コード例 #1
0
ファイル: Main.cs プロジェクト: aedenthorn/mytimeatportia
            static void Postfix(Player __instance)
            {
                if (!enabled)
                {
                    return;
                }

                string[] array = new string[5];
                for (int i = 0; i < array.Length; i++)
                {
                    AppearPartEnum        part       = (AppearPartEnum)i;
                    ActorEquip.EEquipSlot eequipSlot = ActorEquip.AppaerPartEnumToEEquipSlot(part);
                    if (eequipSlot != ActorEquip.EEquipSlot.Max)
                    {
                        array[i] = __instance.GetInfo(__instance.bag.EquipSlot.GetItemEquipmentCmpt(eequipSlot));
                    }
                }

                Dbgl($"updating appearances");

                Actor emily = ActorMgr.Self.Get(4000003);
                Actor alice = ActorMgr.Self.Get(4000050);

                emily.gameObject.AddComponent <ActorEquip>();
                alice.gameObject.AddComponent <ActorEquip>();

                ActorMgr.Self.Get(4000003).SetEquipInfo(array);
                ActorMgr.Self.Get(4000050).SetEquipInfo(array);

                AccessTools.FieldRefAccess <ActorEquip, string[]>(emily.GetComponent <ActorEquip>(), "nudeAppearUnits") = Module <Player> .Self.actor.GetComponent <ActorEquip>().GetCurrentNudeAppearsPath();

                AccessTools.FieldRefAccess <ActorEquip, string[]>(emily.GetComponent <ActorEquip>(), "equipAppearUnits") = Module <Player> .Self.actor.GetComponent <ActorEquip>().GetCurrentNudeAppearsPath();

                AccessTools.FieldRefAccess <ActorEquip, string[]>(alice.GetComponent <ActorEquip>(), "nudeAppearUnits") = Module <Player> .Self.actor.GetComponent <ActorEquip>().GetCurrentNudeAppearsPath();

                AccessTools.FieldRefAccess <ActorEquip, string[]>(alice.GetComponent <ActorEquip>(), "equipAppearUnits") = Module <Player> .Self.actor.GetComponent <ActorEquip>().GetCurrentNudeAppearsPath();

                emily.ApplyCloth(true);
                alice.ApplyCloth(true);
            }