コード例 #1
0
        private void UpdatePlayerPainters()
        {
            ActiveMarks.Clear();
            foreach (var pair in PlayerDummyTargets)
            {
                IMyPlayer player;
                if (Players.TryGetValue(pair.Key, out player))
                {
                    var      painted = pair.Value.PaintedTarget;
                    MyEntity target;
                    if (!painted.Dirty && painted.EntityId != 0 && Tick - painted.LastInfoTick < 300 && !MyUtils.IsZero(painted.LocalPosition) && MyEntities.TryGetEntityById(painted.EntityId, out target))
                    {
                        var grid = target as MyCubeGrid;
                        if (player.IdentityId == PlayerId && grid != null)
                        {
                            var    v3 = grid.LocalToGridInteger(painted.LocalPosition);
                            MyCube cube;

                            if (!grid.TryGetCube(v3, out cube))
                            {
                                var startPos = grid.GridIntegerToWorld(v3);
                                var endPos   = startPos + (TargetUi.AimDirection * grid.PositionComp.LocalVolume.Radius);

                                if (grid.RayCastBlocks(startPos, endPos) == null)
                                {
                                    if (++painted.MissCount > 2)
                                    {
                                        painted.ClearMark(Tick);
                                    }
                                }
                            }
                        }

                        var rep    = MyIDModule.GetRelationPlayerPlayer(PlayerId, player.IdentityId);
                        var self   = rep == MyRelationsBetweenPlayers.Self;
                        var friend = rep == MyRelationsBetweenPlayers.Allies;
                        var neut   = rep == MyRelationsBetweenPlayers.Neutral;
                        var color  = neut ? new Vector4(1, 1, 1, 1) : self ? new Vector4(0.025f, 1f, 0.25f, 2) : friend ? new Vector4(0.025f, 0.025f, 1, 2) : new Vector4(1, 0.025f, 0.025f, 2);
                        ActiveMarks.Add(new MyTuple <IMyPlayer, Vector4, GridAi.FakeTarget>(player, color, painted));
                    }
                }
            }
        }
コード例 #2
0
ファイル: SessionJobs.cs プロジェクト: dbenson24/WeaponCore
 private void UpdatePlayerPainters()
 {
     ActiveMarks.Clear();
     foreach (var pair in PlayerDummyTargets)
     {
         IMyPlayer player;
         if (Players.TryGetValue(pair.Key, out player))
         {
             var      painted = pair.Value.PaintedTarget;
             MyEntity target;
             if (!painted.Dirty && painted.EntityId != 0 && Tick - painted.LastInfoTick < 300 && !MyUtils.IsZero(painted.LocalPosition) && MyEntities.TryGetEntityById(painted.EntityId, out target))
             {
                 var rep    = MyIDModule.GetRelationPlayerPlayer(PlayerId, player.IdentityId);
                 var self   = rep == MyRelationsBetweenPlayers.Self;
                 var friend = rep == MyRelationsBetweenPlayers.Allies;
                 var neut   = rep == MyRelationsBetweenPlayers.Neutral;
                 var color  = neut ? new Vector4(1, 1, 1, 1) : self ? new Vector4(0.025f, 1f, 0.25f, 2) : friend ? new Vector4(0.025f, 0.025f, 1, 2) : new Vector4(1, 0.025f, 0.025f, 2);
                 ActiveMarks.Add(new MyTuple <IMyPlayer, Vector4, GridAi.FakeTarget>(player, color, painted));
             }
         }
     }
 }