//mxd. Constructor for an argument info defined in DECORATE // [ZZ] Constructor for an argument info defined in DECORATE/ZScript. reworked. internal ArgumentInfo(ActorStructure actor, int i) { if (!actor.HasPropertyWithValue("$arg" + i)) { used = false; return; } string argtitle = ZDTextParser.StripQuotes(actor.GetPropertyAllValues("$arg" + i)); string tooltip = ZDTextParser.StripQuotes(actor.GetPropertyAllValues("$arg" + i + "tooltip").Replace("\\n", Environment.NewLine)); int type = actor.GetPropertyValueInt("$arg" + i + "type", 0); string targetclasses = ZDTextParser.StripQuotes(actor.GetPropertyAllValues("$arg" + i + "targetclasses")); int defaultvalue = actor.GetPropertyValueInt("$arg" + i + "default", 0); string enumstr = ZDTextParser.StripQuotes(actor.GetPropertyAllValues("$arg" + i + "enum")); string renderstyle = ZDTextParser.StripQuotes(actor.GetPropertyAllValues("$arg" + i + "renderstyle")); string rendercolor, minrange, maxrange, minrangecolor, maxrangecolor; bool str = (actor.HasProperty("$arg" + i + "str")); string argtitlestr = ZDTextParser.StripQuotes(actor.GetPropertyAllValues("$arg" + i + "str")); if (string.IsNullOrEmpty(argtitlestr)) { argtitlestr = argtitle; } if (!string.IsNullOrEmpty(renderstyle)) { rendercolor = ZDTextParser.StripQuotes(actor.GetPropertyAllValues("$arg" + i + "rendercolor")); minrange = ZDTextParser.StripQuotes(actor.GetPropertyAllValues("$arg" + i + "minrange")); minrangecolor = ZDTextParser.StripQuotes(actor.GetPropertyAllValues("$arg" + i + "minrangecolor")); maxrange = ZDTextParser.StripQuotes(actor.GetPropertyAllValues("$arg" + i + "maxrange")); maxrangecolor = ZDTextParser.StripQuotes(actor.GetPropertyAllValues("$arg" + i + "maxrangecolor")); } else { rendercolor = string.Empty; minrange = string.Empty; maxrange = string.Empty; minrangecolor = string.Empty; maxrangecolor = string.Empty; } string actorname = actor.ClassName; IDictionary <string, EnumList> enums = General.Map.Config.Enums; this.used = true; this.title = argtitle; this.tooltip = tooltip; this.defaultvalue = defaultvalue; this.flagslist = new EnumList(); //mxd this.str = str; this.titlestr = argtitlestr; // Get rendering hint settings switch (renderstyle.ToLowerInvariant()) { case "circle": this.renderstyle = ArgumentRenderStyle.CIRCLE; break; case "rectangle": this.renderstyle = ArgumentRenderStyle.RECTANGLE; break; default: this.renderstyle = ArgumentRenderStyle.NONE; if (!string.IsNullOrEmpty(renderstyle)) { General.ErrorLogger.Add(ErrorType.Error, actorname + ": action argument \"" + argtitle + "\" has unknown renderstyle \"" + renderstyle + "\"!"); } break; } if (this.renderstyle != ArgumentRenderStyle.NONE) { // Get rendercolor this.rendercolor = General.Colors.InfoLine; if (!string.IsNullOrEmpty(rendercolor) && !ZDTextParser.GetColorFromString(rendercolor, out this.rendercolor)) { General.ErrorLogger.Add(ErrorType.Error, actorname + ": action argument \"" + argtitle + "\": unable to get rendercolor from value \"" + rendercolor + "\"!"); } this.rendercolor.a = HELPER_SHAPE_ALPHA; // Get minrange settings if (int.TryParse(minrange, NumberStyles.Integer, CultureInfo.InvariantCulture, out this.minrange) && this.minrange > 0f) { // Get minrangecolor this.minrangecolor = General.Colors.Indication; if (!string.IsNullOrEmpty(minrangecolor) && !ZDTextParser.GetColorFromString(minrangecolor, out this.minrangecolor)) { General.ErrorLogger.Add(ErrorType.Error, actorname + ": action argument \"" + this.title + "\": unable to get minrangecolor from value \"" + minrangecolor + "\"!"); } this.minrangecolor.a = RANGE_SHAPE_ALPHA; } // Get maxrange settings if (int.TryParse(maxrange, NumberStyles.Integer, CultureInfo.InvariantCulture, out this.maxrange) && this.maxrange > 0f) { // Get minrangecolor this.maxrangecolor = General.Colors.Indication; if (!string.IsNullOrEmpty(maxrangecolor) && !ZDTextParser.GetColorFromString(maxrangecolor, out this.maxrangecolor)) { General.ErrorLogger.Add(ErrorType.Error, actorname + ": action argument \"" + this.title + "\": unable to get maxrangecolor from value \"" + maxrangecolor + "\"!"); } this.maxrangecolor.a = RANGE_SHAPE_ALPHA; } // Update tooltip? if (this.minrange > 0f || this.maxrange > 0f) { if (!string.IsNullOrEmpty(this.tooltip)) { this.tooltip += Environment.NewLine + Environment.NewLine; } if (this.minrange > 0f && this.maxrange > 0f) { this.tooltip += "Expected range: " + this.minrange + " - " + this.maxrange; } else if (this.minrange > 0f) { this.tooltip += "Minimum: " + this.minrange; } else { this.tooltip += "Maximum: " + this.maxrange; } } } //Check for TargetClass this.targetclasses = new HashSet <string>(StringComparer.InvariantCultureIgnoreCase); if (type == (int)UniversalType.ThingTag) { if (!string.IsNullOrEmpty(targetclasses)) { foreach (string tclass in targetclasses.Split(new[] { ',' }, StringSplitOptions.RemoveEmptyEntries)) { this.targetclasses.Add(tclass.Trim()); } } } // Get argument type if (System.Enum.IsDefined(typeof(UniversalType), type)) { this.type = type; } else { General.ErrorLogger.Add(ErrorType.Error, actorname + ": action argument \"" + argtitle + "\" has unknown type " + type + "!"); this.type = 0; } // Get or create enum if (!string.IsNullOrEmpty(enumstr)) { if (enums.ContainsKey(enumstr.ToLowerInvariant())) { this.enumlist = enums[enumstr.ToLowerInvariant()]; } else { Configuration cfg = new Configuration(); if (cfg.InputConfiguration("enum" + enumstr, true)) { IDictionary argdic = cfg.ReadSetting("enum", new Hashtable()); if (argdic.Keys.Count > 0) { this.enumlist = new EnumList(argdic); } else { General.ErrorLogger.Add(ErrorType.Error, actorname + ": unable to parse explicit enum structure for argument \"" + argtitle + "\"!"); } } else { General.ErrorLogger.Add(ErrorType.Error, actorname + ": unable to parse enum structure for argument \"" + argtitle + "\"!"); } } } if (this.enumlist == null) { this.enumlist = new EnumList(); } }
} //mxd internal void ModifyByDecorateActor(ActorStructure actor, bool replacetitle) { // Keep reference to actor this.actor = actor; this.classname = actor.ClassName; //mxd // Set the title if (actor.HasPropertyWithValue("$title")) { title = actor.GetPropertyAllValues("$title"); } else if (actor.HasPropertyWithValue("tag")) { string tag = actor.GetPropertyAllValues("tag"); if (!tag.StartsWith("\"$")) { title = tag; //mxd. Don't use LANGUAGE keywords. } } if (string.IsNullOrEmpty(title) || replacetitle) { title = actor.ClassName; } //mxd. Color override? if (actor.HasPropertyWithValue("$color")) { int ci = actor.GetPropertyValueInt("$color", 0); color = (ci == 0 || ci > 19 ? 