static int AddActiveButton(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); ActiveGroup obj = (ActiveGroup)LuaScriptMgr.GetUnityObjectSelf(L, 1, "ActiveGroup"); ActiveButton arg0 = (ActiveButton)LuaScriptMgr.GetUnityObject(L, 2, typeof(ActiveButton)); obj.AddActiveButton(arg0); return(0); }
void Awake() { if (activeButton != null) { activeButton.onClick.AddListener(OnClickButton); } if (unactiveButton != null) { unactiveButton.onClick.AddListener(OnClickButton); } if (group != null) { group.AddActiveButton(this); } }