public void OnTraceHit(ActorHeader.TraceHitType type, RaycastHit _trace, Vector3 _position, Vector3 _velocity) { bool _stbl = _Actor.DeterminePlaneStability(_trace.normal, _trace.collider); if (_stbl) { _Actor.SetSnapEnabled(true); } }
public void OnTraceHit(ActorHeader.TraceHitType type, RaycastHit trace, Vector3 position, Vector3 velocity) { }