterShapeType == Example.SkillShapeNew.ShapeType.CIRCLE)
            {
                CircleSkillShape circle = (CircleSkillShape)targetObj.emitterShape;
                if (targetObj.particlePathType == Example.SkillPath.PathType.FIXED_POSITION)
                {
                    EmittRandomAreaCircleParticles(targetObj, Actor, circle);
                }
            }
            if (targetObj.emitterShapeType == Example.SkillShapeNew.ShapeType.BOX)
            {
                BoxSkillShape box = (BoxSkillShape)targetObj.emitterShape;
                if (targetObj.particlePathType == Example.SkillPath.PathType.FIXED_POSITION)
                {
                    OnEmittRandomAreaBoxParticles(targetObj, Actor, box);
                }
            }
        }
    }
コード例 #11
0
    void directorControl_DragPerformed(object sender, CinemaDirectorDragArgs e)
    {
        Cutscene c = e.cutscene as Cutscene;

        if (c != null)
        {
            if (e.references != null)
            {
                if (e.references.Length == 1)
                {
                    GameObject gameObject = e.references[0] as GameObject;
                    if (gameObject != null)
                    {
                        ActorTrackGroup atg = CutsceneItemFactory.CreateTrackGroup(c, typeof(ActorTrackGroup), string.Format("{0} Track Group", gameObject.name)) as ActorTrackGroup;
                        atg.Actor = gameObject.GetComponent <Transform>();

                        Undo.RegisterCreatedObjectUndo(atg.gameObject, string.Format("Created {0}", atg.gameObject.name));
                    }
                }
            }
        }
    }
コード例 #12
0
    private void addCurveTrack()
    {
        ActorTrackGroup atg = TrackGroup.Behaviour as ActorTrackGroup;

        Undo.RegisterCreatedObjectUndo(CutsceneItemFactory.CreateCurveTrack(atg).gameObject, "Create Curve Track");
    }
コード例 #13
0
    /// <summary>
    /// Draw the inspector
    /// </summary>
    public override void OnInspectorGUI()
    {
        base.serializedObject.Update();

        ActorTrackGroup actorGroup = base.serializedObject.targetObject as ActorTrackGroup;

        TimelineTrack[] tracks = actorGroup.GetTracks();

        Cutscene cutscene = actorGroup.Cutscene;

        bool isCutsceneActive = false;

        if (cutscene == null)
        {
            EditorGUILayout.HelpBox("Track Group must be a child of a Cutscene in the hierarchy", MessageType.Error);
        }
        else
        {
            isCutsceneActive = !(cutscene.State == Cutscene.CutsceneState.Inactive);
            if (isCutsceneActive)
            {
                EditorGUILayout.HelpBox("Cutscene is Active. Actors cannot be altered at the moment.", MessageType.Info);
            }
        }

        EditorGUI.BeginChangeCheck();
        GUI.enabled = !isCutsceneActive;
        EditorGUILayout.PropertyField(actor);
        GUI.enabled = true;
        if (EditorGUI.EndChangeCheck())
        {
            if (actor.objectReferenceValue != null)
            {
                actorTag.stringValue = (actor.objectReferenceValue as Transform).tag;
                //CutsceneActor actorComp = (actor.objectReferenceValue as Transform).GetComponent<CutsceneActor>();
                //if (actorComp == null)
                //	actorComp = (actor.objectReferenceValue as Transform).gameObject.AddComponent<CutsceneActor>();
                //actorGUID.stringValue = actorComp.ActorGUID;
            }
            else
            {
                actorTag.stringValue = "";
                //actorGUID.stringValue = "";
            }
        }
        else
        {
            if (actor.objectReferenceValue != null && (string.IsNullOrEmpty(actorTag.stringValue) || actorTag.stringValue.Equals("Untagged") /* || string.IsNullOrEmpty(actorGUID.stringValue)*/))
            {
                actorTag.stringValue = (actor.objectReferenceValue as Transform).tag;
                //CutsceneActor actorComp = (actor.objectReferenceValue as Transform).GetComponent<CutsceneActor>();
                //if (actorComp == null)
                //	actorComp = (actor.objectReferenceValue as Transform).gameObject.AddComponent<CutsceneActor>();
                //actorGUID.stringValue = actorComp.ActorGUID;
            }
        }
        GUI.enabled = false;
        EditorGUILayout.PropertyField(actorTag);
        //EditorGUILayout.PropertyField(actorGUID);
        GUI.enabled = true;

