/// <summary> /// 插入当日数据 /// </summary> /// <param name="?"></param> /// <returns></returns> public int InsertShopActive(ActiveStatus model) { if (CheckShopActive(model.ShowDate) == 1) { UpdateTodayActive(model); } StringBuilder strSql = new StringBuilder(); strSql.Append("insert into Sys_TempActiveStatus " + "(ShowDate,AllUsr,NewReg,UnknownUsr,RegAttention,Attention,LoginUsr," + "RegUsr,ActiveUsr,FaithUsr,SleepUsr,OutUsr,Time) " + "Values(@ShowDate,@AllUsr,@NewReg,@UnknownUsr," + "@RegAttention,@Attention,@LoginUsr,@RegUsr,@ActiveUsr,@FaithUsr,@SleepUsr,@OutUsr,@Time);"); return(DapperHelper.Execute(strSql.ToString(), new { ShowDate = model.ShowDate, AllUsr = model.AllUsr, NewReg = model.NewReg, UnknownUsr = model.UnknownUsr, RegAttention = model.RegAttention, Attention = model.Attention, LoginUsr = model.LoginUsr, RegUsr = model.RegUsr, ActiveUsr = model.ActiveUsr, FaithUsr = model.FaithUsr, SleepUsr = model.SleepUsr, OutUsr = model.OutUsr, Time = model.Time })); }
public Account(string username, decimal balance, string fullName, ActiveStatus status) { _username = username; _balance = balance; _fullName = fullName; _status = status; }
public HandSnapshotModel(HoldemHandRound round, int button, bool[] active, ActiveStatus[] status, float[] bets, float[] stacks, int? currentPlayer) { Round = round; Button = button; Active = active; Stacks = stacks; Bets = bets; Status = status; CurrentPlayer = currentPlayer; for (int i = 0; i < active.Length; i++) { if (!active[i]) { Status[i] = ActiveStatus.HasFolded; Bets[i] = 0; } } int start = CurrentPlayer != null ? (int)CurrentPlayer : BetPolicyService.GetRoundStart(round, button, stacks.Length); NextPlayer = BetPolicyService.GetNextActivePlayer(status, bets, start); NumPlayersInHand = status.Count(x => x != ActiveStatus.HasFolded); NumPlayersActive = status.Count(x => x != ActiveStatus.HasFolded && x != ActiveStatus.AllIn); IsRoundEnd = NextPlayer == null; IsHandEnd = NumPlayersActive == 0 || NumPlayersInHand == 1 || IsRoundEnd && round == HoldemHandRound.River; }
public DataSet GetAllActiveCountries(ActiveStatus status) { SqlParameter pPKCountryId = new SqlParameter("@PKCountryId", SqlDbType.Int); pPKCountryId.Value = (int)status; return(SqlHelper.ExecuteDataset(Helper.ConnectionString, CommandType.StoredProcedure, "spGetAllCountry", pPKCountryId)); }
public bool ChangeStatus(Guid userId, ActiveStatus newStatus) { var connection = DbService.GetConnection(); string sql = "UPDATE Users SET ActiveStatus = @ActiveStatus Where Id = @Id"; var affectedRowsCount = connection.Execute(sql, new { ActiveStatus = (byte)newStatus, Id = userId }); return(affectedRowsCount > 0); }
public Account(string username, string password, string salt, string accountNumber, decimal balance, string fullName, ActiveStatus status) { _username = username; _password = password; _salt = salt; _accountNumber = accountNumber; _balance = balance; _fullName = fullName; _status = status; }
public async Task <IActionResult> ActiveStatus(string name) { var activeStatus = new ActiveStatus() { Status = name, }; await unitOfWork.GetRepository <ActiveStatus>().InsertAsync(activeStatus); return(ApiResponder.RespondSuccessTo(HttpStatusCode.Ok, "ADDED")); }
public Account(string username, string password, string confirmPassword, string identityCard, string phone, string email, string fullName, ActiveStatus status) { _username = username; _password = password; _confirmPassword = confirmPassword; _identityCard = identityCard; _phone = phone; _email = email; _fullName = fullName; _status = status; }
public HL_Transaction(string id, decimal amount, string content, string senderAccountNumber, string receiverAccountNumber, TransactionType type, string createdAt, ActiveStatus status) { this.id = id; this.amount = amount; this.content = content; this.senderAccountNumber = senderAccountNumber; this.receiverAccountNumber = receiverAccountNumber; this.type = type; this.createdAt = createdAt; this.status = status; }
public static bool GetActiveStatusValue(this ActiveStatus value) { switch (value) { case ActiveStatus.Published: return(true); case ActiveStatus.Draft: return(false); default: throw new ArgumentOutOfRangeException("value"); } }
