public override bool CheckPass() { m_targetActor = ActorFilter.GetNearestActor(Engine.ActorFilter.GetActors(new ActorFilter.FilteCondition() { filteBy = ActorFilter.FilteBy.Type, compareCondition = ActorFilter.CompareCondition.Is, actorType = ActorFilter.ActorType.All, value = 0 }), m_aiActor); switch (m_targetType) { case ActorFilter.ActorType.Normal: { return(m_targetActor is NormalActor && !(m_targetActor is ShooterActor)); } case ActorFilter.ActorType.Shooter: { return(m_targetActor is ShooterActor); } case ActorFilter.ActorType.Zombie: { return(m_targetActor is ZombieActor); } } return(false); }
private void SetActorByType() { switch (m_targetType) { case Target.NearestNormal: { m_targetActor = ActorFilter.GetNearestActor(ActorFilter.ActorType.Normal, m_aiActor); break; } case Target.NearestShooter: { m_targetActor = ActorFilter.GetNearestActor(ActorFilter.ActorType.Normal, m_aiActor); break; } case Target.NearestZombie: { m_targetActor = ActorFilter.GetNearestActor(ActorFilter.ActorType.Normal, m_aiActor); break; } case Target.Player: { m_targetActor = GameManager.Player; break; } case Target.Self: { m_targetActor = m_aiActor; break; } } }
public static object GetData(this IQueryable <Actor> query, ActorFilter filter, string sort, string[] fields, int page, int limit, int total) { query = query.Filter(filter); query = query.Pagination(page, limit); query = query.Sort(sort); var result = query.SelectField(fields, total); return(result); }
public object GetDetail(ActorFilter filter, string sort, string[] fields, int page, int limit) { var query = Get(); int totalPage = 0; if (limit > -1) { totalPage = query.Count() / limit; } return(query.GetData(filter, sort, fields, page, limit, totalPage)); }
private void Start() { m_actorManager = new ActorManager(m_actors); m_gameManager = new GameManager(m_objects); m_actorFilter = new ActorFilter(); m_networkManager = new NetworkManager(m_isLocalhost); Inited = true; if (OnEngineInited != null) { OnEngineInited(); } }
public override void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem) { dstManager.AddComponentData(entity, new Settings() { ActorFilter = ActorFilter, Shape = Shape, Dimensions = Shape switch { Shape.Box => (fix2)BoxSize, Shape.Circle => new fix2((fix)CircleRadius), _ => throw new NotImplementedException() } });
public async Task <ServiceResponse <List <Actor> > > Get(ActorFilter model) { ExpressionStarter <Actor> expression = PredicateBuilder.New <Actor>(true); if (model.Name.Length > 0) { expression = expression.And(prop => model.Name.Contains(prop.FullName)); } var responseD = _actorRepo.Pagining(expression, ((model.PageNumber - 1) * model.PageSize), model.PageSize, model.OrderColumn, (OrderDirection)model.OrderBy, true); var response = await responseD.ToListAsync(); return(new ServiceResponse <List <Actor> >(response, true)); }
public async Task <IEnumerable <ActorDTO> > GetActorsByFilterData([FromBody] ActorFilter model) { var actors = await _context.actors.ToListAsync(); switch (model.Filter) { case "country": var result = actors.Where(t => model.Data.Any(s => s == t.Country)).ToList(); return(_mapper.Map <List <Actor>, List <ActorDTO> >(actors)); default: return(null); } }
public IActionResult Get([FromQuery] ActorFilter filter) { try { var result = _service.Get(filter); if (result == null) { return(NotFound()); } return(Ok(result)); } catch (Exception e) { try { _logService.SendLogError(e); } catch (System.Exception ex) { return(StatusCode(503, ex)); } return(StatusCode(503, e)); } }
private static IQueryable <Actor> Filter(this IQueryable <Actor> query, ActorFilter filter) { if (filter.Ids != null) { query = query.Where(s => filter.Ids.Contains(s.ActorId)); } if (filter.Name != null && filter.Name.Length > 0) { query = query.Where(s => s.ActorName.Contains(filter.Name)); } if (filter.username != null) { query = query.Where(s => s.Username.Equals(filter.username)); } return(query); }
public IActorFilter <TComponent> GetFilter <TComponent>() where TComponent : IComponent { var filterId = Typeof <IActorFilter <TComponent> > .Id; IActorFilter filter; using (Lock.Enter(_filters)) { // ReSharper disable once InvertIf if (!_filters.TryGetValue(filterId, out filter)) { filter = new ActorFilter <TComponent>(this); _filters.Add(filterId, filter); } } return((IActorFilter <TComponent>)filter); }
public IActionResult Get([FromQuery] ActorFilter filter, [FromQuery] string sort, [FromQuery] string[] fields, [FromQuery] int page = 0, [FromQuery] int limit = -1) { try { var domain = _uow.GetService <ActorDomain>(); if (fields.Length == 0) { fields = new string[] { ActorFieldsDetail.INFO }; } var result = domain.GetDetail(filter, sort, fields, page, limit); return(Success(result)); } catch (Exception ex) { return(Error(ex.Message)); } }
private void SetTarget() { switch (m_targetType) { case Target.AwayFromPlayer: case Target.Player: { m_targetActor = GameManager.Player; break; } case Target.AwayFromNearestNormal: case Target.NearestNormal: { m_targetActor = ActorFilter.GetNearestActor(ActorFilter.ActorType.Normal, m_aiActor); break; } case Target.AwayFromNearestShooter: case Target.NearestShooter: { m_targetActor = ActorFilter.GetNearestActor(ActorFilter.ActorType.Shooter, m_aiActor); break; } case Target.AwayFromNearestZombie: case Target.NearestZombie: { m_targetActor = ActorFilter.GetNearestActor(ActorFilter.ActorType.Zombie, m_aiActor); break; } case Target.Random: { m_targetActor = m_aiActor; break; } } }
public async Task <ServiceResponse <List <Actor> > > Get([FromQuery] ActorFilter request) { return(await _actorService.Get(request)); }
public static bool ActorFilterMatches(ActorFilterInfo actorA, ActorFilterInfo actorB, ActorFilter filter) { return(((filter & ActorFilter.Allies) != 0 && actorA.Team == actorB.Team) || ((filter & ActorFilter.Enemies) != 0 && actorA.Team != actorB.Team) || ((filter & ActorFilter.Terrain) != 0 && actorB.IsTerrain)); }