コード例 #1
0
 public override void DeserializeAsset(AssetFile assetFile, StreamReader stream)
 {
     m_toolTip = stream.ReadString32();
     m_debugUnlocalizedTooltip     = stream.ReadString32();
     m_savedStatusTypesForTooltips = new SerializedVector <StatusType>(assetFile, stream);
     m_shortToolTip   = stream.ReadString32();
     m_rewardString   = stream.ReadString32();
     m_sequencePrefab = new SerializedComponent(assetFile, stream);
     m_abilityName    = stream.ReadString32();
     m_flavorText     = stream.ReadString32();
     m_ultimate       = stream.ReadBoolean();
     stream.AlignTo();
     m_previewVideo = stream.ReadString32();
     m_expectedSequencePrefixForEditor = stream.ReadString32();
     m_cooldown                = stream.ReadInt32();
     m_maxStocks               = stream.ReadInt32();
     m_stockRefreshDuration    = stream.ReadInt32();
     m_refillAllStockOnRefresh = stream.ReadBoolean();
     stream.AlignTo();
     m_initialStockAmount       = stream.ReadInt32();
     m_stockConsumedOnCast      = stream.ReadInt32();
     m_abilityManagedStockCount = stream.ReadBoolean();
     stream.AlignTo();
     m_runPriority = (AbilityPriority)stream.ReadInt32();
     m_freeAction  = stream.ReadBoolean();
     stream.AlignTo();
     m_techPointsCost         = stream.ReadInt32();
     m_techPointInteractions  = new SerializedVector <TechPointInteraction>(assetFile, stream);
     m_actionAnimType         = (ActorModelData.ActionAnimationType)stream.ReadInt32();
     m_rotationVisibilityMode = (RotationVisibilityMode)stream.ReadInt32();
     m_movementAdjustment     = (MovementAdjustment)stream.ReadInt32();
     m_movementSpeed          = stream.ReadSingle();
     m_movementDuration       = stream.ReadSingle();
     m_cameraBoundsMinHeight  = stream.ReadSingle();
     m_targetData             = new SerializedArray <TargetData>(assetFile, stream);
     m_tags = new SerializedVector <AbilityTags>(assetFile, stream);
     m_statusWhenRequested   = new SerializedVector <StatusType>(assetFile, stream);
     m_chainAbilities        = new SerializedVector <SerializedMonoBehaviour>(assetFile, stream);
     m_targeterTemplateSwaps = new SerializedVector <TargeterTemplateSwapData>(assetFile, stream);
 }
コード例 #2
0
ファイル: AbilityMod.cs プロジェクト: LimitlessRegret/EvoS
 public override void DeserializeAsset(AssetFile assetFile, StreamReader stream)
 {
     m_abilityScopeId  = stream.ReadInt32();
     m_name            = stream.ReadString32();
     m_availableInGame = stream.ReadBoolean();
     stream.AlignTo();
     m_gameTypeReq  = (AbilityModGameTypeReq)stream.ReadInt32();
     m_equipCost    = stream.ReadInt32();
     m_defaultEquip = stream.ReadBoolean();
     stream.AlignTo();
     m_tooltip    = stream.ReadString32();
     m_flavorText = stream.ReadString32();
     m_debugUnlocalizedTooltip     = stream.ReadString32();
     m_savedStatusTypesForTooltips = new SerializedVector <StatusType>(assetFile, stream);
     m_iconSprite             = new SerializedComponent(assetFile, stream);
     m_useRunPriorityOverride = stream.ReadBoolean();
     stream.AlignTo();
     m_runPriorityOverride        = (AbilityPriority)stream.ReadInt32();
     m_techPointCostMod           = new AbilityModPropertyInt(assetFile, stream);
     m_maxCooldownMod             = new AbilityModPropertyInt(assetFile, stream);
     m_maxStocksMod               = new AbilityModPropertyInt(assetFile, stream);
     m_stockRefreshDurationMod    = new AbilityModPropertyInt(assetFile, stream);
     m_refillAllStockOnRefreshMod = new AbilityModPropertyBool(assetFile, stream);
     m_isFreeActionMod            = new AbilityModPropertyBool(assetFile, stream);
     m_autoQueueIfValidMod        = new AbilityModPropertyBool(assetFile, stream);
     m_targetDataMaxRangeMod      = new AbilityModPropertyFloat(assetFile, stream);
     m_targetDataMinRangeMod      = new AbilityModPropertyFloat(assetFile, stream);
     m_targetDataCheckLosMod      = new AbilityModPropertyBool(assetFile, stream);
     m_useTargetDataOverrides     = stream.ReadBoolean();
     stream.AlignTo();
     m_targetDataOverrides       = new SerializedArray <TargetData>(assetFile, stream);
     m_techPointInteractionMods  = new SerializedArray <TechPointInteractionMod>(assetFile, stream);
     m_useActionAnimTypeOverride = stream.ReadBoolean();
     stream.AlignTo();
     m_actionAnimTypeOverride        = (ActorModelData.ActionAnimationType)stream.ReadInt32();
     m_useMovementAdjustmentOverride = stream.ReadBoolean();
     stream.AlignTo();
     m_movementAdjustmentOverride     = (Ability.MovementAdjustment)stream.ReadInt32();
     m_effectToSelfOnCast             = new StandardEffectInfo(assetFile, stream);
     m_effectToTargetEnemyOnHit       = new StandardEffectInfo(assetFile, stream);
     m_effectToTargetAllyOnHit        = new StandardEffectInfo(assetFile, stream);
     m_useAllyEffectForTargetedCaster = stream.ReadBoolean();
     stream.AlignTo();
     m_effectTriggerChance = stream.ReadSingle();
     m_effectTriggerChanceMultipliedPerHit = stream.ReadBoolean();
     stream.AlignTo();
     m_cooldownReductionsOnSelf    = new AbilityModCooldownReduction(assetFile, stream);
     m_selfHitTimingSequencePrefab = new SerializedComponent(assetFile, stream);
     m_chainAbilityModInfo         = new SerializedVector <ChainAbilityAdditionalModInfo>(assetFile, stream);
     m_useChainAbilityOverrides    = stream.ReadBoolean();
     stream.AlignTo();
     m_chainAbilityOverrides          = new SerializedVector <SerializedMonoBehaviour>(assetFile, stream).ToChildArray <Ability>();
     m_tagsModType                    = (TagOverrideType)stream.ReadInt32();
     m_abilityTagsInMod               = new SerializedVector <AbilityTags>(assetFile, stream);
     m_statModsWhileEquipped          = new SerializedArray <AbilityStatMod>(assetFile, stream);
     m_useStatusWhenRequestedOverride = stream.ReadBoolean();
     stream.AlignTo();
     m_statusWhenRequestedOverride = new SerializedVector <StatusType>(assetFile, stream);
     beginningOfModSpecificData    = stream.ReadBoolean();
     stream.AlignTo();
 }