public override void Initialize() { World = new World(); var p = Load(); Player = World.InjectPlayer(p); Player.Initialize(); base.Initialize(); }
public override void Initialize() { World = new World(); var p = Load(); //foreach (var item in ItemDefinitionManager.GetBlockDefinitions()) //{ // p.Inventory.Add(new InventorySlot() { Definition = item, Amount = 1 }); //} Player = World.InjectPlayer(p); Player.Initialize(); base.Initialize(); }