/// <summary> /// Removes the upgrading given task. /// </summary> /// <param name="p_tskTask">BasicInstallTask task to remove.</param> public void RemoveQueuedTaskUpg(ModUpgrader p_tskTask) { if (ActivateModsMonitor.CanRemoveQueuedUpg(p_tskTask)) { ActivateModsMonitor.RemoveQueuedTaskUpg(p_tskTask); } }
/// <summary> /// Removes the given task. /// </summary> /// <param name="p_tskTask">BasicInstallTask task to remove.</param> public void RemoveTask(ModInstaller p_tskTask) { if (ActivateModsMonitor.CanRemove(p_tskTask)) { ActivateModsMonitor.RemoveTask(p_tskTask); } }
/// <summary> /// Removes the uninstalling given task. /// </summary> /// <param name="p_tskTask">BasicInstallTask task to remove.</param> public void RemoveQueuedTaskUn(ModUninstaller p_tskTask) { if (ActivateModsMonitor.CanRemoveQueuedUn(p_tskTask)) { ActivateModsMonitor.RemoveQueuedTaskUn(p_tskTask); } }
/// <summary> /// A simple constructor that initializes the object with its dependencies. /// </summary> /// <param name="p_amnActivateModsMonitor">The Activate Mods manager to use to manage the monitored activities.</param> /// <param name="p_setSettings">The application and user settings.</param> public ActivateModsMonitorVM(ActivateModsMonitor p_amnActivateModsMonitor, ISettings p_setSettings, ModManager p_mmgModManager) { ActivateModsMonitor = p_amnActivateModsMonitor; Settings = p_setSettings; m_mmgModManager = p_mmgModManager; ActivateModsMonitor.PropertyChanged += new PropertyChangedEventHandler(ActiveTasks_PropertyChanged); }
/// <summary> /// A simpell constructor that initializes the object with the given services. /// </summary> /// <param name="p_ilgModInstallLog">The install log that tracks mod install info for the current game mode.</param> /// <param name="p_aplActivePluginLog">The <see cref="ActivePluginLog"/> tracking plugin activations for the current game mode.</param> /// <param name="p_polPluginOrderLog">The <see cref="IPluginOrderLog"/> tracking plugin order for the current game mode.</param> /// <param name="p_mrpModRepository">The repository we are logging in to.</param> /// <param name="p_mmgModManager">The mod manager to use to manage mods.</param> /// <param name="p_pmgPluginManager">The manager to use to manage plugins.</param> /// <param name="p_amtMonitor">The download monitor to use to manage the monitored activities.</param> /// <param name="p_umgUpdateManager">The update manager to use to perform updates.</param> public ServiceManager(IInstallLog p_ilgModInstallLog, ActivePluginLog p_aplActivePluginLog, IPluginOrderLog p_polPluginOrderLog, IModRepository p_mrpModRepository, ModManager p_mmgModManager, IPluginManager p_pmgPluginManager, DownloadMonitor p_amtMonitor, ActivateModsMonitor p_ammMonitor, UpdateManager p_umgUpdateManager) { ModInstallLog = p_ilgModInstallLog; ActivePluginLog = p_aplActivePluginLog; PluginOrderLog = p_polPluginOrderLog; ModRepository = p_mrpModRepository; ModManager = p_mmgModManager; PluginManager = p_pmgPluginManager; DownloadMonitor = p_amtMonitor; UpdateManager = p_umgUpdateManager; ActivateModsMonitor = p_ammMonitor; }
/// <summary> /// Removes the upgrading given task. /// </summary> /// <param name="p_tskTask">BasicInstallTask task to remove.</param> public void RemoveSelectedTaskUpg(ModUpgrader p_tskTask) { if (ActivateModsMonitor.CanRemoveSelectedUpg(p_tskTask)) { if (p_tskTask.IsCompleted) { ActivateModsMonitor.RemoveTaskUpg(p_tskTask); } else if (p_tskTask.IsQueued) { ActivateModsMonitor.RemoveQueuedTaskUpg(p_tskTask); } } }
/// <summary> /// Removes the given task. /// </summary> /// <param name="p_tskTask">BasicInstallTask task to remove.</param> public void RemoveSelectedTask(ModInstaller p_tskTask) { if (ActivateModsMonitor.CanRemoveSelected(p_tskTask)) { if (p_tskTask.IsCompleted) { ActivateModsMonitor.RemoveTask(p_tskTask); } else if (p_tskTask.IsQueued) { ActivateModsMonitor.RemoveQueuedTask(p_tskTask); } } }