18 : ci); } //mxd. Custom argument titles? for (int i = 0; i < args.Length; i++) { if (!actor.HasPropertyWithValue("$arg" + i)) { continue; } string argtitle = ZDTextParser.StripQuotes(actor.GetPropertyAllValues("$arg" + i)); string argtooltip = ZDTextParser.StripQuotes(actor.GetPropertyAllValues("$arg" + i + "tooltip").Replace("\\n", Environment.NewLine)); int argtype = actor.GetPropertyValueInt("$arg" + i + "type", 0); int defaultvalue = actor.GetPropertyValueInt("$arg" + i + "default", 0); string argenum = ZDTextParser.StripQuotes(actor.GetPropertyAllValues("$arg" + i + "enum")); string argrenderstyle = ZDTextParser.StripQuotes(actor.GetPropertyAllValues("$arg" + i + "renderstyle")); string argrendercolor = ZDTextParser.StripQuotes(actor.GetPropertyAllValues("$arg" + i + "rendercolor")); args[i] = new ArgumentInfo(title, argtitle, argtooltip, argrenderstyle, argrendercolor, argtype, defaultvalue, argenum, General.Map.Config.Enums); } //mxd. Some SLADE compatibility if (actor.HasProperty("$angled")) { this.arrow = true; } else if (actor.HasProperty("$notangled")) { this.arrow = false; } //mxd. Marked as obsolete? if (actor.HasPropertyWithValue("$obsolete")) { obsoletemessage = actor.GetPropertyValueString("$obsolete", 0, true); obsolete = true; color = 4; //red } // Remove doublequotes from title title = ZDTextParser.StripQuotes(title); //mxd // Set sprite StateStructure.FrameInfo info = actor.FindSuitableSprite(); //mxd if (!locksprite && info != null) //mxd. Added locksprite property { sprite = info.Sprite; } else if (string.IsNullOrEmpty(sprite)) //mxd { sprite = DataManager.INTERNAL_PREFIX + "unknownthing"; } //mxd. Store dynamic light name lightname = (info != null ? info.LightName : string.Empty); //mxd. Create sprite frame this.spriteframe = new[] { new SpriteFrameInfo { Sprite = sprite, SpriteLongName = Lump.MakeLongName(sprite, true) } }; // Set sprite scale (mxd. Scale is translated to xscale and yscale in ActorStructure) if (actor.HasPropertyWithValue("xscale")) { this.spritescale.Width = actor.GetPropertyValueFloat("xscale", 0); } if (actor.HasPropertyWithValue("yscale")) { this.spritescale.Height = actor.GetPropertyValueFloat("yscale", 0); } // Size if (actor.HasPropertyWithValue("radius")) { radius = actor.GetPropertyValueInt("radius", 0); } if (actor.HasPropertyWithValue("height")) { height = actor.GetPropertyValueInt("height", 0); } //mxd. DistanceCheck. The value is CVAR. Also we'll need squared value if (actor.HasPropertyWithValue("distancecheck")) { string cvarname = actor.GetPropertyValueString("distancecheck", 0); if (!General.Map.Data.CVars.Integers.ContainsKey(cvarname)) { General.ErrorLogger.Add(ErrorType.Error, "Error in actor \"" + title + "\":" + index + ". DistanceCheck property references undefined cvar \"" + cvarname + "\""); distancechecksq = int.MaxValue; } else { distancechecksq = (int)Math.Pow(General.Map.Data.CVars.Integers[cvarname], 2); } } //mxd. Renderstyle if (actor.HasPropertyWithValue("renderstyle") && !actor.HasProperty("$ignorerenderstyle")) { renderstyle = actor.GetPropertyValueString("renderstyle", 0, true).ToLower(); } //mxd. Alpha if (actor.HasPropertyWithValue("alpha")) { this.alpha = General.Clamp(actor.GetPropertyValueFloat("alpha", 0), 0f, 1f); this.alphabyte = (byte)(this.alpha * 255); } else if (actor.HasProperty("defaultalpha")) { this.alpha = (General.Map.Config.BaseGame == GameType.HERETIC ? 