static void Postfix(Player __instance) { if (!enabled) { return; } string[] array = new string[5]; for (int i = 0; i < array.Length; i++) { AppearPartEnum part = (AppearPartEnum)i; ActorEquip.EEquipSlot eequipSlot = ActorEquip.AppaerPartEnumToEEquipSlot(part); if (eequipSlot != ActorEquip.EEquipSlot.Max) { array[i] = __instance.GetInfo(__instance.bag.EquipSlot.GetItemEquipmentCmpt(eequipSlot)); } } Dbgl($"updating appearances"); Actor emily = ActorMgr.Self.Get(4000003); Actor alice = ActorMgr.Self.Get(4000050); emily.gameObject.AddComponent <ActorEquip>(); alice.gameObject.AddComponent <ActorEquip>(); ActorMgr.Self.Get(4000003).SetEquipInfo(array); ActorMgr.Self.Get(4000050).SetEquipInfo(array); AccessTools.FieldRefAccess <ActorEquip, string[]>(emily.GetComponent <ActorEquip>(), "nudeAppearUnits") = Module <Player> .Self.actor.GetComponent <ActorEquip>().GetCurrentNudeAppearsPath(); AccessTools.FieldRefAccess <ActorEquip, string[]>(emily.GetComponent <ActorEquip>(), "equipAppearUnits") = Module <Player> .Self.actor.GetComponent <ActorEquip>().GetCurrentNudeAppearsPath(); AccessTools.FieldRefAccess <ActorEquip, string[]>(alice.GetComponent <ActorEquip>(), "nudeAppearUnits") = Module <Player> .Self.actor.GetComponent <ActorEquip>().GetCurrentNudeAppearsPath(); AccessTools.FieldRefAccess <ActorEquip, string[]>(alice.GetComponent <ActorEquip>(), "equipAppearUnits") = Module <Player> .Self.actor.GetComponent <ActorEquip>().GetCurrentNudeAppearsPath(); emily.ApplyCloth(true); alice.ApplyCloth(true); }