コード例 #1
0
ファイル: NodeMediator.cs プロジェクト: egman77/FapCore3.0
        /// <summary>
        /// 创建节点对象
        /// </summary>
        /// <param name="processInstance">流程实例</param>
        /// <param name="activity">活动</param>
        /// <param name="runner">执行者</param>
        protected WfActivityInstance CreateActivityInstanceObject(ActivityEntity activity,
                                                                  WfProcessInstance processInstance,
                                                                  WfAppRunner runner)
        {
            WfActivityInstance entity = ActivityInstanceManager.CreateActivityInstanceObject(
                processInstance,
                activity,
                runner);

            return(entity);
        }
コード例 #2
0
        /// <summary>
        /// 创建节点对象
        /// </summary>
        /// <param name="activity">活动</param>
        /// <param name="processInstance">流程实例</param>
        /// <param name="runner">运行者</param>
        protected WfActivityInstance CreateActivityInstanceObject(ActivityEntity activity,
                                                                  WfProcessInstance processInstance)
        {
            ActivityInstanceManager aim = new ActivityInstanceManager(_serviceProvider);

            this.GatewayActivityInstance = aim.CreateActivityInstanceObject(processInstance,
                                                                            activity,
                                                                            _runner);

            return(this.GatewayActivityInstance);
        }
コード例 #3
0
        /// <summary>
        /// 创建节点对象
        /// </summary>
        /// <param name="activity">活动</param>
        /// <param name="processInstance">流程实例</param>
        /// <param name="runner">运行者</param>
        protected WfActivityInstance CreateActivityInstanceObject(ActivityEntity activity,
                                                                  WfProcessInstance processInstance)
        {
            ActivityInstanceManager aim = new ActivityInstanceManager(_dataAccessor, _loggerFactory);

            this.GatewayActivityInstance = aim.CreateActivityInstanceObject(processInstance,
                                                                            activity,
                                                                            _runner);

            return(this.GatewayActivityInstance);
        }
コード例 #4
0
ファイル: NodeMediator.cs プロジェクト: yecb/Slickflow
        /// <summary>
        /// 创建节点对象
        /// </summary>
        /// <param name="processInstance">流程实例</param>
        /// <param name="activity">活动</param>
        /// <param name="runner">执行者</param>
        protected ActivityInstanceEntity CreateActivityInstanceObject(ActivityEntity activity,
                                                                      ProcessInstanceEntity processInstance,
                                                                      WfAppRunner runner)
        {
            ActivityInstanceEntity entity = ActivityInstanceManager.CreateActivityInstanceObject(processInstance.AppName,
                                                                                                 processInstance.AppInstanceID,
                                                                                                 processInstance.ID,
                                                                                                 activity,
                                                                                                 runner);

            return(entity);
        }
コード例 #5
0
        /// <summary>
        /// 复制多实例子节点数据
        /// </summary>
        /// <param name="plist">执行人员列表</param>
        /// <param name="mainActivityInstance">主节点</param>
        /// <param name="session">数据会话</param>
        private void CloneChildNodeOfMI(PerformerList plist,
                                        ActivityInstanceEntity mainActivityInstance,
                                        IDbSession session)
        {
            //查询已有的子节点列表
            var childNodeListOfMI = base.ActivityInstanceManager.GetValidActivityInstanceListOfMI(mainActivityInstance.ID, session);

            //创建活动实例
            ActivityInstanceEntity entity = new ActivityInstanceEntity();

            for (short i = 0; i < plist.Count; i++)
            {
                var userID        = plist[i].UserID;
                var userName      = plist[i].UserName;
                var isTaskExisted = IsTaskExisted(childNodeListOfMI, userID);
                if (isTaskExisted == true)
                {
                    //如果活动或者任务已经存在,则不用创建新活动和任务
                    continue;
                }

                //根据主节点来复制子节点数据
                entity = ActivityInstanceManager.CreateActivityInstanceObject(mainActivityInstance);
                entity.AssignedToUserIDs        = userID;
                entity.AssignedToUserNames      = userName;
                entity.MIHostActivityInstanceID = mainActivityInstance.ID;

                //并行串行下,多实例子节点的执行顺序设置
                if (mainActivityInstance.MergeType == (short)MergeTypeEnum.Sequence)
                {
                    entity.CompleteOrder = (short)(i + 1);
                }
                else if (mainActivityInstance.MergeType == (short)MergeTypeEnum.Parallel)
                {
                    entity.CompleteOrder = -1;       //并行模式下CompleteOrder的优先级一样,所以置为 -1
                }

                //如果是串行会签,只有第一个节点处于运行状态,其它节点挂起
                if ((i > 0) && (mainActivityInstance.MergeType.Value == (short)MergeTypeEnum.Sequence))
                {
                    entity.ActivityState = (short)ActivityStateEnum.Suspended;
                }

                //插入活动实例数据,并返回活动实例ID
                entity.ID = ActivityInstanceManager.Insert(entity, session);