0.4f : 0.6f); this.alphabyte = (byte)(this.alpha * 255); } //mxd. BRIGHT this.bright = (info != null && info.Bright) || actor.GetFlagValue("bright", false); // Safety if (this.radius < 4f || this.fixedsize) { this.radius = THING_FIXED_SIZE; } if (this.spritescale.Width == 0.0f) { this.spritescale.Width = 1.0f; } if (this.spritescale.Height == 0.0f) { this.spritescale.Height = 1.0f; } // Options hangs = actor.GetFlagValue("spawnceiling", hangs); int blockvalue = (blocking > 0) ? blocking : 2; blocking = actor.GetFlagValue("solid", (blocking != 0)) ? blockvalue : 0; xybillboard = actor.GetFlagValue("forcexybillboard", false); //mxd //mxd. GZDoom rendering flags rollsprite = actor.GetFlagValue("rollsprite", false); if (rollsprite) { rollcenter = actor.GetFlagValue("rollcenter", false); } if (actor.GetFlagValue("wallsprite", false)) { rendermode = ThingRenderMode.WALLSPRITE; } if (actor.GetFlagValue("flatsprite", false)) { // WALLSPRITE + FLATSPRITE = HORRIBLE GLITCHES in GZDoom if (rendermode == ThingRenderMode.WALLSPRITE) { General.ErrorLogger.Add(ErrorType.Error, "Error in actor \"" + title + "\":" + index + ". WALLSPRITE and FLATSPRITE flags can not be combined"); } else { rendermode = ThingRenderMode.FLATSPRITE; dontflip = actor.GetFlagValue("dontflip", false); } } //mxd if (blocking > THING_BLOCKING_NONE) { errorcheck = THING_ERROR_INSIDE_STUCK; } }
// This updates the properties from a decorate actor internal void ModifyByDecorateActor(ActorStructure actor) { // Keep reference to actor this.actor = actor; // Set the title if (actor.HasPropertyWithValue("$title")) { title = actor.GetPropertyAllValues("$title"); } else if (actor.HasPropertyWithValue("tag")) { title = actor.GetPropertyAllValues("tag"); } else if (string.IsNullOrEmpty(title)) { title = actor.ClassName; } // Remove doublequotes from title if ((title.Length > 2) && title.StartsWith("\"") && title.EndsWith("\"")) { title = title.Substring(1, title.Length - 2); } // Set sprite string suitablesprite = actor.FindSuitableSprite(); if (!string.IsNullOrEmpty(suitablesprite)) { sprite = suitablesprite; } this.spritelongname = Lump.MakeLongName(this.sprite); // Set sprite scale if (actor.HasPropertyWithValue("scale")) { float scale = actor.GetPropertyValueFloat("scale", 0); this.spritescale = new SizeF(scale, scale); } else { if (actor.HasPropertyWithValue("xscale")) { this.spritescale.Width = actor.GetPropertyValueFloat("xscale", 0); } if (actor.HasPropertyWithValue("yscale")) { this.spritescale.Height = actor.GetPropertyValueFloat("yscale", 0); } } // Size if (actor.HasPropertyWithValue("radius")) { radius = actor.GetPropertyValueInt("radius", 0); } if (actor.HasPropertyWithValue("height")) { height = actor.GetPropertyValueInt("height", 0); } // Safety if (this.radius < 4f) { this.radius = 8f; } if (this.spritescale.Width <= 0.0f) { this.spritescale.Width = 1.0f; } if (this.spritescale.Height <= 0.0f) { this.spritescale.Height = 1.0f; } // Options hangs = actor.GetFlagValue("spawnceiling", hangs); int blockvalue = (blocking > 0) ? blocking : 2; blocking = actor.GetFlagValue("solid", (blocking != 0)) ? blockvalue : 0; }