コード例 #1
0
ファイル: ActorController.cs プロジェクト: floatyears/Decrypt
 public void SetMonsterInfo(MonsterInfo mInfo, SceneInfo sceneInfo, int attScale = 10000, ActorController.EFactionType faction = ActorController.EFactionType.ERed)
 {
     if (mInfo == null)
     {
         global::Debug.LogError(new object[]
         {
             "mInfo == null"
         });
         return;
     }
     this.actorType = ActorController.EActorType.EMonster;
     this.monsterInfo = mInfo;
     this.factionType = faction;
     this.Level = this.monsterInfo.Level;
     this.ElementType = this.monsterInfo.ElementType;
     if (this.MaxRunSpeed <= 0f)
     {
         this.canRotate = false;
     }
     if (sceneInfo != null && sceneInfo.Type == 6 && GameUIManager.mInstance.uiState.KRQuest != null)
     {
         this.Level = Globals.Instance.Player.Data.Level;
         KRQuestInfo kRQuest = GameUIManager.mInstance.uiState.KRQuest;
         this.attInit[1] = (long)mInfo.MaxHP * (long)kRQuest.MaxHPScale / 10000L;
         this.attInit[2] = (long)mInfo.Attack * (long)kRQuest.AttackScale / 10000L;
         this.attInit[3] = (long)mInfo.PhysicDefense * (long)kRQuest.PhysicDefenseScale / 10000L;
         this.attInit[4] = (long)mInfo.MagicDefense * (long)kRQuest.MagicDefenseScale / 10000L;
         this.attInit[5] = (long)mInfo.Hit * (long)kRQuest.HitScale / 10000L;
         this.attInit[6] = (long)mInfo.Dodge * (long)kRQuest.DodgeScale / 10000L;
         this.attInit[7] = (long)mInfo.Crit * (long)kRQuest.CritScale / 10000L;
         this.attInit[8] = (long)mInfo.CritResist * (long)kRQuest.CritResisScale / 10000L;
         this.attInit[9] = (long)mInfo.DamagePlus * (long)kRQuest.DamagePlusScale / 10000L;
         this.attInit[10] = (long)mInfo.DamageMinus * (long)kRQuest.DamageMinusScale / 10000L;
     }
     else
     {
         this.attInit[1] = (long)mInfo.MaxHP * (long)attScale / 10000L;
         this.attInit[2] = (long)mInfo.Attack * (long)attScale / 10000L;
         this.attInit[3] = (long)mInfo.PhysicDefense * (long)attScale / 10000L;
         this.attInit[4] = (long)mInfo.MagicDefense * (long)attScale / 10000L;
         this.attInit[5] = (long)mInfo.Hit * (long)attScale / 10000L;
         this.attInit[6] = (long)mInfo.Dodge * (long)attScale / 10000L;
         this.attInit[7] = (long)mInfo.Crit * (long)attScale / 10000L;
         this.attInit[8] = (long)mInfo.CritResist * (long)attScale / 10000L;
         this.attInit[9] = (long)mInfo.DamagePlus * (long)attScale / 10000L;
         this.attInit[10] = (long)mInfo.DamageMinus * (long)attScale / 10000L;
     }
     this.resist[1] = mInfo.StunResist;
     this.resist[2] = mInfo.RootResist;
     this.resist[3] = mInfo.FearResist;
     this.resist[4] = mInfo.HitBackResist;
     this.resist[5] = mInfo.HitDownResist;
     this.resist[6] = mInfo.SilenceResist;
     for (int i = 0; i < this.monsterInfo.SkillID.Count; i++)
     {
         if (this.monsterInfo.SkillID[i] != 0)
         {
             this.AddSkill(i, this.monsterInfo.SkillID[i], false);
         }
     }
     this.Init();
     this.CastPassiveSkill();
 }
コード例 #2
0
ファイル: ActorController.cs プロジェクト: floatyears/Decrypt
 public void SetLopetData(LopetDataEx lpData, ActorController.EFactionType faction)
 {
     if (lpData == null)
     {
         global::Debug.LogError(new object[]
         {
             "lpData == null"
         });
         return;
     }
     this.playerSkillID = lpData.Info.PlayerSkillID;
     this.actorType = ActorController.EActorType.ELopet;
     this.factionType = faction;
     this.Unattacked = true;
     this.Unhealed = true;
     int num = 0;
     int num2 = 0;
     int num3 = 0;
     int num4 = 0;
     lpData.GetAttribute(ref num, ref num2, ref num3, ref num4);
     this.attInit[1] = (long)num;
     this.attInit[2] = (long)num2;
     this.attInit[3] = (long)num3;
     this.attInit[4] = (long)num4;
     this.Init();
 }
コード例 #3
0
ファイル: ActorController.cs プロジェクト: floatyears/Decrypt
 public void SetData(SocketDataEx socket, ActorController.EFactionType faction)
 {
     if (socket == null)
     {
         global::Debug.LogError(new object[]
         {
             "socket == null"
         });
         return;
     }
     PetDataEx pet = socket.GetPet();
     if (pet == null)
     {
         global::Debug.LogError(new object[]