public Transaction(string id, decimal amount, string content, string senderAccountNumber, string receiverAccountNumber, TransactionType type, string createdAt, ActiveStatus status) { _id = id; _amount = amount; _content = content; _senderAccountNumber = senderAccountNumber; _receiverAccountNumber = receiverAccountNumber; _type = type; _createdAt = createdAt; _status = status; }
///<inheritdoc/> public override int GetHashCode() { int hash = 17; // Overflow is fine, just wrap unchecked { hash = (hash * 29) + MinefieldType.GetHashCode(); hash = (hash * 29) + ActiveStatus.GetHashCode(); hash = (hash * 29) + Lane.GetHashCode(); hash = (hash * 29) + State.GetHashCode(); } return(hash); }
public Account(string username, string password, string salt, string accountNumber, string identityCard, decimal balance, string phone, string email, string fullName, string createdAt, string updatedAt, ActiveStatus status) { _username = username; _password = password; _salt = salt; _accountNumber = accountNumber; _identityCard = identityCard; _balance = balance; _phone = phone; _email = email; _fullName = fullName; _createdAt = createdAt; _updatedAt = updatedAt; _status = status; }
public virtual XElement GenerateQueryRq() { XElement xElement = new XElement(typeof(T).Name + "QueryRq"); xElement.Add(ListID?.ToQBXML(nameof(ListID))); xElement.Add(FullName?.ToQBXML(nameof(FullName))); xElement.Add(MaxReturned?.ToQBXML(nameof(MaxReturned))); xElement.Add(ActiveStatus?.ToQBXML(nameof(ActiveStatus))); xElement.Add(FromModifiedDate?.ToQBXML(nameof(FromModifiedDate))); xElement.Add(ToModifiedDate?.ToQBXML(nameof(ToModifiedDate))); xElement.Add(NameFilter?.ToQBXML(nameof(NameFilter))); xElement.Add(NameRangeFilter?.ToQBXML(nameof(NameRangeFilter))); xElement.Add(IncludeRetElement?.ToQBXML(nameof(IncludeRetElement))); return(xElement); }
public Transaction(int stt, string id, string createdAt, string updatedAt, TransactionType type, decimal amount, string content, string senderAccountNumber, string senderAccountName, string receiverAccountNumber, string receiverAccountName, ActiveStatus status) { _stt = stt; _id = id; _createdAt = createdAt; _updatedAt = updatedAt; _type = type; _amount = amount; _content = content; _senderAccountNumber = senderAccountNumber; _senderAccountName = senderAccountName; _receiverAccountNumber = receiverAccountNumber; _receiverAccountName = receiverAccountName; _status = status; }
public virtual void RollBack() { if (myHistory.Count == 0) { Destroy(this.gameObject); } else if (myHistory.Count > 0) { History rollbackHistory = myHistory.Pop(); currentPos = rollbackHistory.Pos; transform.position = currentPos.ToVector3(); currentStatus = rollbackHistory.Status; activatingPoint = rollbackHistory.ActivatingPoint; SetSortingOrder(); ActivateCheck(); } }
public HL_Account(string username, string password, string salt, string accountNumber, string identityCard, decimal balance, string phoneNumber, string email, string fullname, string createdAt, string updateAt, ActiveStatus status) { this.username = username; this.password = password; this.salt = salt; this.accountNumber = accountNumber; this.identityCard = identityCard; this.balance = balance; this.phoneNumber = phoneNumber; this.email = email; this.fullname = fullname; this.createdAt = createdAt; this.updateAt = updateAt; this.status = status; }
/// <inheritdoc /> protected override void SetIndexValue(int idx, ReadOnlySpan <char> val) { switch (idx) { case 0: UTCTime = GetTimeSpanFromHHMMSS(val); break; case 1: ActiveStatus = GetActiveStatus(val); break; case 2: Latitude = GetDecimalDegrees(val); break; case 3: NorthSouth = GetNorthSouth(val); break; case 4: Longitude = GetDecimalDegrees(val); break; case 5: EastWest = GetEastWest(val); break; case 6: Knots = GetDecimal(val); break; case 7: TrackAngle = GetDecimal(val); break; case 8: Date = GetDateTimeDDMMYY(val); break; case 9: MagneticVariation = GetDecimal(val); break; } }
public async Task <bool> ChangeStatusAsync(ActiveStatus status) { if (status.Id == null || status.Id == Guid.Empty) { throw new ArgumentNullException("Id", "Id is missing"); } var item = await _context.ProductCategories .FindAsync(status.Id); if (item != null) { item.Active = status.Active; _context.ProductCategories.Update(item); await _context.SaveChangesAsync(); return(true); } throw new KeyNotFoundException("Product category not found"); }
