コード例 #1
0
ファイル: TalentView.cs プロジェクト: wujiangu/wanshiwu0.1
        private void DirectLearnTalentCommand(PoolObjHandle <ActorRoot> hero, uint talentID, sbyte talentLevelIndex)
        {
            FrameCommand <LearnTalentCommand> cmd = FrameCommandFactory.CreateFrameCommand <LearnTalentCommand>();
            Player ownerPlayer = ActorHelper.GetOwnerPlayer(ref hero);

            cmd.playerID = ownerPlayer.PlayerId;
            cmd.cmdData.TalentLevelIndex = talentLevelIndex;
            cmd.cmdData.TalentID         = talentID;
            cmd.cmdData.HeroObjID        = hero.handle.ObjID;
            hero.handle.ActorControl.CmdCommonLearnTalent(cmd);
        }
コード例 #2
0
ファイル: BattleStatView.cs プロジェクト: isoundy000/wzry-1
 public void Validate(HeroKDA kdaData)
 {
     if (kdaData != null)
     {
         this.kdaData = kdaData;
     }
     if (this.kdaData != null)
     {
         this.icon.SetSprite(string.Format("{0}{1}", CUIUtility.s_Sprite_Dynamic_Icon_Dir, CSkinInfo.GetHeroSkinPic((uint)this.kdaData.HeroId, 0)), Singleton <CBattleSystem> .instance.FormScript, true, false, false);
         Player ownerPlayer = ActorHelper.GetOwnerPlayer(ref this.kdaData.actorHero);
         this.playerName.text = ownerPlayer.Name;
         this.heroName.text   = this.kdaData.actorHero.handle.TheStaticData.TheResInfo.Name;
         this.level.text      = this.kdaData.actorHero.handle.ValueComponent.actorSoulLevel.ToString();
         this.killNum.text    = this.kdaData.numKill.ToString();
         this.deadNum.text    = this.kdaData.numDead.ToString();
         this.killMon.text    = (this.kdaData.numKillMonster + this.kdaData.numKillSoldier).ToString();
         this.killMon.text    = this.kdaData.TotalCoin.ToString();
         this.assistNum.text  = this.kdaData.numAssist.ToString();
         int num = 0;
         for (int i = 0; i < 6; i++)
         {
             ushort equipID = this.kdaData.Equips[i].m_equipID;
             if (equipID != 0)
             {
                 CUICommonSystem.SetEquipIcon(equipID, this.equipList[num++].gameObject, Singleton <CBattleSystem> .instance.FormScript);
             }
         }
         for (int j = num; j < 6; j++)
         {
             this.equipList[j].gameObject.GetComponent <Image>().SetSprite(string.Format("{0}EquipmentSpace", CUIUtility.s_Sprite_Dynamic_Talent_Dir), Singleton <CBattleSystem> .instance.FormScript, true, false, false);
         }
         if (ownerPlayer == Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer())
         {
             this.playerName.color = CUIUtility.s_Text_Color_Self;
             this.mineBg.CustomSetActive(true);
         }
         else
         {
             if (ownerPlayer.PlayerCamp == COM_PLAYERCAMP.COM_PLAYERCAMP_1)
             {
                 this.playerName.color = CUIUtility.s_Text_Color_Camp_1;
             }
             else
             {
                 this.playerName.color = CUIUtility.s_Text_Color_Camp_2;
             }
             this.mineBg.CustomSetActive(false);
         }
     }
 }
コード例 #3
0
            public void Validate(HeroKDA kdaData)
            {
                if (kdaData != null)
                {
                    this.kdaData = kdaData;
                }
                if (this.kdaData == null)
                {
                    return;
                }
                this.icon.SetSprite(string.Format("{0}{1}", CUIUtility.s_Sprite_Dynamic_Icon_Dir, CSkinInfo.GetHeroSkinPic((uint)this.kdaData.HeroId, 0u)), Singleton <CBattleSystem> .get_instance().FormScript, true, false, false, false);
                Player ownerPlayer = ActorHelper.GetOwnerPlayer(ref this.kdaData.actorHero);

                this.playerName.text = ownerPlayer.Name;
                this.heroName.text   = this.kdaData.actorHero.get_handle().TheStaticData.TheResInfo.Name;
                this.level.text      = this.kdaData.actorHero.get_handle().ValueComponent.actorSoulLevel.ToString();
                this.killNum.text    = this.kdaData.numKill.ToString();
                this.deadNum.text    = this.kdaData.numDead.ToString();
                this.killMon.text    = (this.kdaData.numKillMonster + this.kdaData.numKillSoldier).ToString();
                this.killMon.text    = this.kdaData.TotalCoin.ToString();
                this.assistNum.text  = this.kdaData.numAssist.ToString();
                int num = 0;

                for (int i = 0; i < 6; i++)
                {
                    ushort equipID = this.kdaData.Equips[i].m_equipID;
                    if (equipID != 0)
                    {
                        CUICommonSystem.SetEquipIcon(equipID, this.equipList[num++].gameObject, Singleton <CBattleSystem> .get_instance().FormScript);
                    }
                }
                for (int j = num; j < 6; j++)
                {
                    this.equipList[j].gameObject.GetComponent <Image>().SetSprite(string.Format("{0}BattleSettle_EquipmentSpaceNew", CUIUtility.s_Sprite_Dynamic_Talent_Dir), Singleton <CBattleSystem> .get_instance().FormScript, true, false, false, false);
                }
                SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext();

                if (curLvelContext != null && curLvelContext.m_bEnableOrnamentSlot && curLvelContext.m_bEnableShopHorizonTab)
                {
                    ushort horizonEquipId = this.kdaData.actorHero.get_handle().EquipComponent.m_horizonEquipId;
                    if (horizonEquipId == 0)
                    {
                        this.horizonEquipImg.SetSprite(string.Format("{0}BattleSettle_EquipmentSpaceNew", CUIUtility.s_Sprite_Dynamic_Talent_Dir), Singleton <CBattleSystem> .get_instance().FormScript, true, false, false, false);
                    }
                    else
                    {
                        CUICommonSystem.SetEquipIcon(horizonEquipId, this.horizonEquipImg.gameObject, Singleton <CBattleSystem> .get_instance().FormScript);
                    }
                }
                if (ownerPlayer == Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer())
                {
                    this.playerName.color = CUIUtility.s_Text_Color_Self;
                    this.mineBg.CustomSetActive(true);
                }
                else
                {
                    if (ownerPlayer.PlayerCamp == 1)
                    {
                        this.playerName.color = CUIUtility.s_Text_Color_Camp_1;
                    }
                    else
                    {
                        this.playerName.color = CUIUtility.s_Text_Color_Camp_2;
                    }
                    this.mineBg.CustomSetActive(false);
                }
            }