コード例 #1
0
        public List <BeSkillClass> beSkillList = new List <BeSkillClass>();//受到攻击的技能


        public void Reset()
        {
            inputUseSkillID  = 0;
            nowUseSkillId    = 0;
            countTime        = 0;
            releaseSkillGuid = 0;
            isAimAvtiveBoo   = false;
            activeSkillData  = null;
            skillEffectObjList.Clear();

            foreach (BeSkillClass tempClass in beSkillList)
            {
                tempClass.Reset();
                GameWorld.Instance.SkillAttComBeSkillClassPool.Recycle(tempClass);
            }
            beSkillList.Clear();
        }
コード例 #2
0
 public void AddInfo(ActiveSkillExcel _info)
 {
     DataList.Add(_info);
 }