public async Task <bool> ChangeStatusAsync(ActiveStatus status) { if (status.Id == null || status.Id == Guid.Empty) { throw new ArgumentNullException("Id", "Id is missing"); } var unit = await _context.Units .FindAsync(status.Id); if (unit != null) { unit.Active = status.Active; _context.Units.Update(unit); await _context.SaveChangesAsync(); return(true); } throw new KeyNotFoundException("Unit not found"); }
public async Task <bool> ChangeStatusAsync(ActiveStatus status) { if (status.Id == null || status.Id == Guid.Empty) { throw new ArgumentNullException("id", "Year id is missing"); } AccountYear year = await _context.AccountYears .FindAsync(status.Id); if (year != null) { year.Active = status.Active; _context.AccountYears.Update(year); await _context.SaveChangesAsync(); return(true); } throw new KeyNotFoundException("Account year not found"); }
public async Task <bool> ChangeStatusAsync(ActiveStatus status) { if (status.Id == null || status.Id == Guid.Empty) { throw new ArgumentNullException("Id", "Id is missing"); } Organization org = await _context.Organizations .FindAsync(status.Id); if (org != null) { org.Active = status.Active; _context.Organizations.Update(org); await _context.SaveChangesAsync(); return(true); } throw new NotFoundException("Organization not found"); }
/// <summary> /// 获取某天店铺状态 /// </summary> /// <param name="dayDate"></param> /// <returns></returns> public ActiveStatus GetdailyStatus(DateTime dayDate) { ActiveStatus model = new ActiveStatus(); DateTime dt = DateTime.Now; DateTime fDt = DateTime.Now.AddDays(-1); bool isToday = dayDate.ToShortDateString() == dt.ToShortDateString() ? true : false; bool isYesterday = dayDate.AddDays(-1).ToShortDateString() == fDt.ToShortDateString() ? true : false; if (CheckShopActive(dayDate) == 0 || isToday || isYesterday) { model = GenerateActiveModel(dayDate); } else { model = GetShopActive(dayDate); } return(model); }
public HashSet <HL_Transaction> TransactionLog(string acountNumber) { DbConnection.Instance().OpenConnection(); string checkTransacLog = "SELECT id, fromAccountNumber, amount, content, toAccountNumber, type, createdAt, status FROM transaction WHERE fromAccountNumber = '" + Program.currentLoggedIn.AccountNumber + "'"; MySqlCommand cmd = new MySqlCommand(checkTransacLog, DbConnection.Instance().Connection); string id = "", senderAccountNumber = "", content = "", receiveBankNumber = ""; decimal amount; int type1 = 0; int status1 = 0; string createdAt = ""; HL_Transaction transaction = null; MySqlDataReader reader = cmd.ExecuteReader(); if (reader.HasRows) { while (reader.Read()) { id = reader.GetString("id"); senderAccountNumber = reader.GetString("fromAccountNumber"); amount = reader.GetDecimal("amount"); content = reader.GetString("content"); receiveBankNumber = reader.GetString("toAccountNumber"); type1 = reader.GetInt32("type"); createdAt = reader.GetString("createdAt"); status1 = reader.GetInt32("status"); // cast int sang enum. TransactionType type = (TransactionType)type1; ActiveStatus status = (ActiveStatus)status1; transaction = new HL_Transaction(id, amount, content, senderAccountNumber, receiveBankNumber, type, createdAt, status); hashList.Add(transaction); } } reader.Close(); return(hashList); }
/// <summary> /// 更新今日活跃状态 /// </summary> /// <param name="model"></param> /// <returns></returns> public int UpdateTodayActive(ActiveStatus model) { StringBuilder strSql = new StringBuilder(); strSql.Append("update Sys_TempActiveStatus set " + "AllUsr=@AllUsr," + "NewReg=@NewReg," + "UnknownUsr=@UnknownUsr," + "RegAttention=@RegAttention," + "Attention=@Attention," + "LoginUsr=@LoginUsr," + "RegUsr=@RegUsr," + "ActiveUsr=@ActiveUsr," + "FaithUsr=@FaithUsr," + "SleepUsr=@SleepUsr," + "OutUsr=@OutUsr," + "Time=@Time " + "where datediff(day,ShowDate,@date)=0;"); return(DapperHelper.Execute(strSql.ToString(), new { date = model.ShowDate, AllUsr = model.AllUsr, NewReg = model.NewReg, UnknownUsr = model.UnknownUsr, RegAttention = model.RegAttention, Attention = model.Attention, LoginUsr = model.LoginUsr, RegUsr = model.RegUsr, ActiveUsr = model.ActiveUsr, FaithUsr = model.FaithUsr, SleepUsr = model.SleepUsr, OutUsr = model.OutUsr, Time = model.Time })); }
