public void RefreshSingleGameAct(gactivity _gactivity) { ActivityOverviewData _TempData = new ActivityOverviewData(); _TempData.Copy(_gactivity); m_ActivityOverviewData[_TempData.m_id] = _TempData; }
public void CopyInfo(Hashtable gameactivitymap) { m_ActivityOverviewData.Clear(); foreach (DictionaryEntry kvp in gameactivitymap) { ActivityOverviewData _other = new ActivityOverviewData(); _other.Copy(kvp.Value as gactivity); m_ActivityOverviewData.Add((int)kvp.Key, _other); //Debug.Log("kvp.Key" + kvp.Key +"----m_ActivityOverviewData.Count : " + m_ActivityOverviewData.Count); } }