/// <summary> /// Checks if a gameobject is in the inactive objectpool. /// </summary> /// <param name="item">The gameobject to check.</param> /// <returns>True if the gameobject is in the inactive objectpool, otherwise false.</returns> public bool ContainsInactive(GameObject item) { return(ActiveObject.Contains(item)); }
/// <summary> /// Checks if a gameobject is in the objectpool. /// </summary> /// <param name="item">The gameobject to check.</param> /// <returns>True if the gameobject is in the objectpool, otherwise false.</returns> public bool Contains(GameObject item) { return(ActiveObject.Contains(item) || DespawnedElements.Contains(item)); }