private void bunifuFlatButtonConfirmNewSubject_Click(object sender, EventArgs e) { ActiveStatus status = new ActiveStatus(); try { DataGridViewSelectedRowCollection selected = this.bunifuCustomDataGridSubjects.SelectedRows; if (selected.Count == 0) { MessageBox.Show("Seleccione la nueva asignatura", "Información"); return; } foreach (DataGridViewRow row in selected) { Subject newSubject = new Subject(); newSubject.SubjectID = Convert.ToInt32(row.Cells[0].Value); newSubject.Name = row.Cells[1].Value.ToString(); newSubject.Year = Convert.ToInt32(row.Cells[2].Value); newSubject.Status = status; newSubject.PeriodType = row.Cells[4].Value.ToString(); newSubject.CorrespondingPeriod = Convert.ToInt32(row.Cells[5].Value); BusinessSubject.CreateSubject(newSubject); } MessageBox.Show("Alta realizada correctamente", "Información"); ListSubjects(false); } catch (Exception ex) { MessageBox.Show("Ocurrio un error en el alta de la asignatura", "Contactese con un administrador"); Console.WriteLine(ex.Message); } this.bunifuFlatButtonConfirmNewSubject.Visible = false; }
/// <summary> /// convert currentStatus to true /// </summary> protected virtual void Activate() { currentStatus = ActiveStatus.activating; }
public Filter() { UserSetting _c = UserSetting.GetSettings("AcctList"); if (!_c.IsDefined) return; if (!string.IsNullOrEmpty(_c["AF"])) { if (_c["AF"] == "1") m_ActiveStatus = ActiveStatus.Active; else if (_c["AF"] == "0") m_ActiveStatus = ActiveStatus.Inactive; else m_ActiveStatus = ActiveStatus.NoFilter; } if (!string.IsNullOrEmpty(_c["SrANa"])) m_AccName = HttpUtility.UrlDecode(_c["SrANa"]); }
/// <summary> /// 根据当日时间生成新的活跃数据 /// </summary> /// <param name="dt"></param> /// <returns></returns> public ActiveStatus GenerateActiveModel(DateTime dt) { ActiveStatus model = new ActiveStatus(); StringBuilder strSql = new StringBuilder(); model.ShowDate = dt; model.Time = dt; strSql.Append("select active,COUNT(distinct accid) cnt from Sys_I200.dbo.SysRpt_ShopActive " + "where startTime<=@dayDate and updatetime>=@dayDate " + "group by active"); List <ActiveModel> modelData = DapperHelper.Query <ActiveModel>(strSql.ToString(), new { dayDate = dt }).ToList(); foreach (var item in modelData) { switch (item.active) { case -3: //流失用户 model.OutUsr = item.cnt; break; case -1: //休眠用户 model.SleepUsr = item.cnt; break; case 1: //新注册用户 model.NewReg = item.cnt; break; case 3: //需关怀用户 model.RegAttention = item.cnt; break; case 4: //流失需关怀用户 model.Attention = item.cnt; break; case 5: //活跃用户 model.ActiveUsr = item.cnt; break; case 7: //忠诚用户 model.FaithUsr = item.cnt; break; } } //获取当日注册人数 strSql.Clear(); strSql.Append("select count(*) from i200.dbo.T_Account where datediff(day,regtime,@dayDate)=0 and state=1;"); model.RegUsr = DapperHelper.ExecuteScalar <int>(strSql.ToString(), new { dayDate = dt }); //获取当日登录人数 strSql.Clear(); strSql.Append( "select COUNT(distinct Accountid) from i200.dbo.T_LOG where DATEDIFF(DAY,OperDate,@dayDate)=0;"); model.LoginUsr = DapperHelper.ExecuteScalar <int>(strSql.ToString(), new { dayDate = dt }); strSql.Clear(); strSql.Append( "select COUNT(distinct ID) from i200.dbo.T_Account where state=1 and regtime<=@dayDate;"); model.AllUsr = DapperHelper.ExecuteScalar <int>(strSql.ToString(), new { dayDate = dt }); if (CheckShopActive(dt) == 0) { InsertShopActive(model); } else { UpdateTodayActive(model); } return(model); }
public Product(string name, ActiveStatus status) { Name = name; Status = status.ToString(); }
public Filter(ActiveStatus ActiveStatus, string AccName) { m_ActiveStatus = ActiveStatus; m_AccName = AccName; }
private ActiveStatus GetStatusForNextRound(ActiveStatus previousStatus) { if (previousStatus == ActiveStatus.AllIn) return ActiveStatus.AllIn; else if (previousStatus == ActiveStatus.HasFolded) return ActiveStatus.HasFolded; else return ActiveStatus.StillToBet; }
public void ChangeActiveStatusOrganization(int organizationId, ActiveStatus activeStatus) { string sql = "update public.\"Organization\" set \"ActiveStatus\" = @activeStatus where \"Id\" = @organizationId "; _connection.Execute(sql, new { activeStatus = activeStatus, organizationId = organizationId }); }
