private void OnTriggerEnter(Collider other) { if (other.gameObject.name == "Trigger") { ActiveRoomController.Room roomVar = activeRoomController.FindTrigger(other.gameObject); ActivateRoom(roomVar); //Debug.Log(roomVar.GetroomNum()); //Debug.Log(string.Format("Collision Detected - Room {0}", roomToActivate.GetroomNum())); } else { // nothing } }
private void ActivateRoom(ActiveRoomController.Room room) { ActiveRoomController.Room.FlipRooms(room); ActiveRoomController.Wall.changeState((room.GetroomNum() - 1)); }