        EditorGUILayout.PropertyField(editorRevert);
        EditorGUILayout.PropertyField(runtimeRevert);
        EditorGUILayout.PropertyField(optimizable);
        if (tracks.Length > 0)
        {
            containerFoldout = EditorGUILayout.Foldout(containerFoldout, tracksContent);
            if (containerFoldout)
            {
                EditorGUI.indentLevel++;

                foreach (TimelineTrack track in tracks)
                {
                    EditorGUILayout.BeginHorizontal();
                    track.name = EditorGUILayout.TextField(track.name);
                    if (GUILayout.Button(inspectorIcon, GUILayout.Width(24)))
                    {
                        Selection.activeObject = track;
                    }
                    EditorGUILayout.EndHorizontal();
                }
                EditorGUI.indentLevel--;
            }
        }
        if (GUILayout.Button(addTrackContent))
        {
            CutsceneControlHelper.ShowAddTrackContextMenu(actorGroup);
        }

        base.serializedObject.ApplyModifiedProperties();
    }
コード例 #14
0
ファイル: MovieReplaceInfo.cs プロジェクト: qipa/CutScene
    /// <summary>
    /// 初始化数据
    /// </summary>
    /// <param name="key"></param>
    /// <param name="obj"></param>
    /// <param name="movieData"></param>
    public MovieReplaceInfo(string replaceId, string resName, GameObject obj, MovieData movieData)
    {
        CurrMovieData = movieData;
        ReplaceId     = replaceId;
        ResName       = resName;
        CurrObjLevel  = 0;
        if (obj == null)
        {
            return;
        }
        OldGameObject = obj;
        SelfActive    = OldGameObject.activeSelf;
        CurrObjctName = obj.name;
        var tra = obj.transform;
        var url = movieData.GetUrl(tra, out CurrObjLevel);

        LocalPosition = tra.localPosition;
        LocalScale    = tra.localScale;
        LocalRotation = tra.localRotation;
        Layer         = obj.layer;
        if (CurrObjLevel > 0)
        {
            CurrObjctUrlbase = url.Substring(0, url.LastIndexOf(CurrObjctName) - 1);
        }

        var anim = obj.GetComponent <Animation>();

        IsAnimation = anim != null;
        var animator = obj.GetComponent <Animator>();

        IsAnimator = animator != null;
        if (IsAnimation && IsAnimator)
        {
            Debug.LogError("剧情物体 " + CurrObjctUrlbase + "/" + CurrObjctName + "  同时存在 Animator 及 Animation");
        }
        if (animator)
        {
            CurrAnimationController = animator.runtimeAnimatorController.name;
        }
        else if (IsAnimation)
        {
            CurrAnimationController = anim.name;
        }
        else
        {
            CurrAnimationController = "";
        }
        var particle = obj.GetComponentInChildren <ParticleSystem>();
        var setting  = obj.GetComponent <EffectSetting>();

        isParticle = (particle != null) || (setting != null);

        if (isParticle)
        {
            if (setting != null)
            {
                ParticleRootNode     = setting.rootNode;
                particleRelativePath = setting.relativePath;
                particleOffset       = setting.offset;
                particleRotation     = setting.rotation;
            }
        }
        else
        {
            if (setting != null)
            {
                ParticleRootNode     = setting.rootNode;
                particleRelativePath = setting.relativePath;
                particleOffset       = setting.offset;
                particleRotation     = setting.rotation;
            }
        }

        List <ActorTrackGroup> groups   = new List <ActorTrackGroup>();
        List <TiedGameObject>  tiedObjs = new List <TiedGameObject>();

        foreach (TrackGroup g in movieData.cutscene.TrackGroups)
        {
            if (g is ActorTrackGroup)
            {
                ActorTrackGroup ag = (ActorTrackGroup)g;
                if (ag.Actor == obj.transform)
                {
                    groups.Add(ag);
                }
            }