                //插入任务数据
                base.TaskManager.Insert(entity,
                                        plist[i],
                                        base.ActivityForwardContext.ActivityResource.AppRunner,
                                        session);
            }
        }
コード例 #6
0
        /// <summary>
        /// 创建节点对象
        /// </summary>
        /// <param name="activity">活动</param>
        /// <param name="processInstance">流程实例</param>
        /// <param name="runner">运行者</param>
        protected ActivityInstanceEntity CreateActivityInstanceObject(ActivityEntity activity,
            ProcessInstanceEntity processInstance,
            WfAppRunner runner)
        {
            ActivityInstanceManager aim = new ActivityInstanceManager();
            this.GatewayActivityInstance = aim.CreateActivityInstanceObject(processInstance.AppName,
                processInstance.AppInstanceID,
                processInstance.ID,
                activity,
                runner);

            return this.GatewayActivityInstance;
        }
コード例 #7
0
ファイル: NodeBase.cs プロジェクト: moayyaed/Wf5
        /// <summary>
        /// 创建节点对象
        /// </summary>
        /// <param name="processInstance">流程实例</param>
        internal ActivityInstanceEntity CreateActivityInstanceObject(ProcessInstanceEntity processInstance,
                                                                     WfLogonUser logonUser)
        {
            ActivityInstanceManager aim = new ActivityInstanceManager();

            this.ActivityInstance = aim.CreateActivityInstanceObject(processInstance.AppName,
                                                                     processInstance.AppInstanceID,
                                                                     processInstance.ProcessInstanceGUID,
                                                                     Activity,
                                                                     logonUser);

            AfterActivityInstanceObjectCreated();
            return(this.ActivityInstance);
        }
コード例 #8
0
        /// <summary>
        /// 复制并行分支多实例节点数据
        /// </summary>
        /// <param name="plist">执行人员列表</param>
        /// <param name="transitionGUID">转移GUID</param>
        /// <param name="gatewayActivityInstance">网关活动实例</param>
        /// <param name="toActivityInstance">多实例分支节点</param>
        /// <param name="session">数据会话</param>
        private void CloneChildNodeOfAndSplitMI(PerformerList plist,
                                                string transitionGUID,
                                                ActivityInstanceEntity gatewayActivityInstance,
                                                ActivityInstanceEntity toActivityInstance,
                                                IDbSession session)
        {
            //查询已有的子节点列表
            var childNodeListOfAndSplitMI = base.ActivityInstanceManager.GetValidSplitedActivityInstanceList(gatewayActivityInstance.ProcessInstanceID,
                                                                                                             gatewayActivityInstance.ID, session);

            //创建活动实例
            ActivityInstanceEntity newChildInstance = new ActivityInstanceEntity();

            for (short i = 0; i < plist.Count; i++)
            {
                var userID        = plist[i].UserID;
                var userName      = plist[i].UserName;
                var isTaskExisted = IsTaskExisted(childNodeListOfAndSplitMI, userID);
                if (isTaskExisted == true)
                {
                    //如果活动或者任务已经存在,则不用创建新活动和任务
                    continue;
                }

                newChildInstance = ActivityInstanceManager.CreateActivityInstanceObject(toActivityInstance);
                newChildInstance.AssignedToUserIDs   = userID;
                newChildInstance.AssignedToUserNames = userName;

                //插入活动实例数据,并返回活动实例ID
                newChildInstance.ID = ActivityInstanceManager.Insert(newChildInstance, session);

                //插入转移数据
                base.InsertTransitionInstance(base.ActivityForwardContext.ProcessInstance,
                                              transitionGUID,
                                              gatewayActivityInstance,
                                              newChildInstance,
                                              TransitionTypeEnum.Forward,
                                              TransitionFlyingTypeEnum.NotFlying,
                                              base.ActivityForwardContext.ActivityResource.AppRunner,
                                              session);

                //插入任务数据
                base.TaskManager.Insert(newChildInstance,
                                        plist[i],
                                        base.ActivityForwardContext.ActivityResource.AppRunner,
                                        session);
            }
        }
コード例 #9
0
        /// <summary>
        /// 多实例情况下(会签和加签)撤销处理
        /// </summary>
        /// <param name="session"></param>
        internal override void ExecuteInstanceImp(IDbSession session)
        {
            var runningNode = BackwardContext.BackwardFromActivityInstance;

            //创建撤销到上一步的节点记录
            var nodeMediatorBackward = new NodeMediatorBackward(base.BackwardContext, session);

            nodeMediatorBackward.CreateBackwardActivityTaskOfInnerMultipleInstance(
                base.BackwardContext.ProcessInstance,
                base.BackwardContext.BackwardToTaskActivityInstance,
                BackwardTypeEnum.WithdrawedOfMI,
                base.BackwardContext.BackwardFromActivityInstance.ID,
                base.ActivityResource,
                session);

            //置当前节点为撤销状态
            var aim = new ActivityInstanceManager();

            aim.Withdraw(runningNode.ID, base.ActivityResource.AppRunner, session);

