private void OnTriggerEnter(Collider other) { isActive = true; StartCoroutine(DeactivateAfter(deactivateTime, renderers)); if (ActivatorsHandler.IsAllActive(ActivatorName)) { DoAction(); } }
private void Start() { ActivatorsHandler = FindObjectOfType <ActivatorsHandler>(); ActivatorsHandler.AddToActivators(this); }