// Use this for initialization void Start() { actorControl = gameObject.GetComponent <ActorController2D> (); }
// Use this for initialization void Start() { actorControl = gameObject.GetComponent<ActorController2D> (); }
// Use this for initialization void Start() { actorControl = gameObject.GetComponent <ActorController2D> (); }
// Use this for initialization void Start() { actorControl = gameObject.GetComponent<ActorController2D> (); }