            //创建新的一条待办状态的记录,用于下次执行
            var newSuspendNode = aim.CreateActivityInstanceObject(runningNode);

            newSuspendNode.ActivityState            = (short)ActivityStateEnum.Suspended;
            newSuspendNode.MIHostActivityInstanceID = runningNode.MIHostActivityInstanceID;
            newSuspendNode.CompleteOrder            = runningNode.CompleteOrder;
            newSuspendNode.ComplexType         = runningNode.ComplexType;
            newSuspendNode.SignForwardType     = runningNode.SignForwardType;
            newSuspendNode.AssignedToUserIDs   = runningNode.AssignedToUserIDs;
            newSuspendNode.AssignedToUserNames = runningNode.AssignedToUserNames;

            aim.Insert(newSuspendNode, session);

            //同时为此活动实例,创建新的任务
            var tm = new TaskManager();

            tm.Renew(base.BackwardContext.BackwardFromActivityInstance, newSuspendNode, base.AppRunner, session);

            //构造回调函数需要的数据
            WfExecutedResult result = base.WfExecutedResult;

            result.BackwardTaskReciever = base.BackwardContext.BackwardTaskReciever;
            result.Status = WfExecutedStatus.Success;
        }
コード例 #10
0
        /// <summary>
        /// 会签类型的主节点, 多实例节点处理
        /// 创建会签节点的主节点,以及会签主节点下的实例子节点记录
        /// </summary>
        /// <param name="processInstance">流程实例</param>
        /// <param name="toActivity">活动</param>
        /// <param name="fromActivityInstance">起始活动实例</param>
        /// <param name="activityResource">资源</param>
        /// <param name="flyingType">跳跃类型</param>
        /// <param name="transitionGUID">转移GUID</param>
        /// <param name="transitionType">转移类型</param>
        /// <param name="session">数据上下文</param>
        internal void CreateMultipleInstance(ActivityEntity toActivity,
                                             ProcessInstanceEntity processInstance,
                                             ActivityInstanceEntity fromActivityInstance,
                                             String transitionGUID,
                                             TransitionTypeEnum transitionType,
                                             TransitionFlyingTypeEnum flyingType,
                                             ActivityResource activityResource,
                                             IDbSession session)
        {
            //实例化主节点Activity
            var toActivityInstance = CreateActivityInstanceObject(toActivity,
                                                                  processInstance, activityResource.AppRunner);

            //更新主节点实例数据
            toActivityInstance.ActivityState = (short)ActivityStateEnum.Suspended;
            toActivityInstance.ComplexType   = (short)ComplexTypeEnum.SignTogether;

            //串行或并行类型
            toActivityInstance.MergeType = (short)toActivity.ActivityTypeDetail.MergeType;
            //主节点设置通过率
            toActivityInstance.CompleteOrder = toActivity.ActivityTypeDetail.CompleteOrder;

            toActivityInstance.AssignedToUserIDs = GenerateActivityAssignedUserIDs(
                activityResource.NextActivityPerformers[toActivity.ActivityGUID]);
            toActivityInstance.AssignedToUserNames = GenerateActivityAssignedUserNames(
                activityResource.NextActivityPerformers[toActivity.ActivityGUID]);

            //插入主节点实例数据
            ActivityInstanceManager.Insert(toActivityInstance, session);

            //插入主节点转移数据
            InsertTransitionInstance(processInstance,
                                     transitionGUID,
                                     fromActivityInstance,
                                     toActivityInstance,
                                     transitionType,
                                     flyingType,
                                     activityResource.AppRunner,
                                     session);

            //插入会签子节点实例数据
            var plist = activityResource.NextActivityPerformers[toActivity.ActivityGUID];
            ActivityInstanceEntity entity = new ActivityInstanceEntity();

            for (short i = 0; i < plist.Count; i++)
            {
                entity = ActivityInstanceManager.CreateActivityInstanceObject(toActivityInstance);
                entity.AssignedToUserIDs        = plist[i].UserID;
                entity.AssignedToUserNames      = plist[i].UserName;
                entity.MIHostActivityInstanceID = toActivityInstance.ID;

                //并行串行下,多实例子节点的执行顺序设置
                if (toActivityInstance.MergeType == (short)MergeTypeEnum.Sequence)
                {
                    entity.CompleteOrder = (short)(i + 1);
                }
                else if (toActivityInstance.MergeType == (short)MergeTypeEnum.Parallel)
                {
                    entity.CompleteOrder = -1;       //并行模式下CompleteOrder的优先级一样,所以置为 -1
                }

                //如果是串行会签,只有第一个节点处于运行状态,其它节点挂起
                if ((i > 0) && (toActivity.ActivityTypeDetail.MergeType == MergeTypeEnum.Sequence))
                {
                    entity.ActivityState = (short)ActivityStateEnum.Suspended;
                }

                //插入活动实例数据,并返回活动实例ID
                entity.ID = ActivityInstanceManager.Insert(entity, session);

                //插入任务数据
                TaskManager.Insert(entity, plist[i], activityResource.AppRunner, session);
            }
        }