public GameModel getGame(GameModel partialGame) { ActiveGameDataService GameDS = new ActiveGameDataService(); //GameModel game = new JavaScriptSerializer().Deserialize<GameModel>(GameDS.Read(partialGame.Id)); GameModel game = JsonConvert.DeserializeObject <GameModel>(GameDS.Read(partialGame.Id)); return(game); }
public bool ResetActiveGame(int id) { ActiveGameDataService gameDS = new ActiveGameDataService(); UserModel user = getUser(id); gameDS.Delete(user.ActiveGameId); user.ActiveGameId = -1; return(UpdateUser(user)); }
public int saveGame(GameModel game) { ActiveGameDataService GameDS = new ActiveGameDataService(); if (GameDS.Read(game.Id) != null) { GameDS.Delete(game.Id); } //return GameDS.Create(new JavaScriptSerializer().Serialize(game)); return(GameDS.Create(JsonConvert.SerializeObject(game))); }