コード例 #1
0
        public void doClassChange(byte classId)
        {
            //load hotbars
            //Calculate stats
            //Calculate hp/mp

            //Get Potenciel ??????

            //Set HP/MP/TP PARAMS

            //Set mainskill and level

            //Set Parameters

            //Set current EXP

            //Set Hotbar Commands 1
            //Set Hotbar Commands 2
            //Set Hotbar Commands 3

            //Check if bonus point available... set

            //Set rested EXP

            charaWork.parameterSave.state_mainSkill[0]   = classId;
            charaWork.parameterSave.state_mainSkillLevel = charaWork.battleSave.skillLevel[classId - 1];

            playerWork.restBonusExpRate = 0.0f;

            ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("charaWork/stateForAll", this, actorId);

            propertyBuilder.addProperty("charaWork.parameterSave.state_mainSkill[0]");
            propertyBuilder.addProperty("charaWork.parameterSave.state_mainSkillLevel");
            propertyBuilder.newTarget("playerWork/expBonus");
            propertyBuilder.addProperty("playerWork.restBonusExpRate");

            List <SubPacket> packets = propertyBuilder.done();

            foreach (SubPacket packet in packets)
            {
                broadcastPacket(packet, true);
            }

            Database.savePlayerCurrentClass(this);
        }