void Start() { m_Stats = GetComponent<Actor>().m_Statistics; m_Movement = GetComponent<ActorMovement> (); m_JumpCR = null; JumpHeight = 6; JumpSpeed = 10; m_Player = gameObject.GetComponent<Actor>(); PickableObjects = LayerMask.GetMask("PickUps"); }
//Unity Callbacks void Start() { AddObserver(GameManager.Instance); m_Statistics = new ActorStatistics(gameObject.GetComponent<Actor>()); if (m_HUD != null) { m_HUD.InitializeBars(); } m_Interaction = GetComponentInChildren<Interaction>(); }
//Unity Callbacks void Start() { AddObserver(GameManager.Instance); m_PlayerInputConfig = InputManager.Instance.m_InputConfigs[(int)PlayerNumber]; m_Statistics = new ActorStatistics(gameObject.GetComponent <Actor>()); if (m_HUD != null) { m_HUD.InitializeBars(); } m_Interaction = GetComponentInChildren <Interaction>(); }
//Unity Callbacks void Start() { AddObserver(GameManager.Instance); m_PlayerInputConfig = InputManager.Instance.m_InputConfigs[(int)PlayerNumber]; m_Statistics = new ActorStatistics(gameObject.GetComponent<Actor>()); if (m_HUD != null) { m_HUD.InitializeBars(); } m_Interaction = GetComponentInChildren<Interaction>(); }
void Start() { m_Stats = GetComponent <Actor>().m_Statistics; }
void Start() { m_Stats = GetComponent<Actor>().m_Statistics; }