protected virtual void CombatLogicUpdate() { if (!rider.IsRiding) { return; //Just work while is in the horse } if (!IsAiming) { MountStartRotation = MountPoint.localRotation; //Take the Start Local Rotation of the Link to Easily Return to it when finish AIMING } CalculateCameraTargetSide(); if (UseHolders) { Toogle_Weapon(); //Call Tooge Weapon (to change between weapons) } if (isInCombatMode) //If there's a Weapon Active { Anim.speed = 1; //Set Animator Speed back Anim.SetInteger(Hash.IDInt, -1); //Remove the IntID so the attack while ??/????? if (ActiveAbility) { if (Active_IMWeapon != null && Active_IMWeapon.Active) { if (ActiveAbility.WeaponType() != GetWeaponType()) { ActiveAbility = CombatAbilities.Find(ability => ability.WeaponType() == GetWeaponType()); //Find the Ability for the IMWeapon } } if (ActiveAbility.CanAim()) { AimMode(); } if (InputAttack1.GetInput) /*Gets the Input from the Primary Attack INPUT*/ } { if (InputAttack2.GetInput) /*Gets the Input from the Secondary Attack INPUT*/ { } if (Reload.GetInput) /*Gets the Input from the Reload INPUT*/ } { ActiveAbility.UpdateAbility(); //Update The Active Ability } } //Used for Invoke On Target if (Target != lastTarget) { OnTarget.Invoke(Target); lastTarget = Target; if (rider.AnimalControl && StrafeOnTarget) { rider.AnimalControl.CameraBaseInput = Target ? true : DefaultMonturaInputCamBaseInput; } } }
protected virtual void CombatLogicUpdate() { if (!rider.IsRiding) { return; //Just work while is in the horse } if (!isAiming) { MountStartRotation = MountPoint.localRotation; //Take the Start Local Rotation of the Link to Easily Return to it when finish AIMING } float TargetSide = 0; float CameraSide = 0; if (Target) { TargetSide = Vector3.Dot((_transform.position - Target.position).normalized, _transform.right); //Calculate the side from the Target } if (_cam) { CameraSide = Vector3.Dot(_cam.transform.right, _transform.forward); //Get the camera Side Float } this.TargetSide = TargetSide > 0; //Get the camera Side Left/Right this.CameraSide = CameraSide > 0; if (UseHolders) { Toogle_Weapon(); //Call Tooge Weapon (to change between weapons) } if (isInCombatMode) //If there's a Weapon Active { Anim.speed = 1; //Set Animator Speed back to 1 Anim.SetInteger(Hash.IDInt, -1); //Remove the IntID so the attack while if (ActiveAbility) { if (Active_IMWeapon != null) { if (ActiveAbility.WeaponType() != GetWeaponType()) { ActiveAbility = CombatAbilities.Find(ability => ability.WeaponType() == GetWeaponType()); //Find the Ability for the IMWeapon } } if (ActiveAbility.CanAim()) { AimMode(); } ActiveAbility.UpdateAbility(); //Update The Active Ability } } //Used for Invoke On Target if (Target != lastTarget) { OnTarget.Invoke(Target); lastTarget = Target; if (rider.AnimalControl && StrafeOnTarget) { rider.AnimalControl.cameraBaseInput = Target ? true : DefaultMonturaInputCamBaseInput; } } }