private static void PrintSnapshot() { ActorPoolSnapshot snapshot = ActorPool.Shared.TakeSnapshot(); foreach ((string key, ActorSnapshot actorSnapshot) in snapshot) { Console.WriteLine($"{key} => {actorSnapshot}"); } }
public void active_actor_should_have_multiple_reference() { // arrange var target = new ActorPool(); var id = Guid.NewGuid().ToString(); // act using var actor = target.GetOrCreate(id); using var actor2 = target.GetOrCreate(id); // assert ActorPoolSnapshot snapshot = target.TakeSnapshot(); snapshot.Count.Should().Be(1); snapshot[id].QueuedWork.Should().Be(0); snapshot[id].References.Should().Be(2); }