public override void getAnimation(Actor actor) { ActorController Character = GetController(actor); float Rotation = Character.Cache.Rotation.z; Animator animator = actor.Animator; bool TossTag = animator.GetCurrentAnimatorStateInfo(0).IsTag(VarCharacterAnim.Tag_Toss); float cliptime = animator.GetCurrentAnimatorStateInfo(0).normalizedTime; if (Character.AIProcessor.Toss && Character.CooldownTimer()) { actor.canBeHurt = false; if ((Rotation > 270 || Rotation < 90)) { SetAnimator(VarCharacterAnim.D_Toss, true); } if (Rotation < 270 && Rotation > 90) { SetAnimator(VarCharacterAnim.A_Toss, true); } } else { actor.canBeHurt = true; SetAnimator(VarCharacterAnim.D_Toss, false); SetAnimator(VarCharacterAnim.A_Toss, false); } if (TossTag && cliptime < .9f) { SetAnimator(VarCharacterAnim.Toss, true); SetAnimator(VarCharacterAnim.Attack, true); } if (TossTag && cliptime > .85f) { actor.canBeHurt = true; SetAnimator(VarCharacterAnim.Attack, false); } if (!TossTag || (TossTag && cliptime > .9f)) { SetAnimator(VarCharacterAnim.Special, false); } void SetAnimator(string name, bool value) { animator.SetBool(name, value); } }