            TimelineTrack[] tracks = g.GetTracks();
            for (int j = 0; j < tracks.Length; j++)
            {
                TimelineItem[] items = tracks[j].GetTimelineItems();
                for (int k = 0; k < items.Length; k++)
                {
                    GameObject[] objs = items[k].GetTiedGameObject();
                    if (objs != null && objs.Length > 0)
                    {
                        for (int m = 0; m < items.Length; m++)
                        {
                            if (objs[m] == obj)
                            {
                                TiedGameObject tie = new TiedGameObject();
                                tie.item  = items[k];
                                tie.index = m;
                                tiedObjs.Add(tie);
                            }
                        }
                    }
                }
            }
        }
        TiedObjs    = tiedObjs.ToArray();
        TrackGroups = groups.ToArray();
    }
コード例 #15
0
    public override void OnInspectorGUI()
    {
        Obj           = new SerializedObject(this.target);
        this.firetime = Obj.FindProperty("firetime");
        this.duration = Obj.FindProperty("duration");

        this.emitterShapeType = Obj.FindProperty("emitterShapeType");
        this.emitterType      = Obj.FindProperty("emitterType");

        this.emitterOffset = Obj.FindProperty("emitterOffset");

        this.emitterCount = Obj.FindProperty("emitterCount");
        this.emitterShape = Obj.FindProperty("emitterShape");
        this.effectPrefab = Obj.FindProperty("effectPrefab");

        this.particlePathType     = Obj.FindProperty("particlePathType");
        this.particleHitShapeType = Obj.FindProperty("particleHitShapeType");
        this.particleStartFrame   = Obj.FindProperty("particleStartFrame");
        this.particleDuration     = Obj.FindProperty("particleDuration");
        this.waves     = Obj.FindProperty("waves");
        this.waveDelay = Obj.FindProperty("waveDelay");


        EditorGUILayout.PropertyField(firetime);
        EditorGUILayout.PropertyField(duration);

        EditorGUILayout.PropertyField(emitterShape);
        EditorGUILayout.PropertyField(emitterType);
        EditorGUILayout.PropertyField(emitterShapeType);
        EditorGUILayout.PropertyField(emitterOffset);
        EditorGUILayout.PropertyField(emitterCount);
        EditorGUILayout.PropertyField(waves);
        EditorGUILayout.PropertyField(waveDelay);

        EditorGUILayout.PropertyField(effectPrefab);

        EditorGUILayout.PropertyField(particlePathType);
        EditorGUILayout.PropertyField(particleHitShapeType);
        EditorGUILayout.PropertyField(particleStartFrame);
        EditorGUILayout.PropertyField(particleDuration);

        AutoSkillParticleEmitterItem targetObj = this.target as AutoSkillParticleEmitterItem;

        // Example.SkillPath.PathType oldPath = targetObj.particlePathType;
        Example.SkillShapeNew.ShapeType oldShape    = targetObj.emitterShapeType;
        Example.SkillShapeNew.ShapeType oldhitShape = targetObj.particleHitShapeType;

        Obj.ApplyModifiedProperties();

        targetObj.emitterShape = ReplaceShape(oldShape, targetObj.emitterShapeType, targetObj.gameObject, targetObj.emitterShape, targetObj.Actor(), targetObj.emitterOffset);
        if (targetObj.emitterShape != null)
        {
            targetObj.emitterShape.shapeType = targetObj.emitterShapeType;
        }

        targetObj.hitShape = ReplaceShape(oldhitShape, targetObj.particleHitShapeType, targetObj.gameObject, targetObj.hitShape, targetObj.Actor(), Vector3.zero);
        if (targetObj.hitShape != null)
        {
            targetObj.hitShape.shapeType = targetObj.particleHitShapeType;
        }