         {
             "socket pet == null"
         });
         return;
     }
     this.SocketSlot = pet.GetSocketSlot();
     if (socket.IsPlayer())
     {
         this.actorType = ActorController.EActorType.EPlayer;
         this.ElementType = 0;
         this.playerGender = pet.Info.Type;
         this.playerName = pet.Info.Name;
     }
     else
     {
         this.actorType = ActorController.EActorType.EPet;
         this.ElementType = pet.Info.ElementType;
         this.petInfo = pet.Info;
         this.playerSkillID = pet.GetPlayerSkillID();
         int skillID = pet.GetSkillID(0);
         if (skillID != 0)
         {
             this.AddSkill(0, skillID, false);
         }
         skillID = pet.GetSkillID(1);
         if (skillID != 0)
         {
             this.AddSkill(1, skillID, false);
         }
         skillID = pet.GetSkillID(2);
         if (skillID != 0 && pet.Data.Further >= 3u)
         {
             this.AddSkill(2, skillID, false);
         }
         skillID = pet.GetSkillID(3);
         if (skillID != 0 && pet.Data.Further >= 4u)
         {
             this.AddSkill(3, skillID, false);
         }
     }
     this.factionType = faction;
     this.Level = pet.Data.Level;
     for (int i = 1; i < 11; i++)
     {
         this.attInit[i] = (long)socket.GetAtt(i);
     }
     for (int j = 1; j < 7; j++)
     {
         this.resist[j] = socket.GetResist(j);
     }
     LevelInfo info = Globals.Instance.AttDB.LevelDict.GetInfo((int)this.Level);
     if (info == null)
     {
         global::Debug.LogError(new object[]
         {
             "socket pet == null"
         });
         return;
     }
     this.MaxMP = (long)((ulong)info.MaxMP);
     for (int k = 0; k < 6; k++)
     {
         LegendSkillData legendSkill = socket.GetLegendSkill(k);
         if (legendSkill != null && legendSkill.EffectType != 0)
         {
             legendSkill.Cooldown = 0f;
             switch (legendSkill.EffectType)
             {
             case 3:
                 this.doubleDamage = legendSkill;
                 break;
             case 4:
                 this.reflexDamage = legendSkill;
                 break;
             case 5:
                 this.reduceDamage = legendSkill;
                 break;
             case 6:
                 this.damageToHeal = legendSkill;
                 break;
             case 7:
                 this.ignoreDefense = legendSkill;
                 break;
             case 8:
                 this.attackToHeal = legendSkill;
                 break;
             }
         }
     }
     this.Init();
 }
コード例 #4
0
ファイル: ActorController.cs プロジェクト: floatyears/Decrypt
 public void SetFactionType(ActorController.EFactionType type)
 {
     this.factionType = type;
 }
コード例 #5
0
ファイル: ActorController.cs プロジェクト: floatyears/Decrypt
 public void SetAssistInfo(PetInfo pInfo, MonsterInfo mInfo, bool addSkill = true)
 {
     if (pInfo == null || mInfo == null)
     {
         global::Debug.LogError(new object[]
         {
             "pInfo == null || mInfo == null"
         });
         return;
     }
     this.actorType = ActorController.EActorType.EPet;
     this.petInfo = pInfo;
     this.factionType = ActorController.EFactionType.EBlue;
     this.Level = mInfo.Level;
     this.ElementType = pInfo.ElementType;
     this.attInit[1] = (long)mInfo.MaxHP;
     this.attInit[2] = (long)mInfo.Attack;
     this.attInit[3] = (long)mInfo.PhysicDefense;
     this.attInit[4] = (long)mInfo.MagicDefense;
     this.attInit[5] = (long)mInfo.Hit;
     this.attInit[6] = (long)mInfo.Dodge;
     this.attInit[7] = (long)mInfo.Crit;
     this.attInit[8] = (long)mInfo.CritResist;
     this.attInit[9] = (long)((ulong)mInfo.DamagePlus);
     this.attInit[10] = (long)((ulong)mInfo.DamageMinus);
     this.resist[1] = mInfo.StunResist;
     this.resist[2] = mInfo.RootResist;
     this.resist[3] = mInfo.FearResist;
     this.resist[4] = mInfo.HitBackResist;
     this.resist[5] = mInfo.HitDownResist;
     this.resist[6] = mInfo.SilenceResist;
     if (addSkill)
     {
         for (int i = 0; i < mInfo.SkillID.Count; i++)
         {
             if (mInfo.SkillID[i] != 0)
             {
                 this.AddSkill(i, mInfo.SkillID[i], false);
             }
         }
     }
     this.Init();
 }