public static ActiveStatus SetActiveStatusValue(this ActiveStatus key, bool value) { return(value == true ? ActiveStatus.Published : ActiveStatus.Draft); }
/// <summary> /// Applies a bet and adjusts the players status according to the bet /// </summary> private static void ApplyBet(BetAction action, int playerIndex, float amount, ActiveStatus[] status, float[] bets, float[] stacks) { switch (action) { case BetAction.Bet: case BetAction.Raise: bets[playerIndex] += amount; for (int i = 0; i < status.Length; i++) if (status[i] == ActiveStatus.LastToRaise) status[i] = ActiveStatus.HasBet; status[playerIndex] = ActiveStatus.LastToRaise; break; case BetAction.Call: bets[playerIndex] += amount; status[playerIndex] = ActiveStatus.HasBet; break; case BetAction.Check: status[playerIndex] = ActiveStatus.HasBet; break; case BetAction.Fold: status[playerIndex] = ActiveStatus.HasFolded; break; case BetAction.AllIn: bets[playerIndex] += amount; for (int i = 0; i < status.Length; i++) if (status[i] == ActiveStatus.LastToRaise) status[i] = ActiveStatus.HasBet; status[playerIndex] = ActiveStatus.AllIn; break; } if (bets[playerIndex] == stacks[playerIndex]) status[playerIndex] = ActiveStatus.AllIn; }
private static ActiveStatus[] GetNextRoundStatus(ActiveStatus[] activeStatus) { ActiveStatus[] status = activeStatus.Select(x => (x == ActiveStatus.HasFolded || x == ActiveStatus.AllIn) ? x : ActiveStatus.StillToBet).ToArray(); return status; }
/// <summary> /// Returns true if the player at the designated index needs to bet more chips to stay in the hand /// </summary> private static bool NeedsToBet(ActiveStatus[] status, float[] amounts, float amount, int index) { bool needsToBet = amounts[index] < amount; needsToBet &= status[index] != ActiveStatus.HasFolded; needsToBet &= status[index] != ActiveStatus.AllIn; return needsToBet; }
/// <summary> /// Get the next active player /// </summary> /// <param name="status"></param> /// <param name="amounts"></param> /// <param name="start"></param> /// <returns></returns> public static int? GetNextActivePlayer(ActiveStatus[] status, float[] amounts, int start) { int index = start; //------------------------------------------------------------------------------------- // If there is a player who has yet to play, then the first player left of the start // player who has yet to play is the next player to play //------------------------------------------------------------------------------------- if (status.Contains(ActiveStatus.StillToBet)) { while (status[index] != ActiveStatus.StillToBet) { if (status[index] == ActiveStatus.StillToBet) return index; index = (index + 1) % status.Length; } return index; } //------------------------------------------------------------------------------------- // Otherwise, if another player has raised, then the first player after that player // who is still active and has not met that value is the next to play //------------------------------------------------------------------------------------- else if (status.Contains(ActiveStatus.LastToRaise)) { while (status[index] != ActiveStatus.LastToRaise) { index = (index + 1) % status.Length; } float amount = amounts[index]; int startIndex = index; while (!NeedsToBet(status, amounts, amount, index)) { index = (index + 1) % status.Length; if (index == startIndex) break; } return status[index] == ActiveStatus.LastToRaise ? null : (int?)index; } //------------------------------------------------------------------------------------- // Otherwise, if there is an all in player, check that nobody else needs to call //------------------------------------------------------------------------------------- else if (status.Contains(ActiveStatus.AllIn)) { int startIndex = index; while (status[index] != ActiveStatus.AllIn) { index = (index + 1) % status.Length; if (index == startIndex) break; } float amount = amounts[index]; while (!NeedsToBet(status, amounts, amount, index)) { index = (index + 1) % status.Length; if (index == startIndex) break; } return (status[index] == ActiveStatus.AllIn || status[index] == ActiveStatus.HasFolded) ? null : (int?)index; } return null; }