        if (targetObj.emitterType == Example.SkillParticleEmitter.EmitterType.RANDOM)
        {
            if (targetObj.emitterShapeType != Example.SkillShapeNew.ShapeType.CIRCLE && targetObj.emitterShapeType != Example.SkillShapeNew.ShapeType.BOX)
            {
                EditorGUILayout.HelpBox("随机发射形状仅支持Circle和Box", MessageType.Error);
            }
            if (targetObj.particlePathType != Example.SkillPath.PathType.FIXED_POSITION)
            {
                EditorGUILayout.HelpBox("随机发射仅支持FIXED_POSITION粒子线路类型", MessageType.Error);
            }
        }
        else
        {
            if (targetObj.particlePathType != Example.SkillPath.PathType.LINE)
            {
                EditorGUILayout.HelpBox("不支持除直线以外的粒子线路类型", MessageType.Error);
            }
        }
        if (targetObj.emitterType == Example.SkillParticleEmitter.EmitterType.RANDOM)
        {
            if (GUILayout.Button("生成"))
            {
                RandomEmitterFunc(targetObj);
            }
        }
        if (targetObj.emitterType == Example.SkillParticleEmitter.EmitterType.FIXED)
        {
            if (GUILayout.Button("生成"))
            {
                SkillParticleActionItem[] children = targetObj.transform.GetComponentsInChildren <SkillParticleActionItem>();
                for (int i = 0; i < children.Length; i++)
                {
                    GameObject.DestroyImmediate(children[i].gameObject);
                }
                children = null;

                GameObject Actor = null;
                if (targetObj.TimelineTrack.TrackGroup is ActorTrackGroup)
                {
                    ActorTrackGroup ag = (ActorTrackGroup)targetObj.TimelineTrack.TrackGroup;
                    Actor = ag.Actor.gameObject;
                }
                if (targetObj.waves <= 0)
                {
                    targetObj.waves = 1;
                }

                targetObj.emitterShape.Build(targetObj);
            }
        }
    }
コード例 #16
0
    /// <summary>
    /// Draw the inspector
    /// </summary>
    public override void OnInspectorGUI()
    {
        base.serializedObject.Update();

        ActorTrackGroup actorGroup = base.serializedObject.targetObject as ActorTrackGroup;

        TimelineTrack[] tracks = actorGroup.GetTracks();

        Cutscene cutscene = actorGroup.Cutscene;

        bool isCutsceneActive = false;

        if (cutscene == null)
        {
            EditorGUILayout.HelpBox("Track Group must be a child of a Cutscene in the hierarchy", MessageType.Error);
        }
        else
        {
            isCutsceneActive = !(cutscene.State == Cutscene.CutsceneState.Inactive);
            if (isCutsceneActive)
            {
                EditorGUILayout.HelpBox("Cutscene is Active. Actors cannot be altered at the moment.", MessageType.Info);
            }
        }

        int actorType = this.actorTypeProperty.enumValueIndex;

        ActorTrackGroup.ActorType newActorType = (ActorTrackGroup.ActorType)EditorGUILayout.EnumPopup(new GUIContent("Actor Type"),
                                                                                                      (ActorTrackGroup.ActorType)actorType);
        this.actorTypeProperty.enumValueIndex = (int)newActorType;

        GUI.enabled = !isCutsceneActive;

        if (newActorType == ActorTrackGroup.ActorType.Static)
        {
            EditorGUILayout.PropertyField(actorProperty, new GUIContent("actor"));
        }
        else
        {
            UnityEngine.Object obj = EditorGUILayout.ObjectField(new GUIContent("Asset"), actorProperty.objectReferenceValue, typeof(UnityEngine.Object), false);

            if (obj != null && obj != actorProperty.objectReferenceValue)
            {
                string srcPath  = AssetDatabase.GetAssetPath(obj);
                string fileName = Path.GetFileName(srcPath);

                string destPath = srcPath;
                if (destPath.StartsWith(EFFECT_SRC_PATH))
                {
                    if (!Directory.Exists(GEN_EFFECT_PATH))
                    {
                        Directory.CreateDirectory(GEN_EFFECT_PATH);
                    }

                    destPath = string.Concat(GEN_EFFECT_PATH, fileName);
                    File.Copy(srcPath, destPath, true);
                    AssetDatabase.ImportAsset(destPath);
                    AssetDatabase.Refresh();
                }
                string relativePath = destPath.Replace(RES_PATH, "");
                bool   isGen        = this.assetPathProperty.stringValue != relativePath;
                this.assetPathProperty.stringValue = relativePath;

                if (isGen)
                {
                    Initialize(actorGroup);

                    actorProperty.objectReferenceValue = actorGroup.Actor;
                }
            }
            EditorGUILayout.PropertyField(assetPathProperty);
        }
        GUI.enabled = true;

