private void Map_MapCompleted(object sender, EventArgs e) { int id = map.ID, oldScore = map.Score; id++; Camera.Focus = new Actor() { Position = Vector2.Zero }; map.UnloadContent(); map.MapCompleted -= Map_MapCompleted; map.PlayerKilled -= Map_PlayerKilled; try { using (ContentManager c = new ContentManager(content.ServiceProvider, content.RootDirectory)) map = c.Load <ActorMap>($"Maps/{id}"); } catch { if (SceneManager.Instance.CurrentScene == this) { SceneManager.Instance.ChangeScene(new EndingScene(game, oldScore)); } } map.LoadContent(content); map.Score = oldScore; Camera.Focus = map.Player; map.MapCompleted += Map_MapCompleted; map.PlayerKilled += Map_PlayerKilled; }