public List <BeSkillClass> beSkillList = new List <BeSkillClass>();//受到攻击的技能 public void Reset() { inputUseSkillID = 0; nowUseSkillId = 0; countTime = 0; releaseSkillGuid = 0; isAimAvtiveBoo = false; activeSkillData = null; skillEffectObjList.Clear(); foreach (BeSkillClass tempClass in beSkillList) { tempClass.Reset(); GameWorld.Instance.SkillAttComBeSkillClassPool.Recycle(tempClass); } beSkillList.Clear(); }
public void AddInfo(ActiveSkillExcel _info) { DataList.Add(_info); }