        EditorGUILayout.PropertyField(optimizable);
        if (tracks.Length > 0)
        {
            containerFoldout = EditorGUILayout.Foldout(containerFoldout, tracksContent);
            if (containerFoldout)
            {
                EditorGUI.indentLevel++;

                foreach (TimelineTrack track in tracks)
                {
                    EditorGUILayout.BeginHorizontal();
                    track.name = EditorGUILayout.TextField(track.name);
                    if (GUILayout.Button(inspectorIcon, GUILayout.Width(24)))
                    {
                        Selection.activeObject = track;
                    }
                    EditorGUILayout.EndHorizontal();
                }
                EditorGUI.indentLevel--;
            }
        }
        if (GUILayout.Button(addTrackContent))
        {
            CutsceneControlHelper.ShowAddTrackContextMenu(actorGroup);
        }

        if (newActorType == ActorTrackGroup.ActorType.Dynamic && GUILayout.Button(reflushEntity))
        {
            Initialize(actorGroup);
        }
        base.serializedObject.ApplyModifiedProperties();
    }
コード例 #17
0
    public override void OnInspectorGUI()
    {
        playanimation  = new SerializedObject(this.target);
        this.firetime  = playanimation.FindProperty("firetime");
        this.duration  = playanimation.FindProperty("duration");
        this.StateName = playanimation.FindProperty("StateName");
        this.Layer     = playanimation.FindProperty("Layer");

        PlayAnimatorTimeline animation = (target as PlayAnimatorTimeline);

        EditorGUILayout.PropertyField(firetime);
        EditorGUILayout.PropertyField(duration);
        playanimation.ApplyModifiedProperties();

        CharacterTrackGroup ctg = animation.transform.parent.parent.gameObject.GetComponent <CharacterTrackGroup>();
        ActorTrackGroup     atg = animation.transform.parent.parent.gameObject.GetComponent <ActorTrackGroup>();

        if (ctg == null && atg == null)
        {
            EditorGUILayout.HelpBox("Has No CharacterTrackGroup ", MessageType.Error);
            return;
        }
        Animator amr = null;

        if (ctg != null)
        {
            amr = ctg.Actor.GetComponentInChildren <Animator>();
        }
        else if (atg != null)
        {
            amr = atg.Actor.GetComponentInChildren <Animator>();
        }

        if (amr == null)
        {
            EditorGUILayout.HelpBox("Character Has No Animator ", MessageType.Error);
            return;
        }
        amr.Rebind();
        RuntimeAnimatorController rt = amr.runtimeAnimatorController;

        if (rt == null)
        {
            EditorGUILayout.HelpBox(ERROR_MSG, MessageType.Error);
            return;
        }
        List <string> layers = MecanimAnimationUtility.GetAllLayerNamesWithAnimator(amr);

        var newlayer = EditorGUILayout.Popup("Layers", Layer.intValue, layers.ToArray());

        if (newlayer != Layer.intValue)
        {
            Layer.intValue = newlayer;
        }

        //List<string> availableStateNames = MecanimAnimationUtility.GetAllStateNamesWithController(rt);
        List <string> availableStateNames = MecanimAnimationUtility.GetAllStateNamesWithControllerInLayer(rt as UnityEditor.Animations.AnimatorController, Layer.intValue);
        int           existingState       = availableStateNames.IndexOf(StateName.stringValue);
        var           newState            = EditorGUILayout.Popup("State", existingState, availableStateNames.ToArray());

        if (newState != existingState)
        {
            existingState         = newState;
            StateName.stringValue = availableStateNames[newState];
        }
        EditorGUILayout.PropertyField(StateName);

        /* this.duration.floatValue = MecanimAnimationUtility.GetStateDurationWithAnimatorController(StateName.stringValue, rt);
         * if (this.duration.floatValue <= 0)
         * {
         *   this.duration.floatValue = 1;
         * }*/


        playanimation.ApplyModifiedProperties();
    }
コード例 #18
0
    internal void addEventTrack()
    {
        ActorTrackGroup actorTrackGroup = base.serializedObject.targetObject as ActorTrackGroup;

        Undo.RegisterCreatedObjectUndo(CutsceneItemFactory.CreateActorItemTrack(actorTrackGroup).gameObject, "Create Actor Track");
    }