コード例 #1
0
    // Start is called before the first frame update
    void Start()
    {
        if (startNode)
        {
            startNode.setActive(true);
            ObjectManager.Instance.currentActiveNode = startNode;
        }

        if (initialTimeToPass > 0)
        {
            StartCoroutine(WaitToStepEconomy());
        }
    }