public void AddDamagePlayer() { m_ActorInfo.AddDamage(m_EnemyInfo.m_Attack); }
public void AddDamage() { m_ActorInfo.AddDamage((int)this.BulletDamage); }
public void AddDamagePlayer() { m_ActorInfo.AddDamage(m_EnemyInfo.m_Attack); }
public void AddDamage() { m_ActorInfo.AddDamage((int)this.BulletDamage); }