/// <summary> /// A simple constructor that initializes the object with its dependencies. /// </summary> /// <param name="p_gmdGameMode">The current game mode.</param> /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param> /// <param name="p_mrpModRepository">The mod repository from which to get mods and mod metadata.</param> /// <param name="p_dmrMonitor">The download monitor to use to track task progress.</param> /// <param name="p_frgFormatRegistry">The <see cref="IModFormatRegistry"/> that contains the list /// of supported <see cref="IModFormat"/>s.</param> /// <param name="p_mdrManagedModRegistry">The <see cref="ModRegistry"/> that contains the list /// of managed <see cref="IMod"/>s.</param> /// <param name="p_futFileUtility">The file utility class.</param> /// <param name="p_scxUIContext">The <see cref="SynchronizationContext"/> to use to marshall UI interactions to the UI thread.</param> /// <param name="p_ilgInstallLog">The install log tracking mod activations for the current game mode.</param> /// <param name="p_pmgPluginManager">The plugin manager to use to work with plugins.</param> private ModManager(IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, IModRepository p_mrpModRepository, DownloadMonitor p_dmrMonitor, ActivateModsMonitor p_ammMonitor, IModFormatRegistry p_frgFormatRegistry, ModRegistry p_mdrManagedModRegistry, FileUtil p_futFileUtility, SynchronizationContext p_scxUIContext, IInstallLog p_ilgInstallLog, IPluginManager p_pmgPluginManager) { GameMode = p_gmdGameMode; EnvironmentInfo = p_eifEnvironmentInfo; m_rmmReadMeManager = new ReadMeManager(EnvironmentInfo.Settings.ModFolder[GameMode.ModeId]); ModRepository = p_mrpModRepository; FormatRegistry = p_frgFormatRegistry; ManagedModRegistry = p_mdrManagedModRegistry; InstallationLog = p_ilgInstallLog; InstallerFactory = new ModInstallerFactory(p_gmdGameMode, p_eifEnvironmentInfo, p_futFileUtility, p_scxUIContext, p_ilgInstallLog, p_pmgPluginManager, this); DownloadMonitor = p_dmrMonitor; ActivateModsMonitor = p_ammMonitor; ModAdditionQueue = new AddModQueue(p_eifEnvironmentInfo, this); AutoUpdater = new AutoUpdater(p_mrpModRepository, p_mdrManagedModRegistry, p_eifEnvironmentInfo); LoginTask = new LoginFormTask(this); }
/// <summary> /// A simple constructor that initializes the object with its dependencies. /// </summary> /// <param name="p_pmgPluginManager">The plugin manager to use to manage plugins.</param> /// <param name="p_setSettings">The application and user settings.</param> /// <param name="p_gmdGameMode">The game mode that is currently being managed.</param> public PluginManagerVM(IPluginManager p_pmgPluginManager, ISettings p_setSettings, IGameMode p_gmdGameMode, ActivateModsMonitor p_ammMonitor) { PluginManager = p_pmgPluginManager; Settings = p_setSettings; CurrentGameMode = p_gmdGameMode; ModActivationMonitor = p_ammMonitor; CurrentGameMode.LoadOrderManager.ActivePluginUpdate += new EventHandler(LoadOrderManager_ActivePluginUpdate); CurrentGameMode.LoadOrderManager.LoadOrderUpdate += new EventHandler(LoadOrderManager_LoadOrderUpdate); CurrentGameMode.LoadOrderManager.ExternalPluginAdded += new EventHandler(LoadOrderManager_ExternalPluginAdded); CurrentGameMode.LoadOrderManager.ExternalPluginRemoved += new EventHandler(LoadOrderManager_ExternalPluginRemoved); ActivatePluginCommand = new Command <Plugin>("Activate Plugin", "Activates the selected plugin.", ActivatePlugin); DeactivatePluginCommand = new Command <Plugin>("Deactivate Plugin", "Deactivates the selected plugin.", DeactivatePlugin); MoveUpCommand = new Command <IEnumerable <Plugin> >("Move Plugin Up", "Moves the plugin up in the load order.", MovePluginsUp); MoveDownCommand = new Command <IList <Plugin> >("Move Plugin Down", "Moves the plugin down in the load order.", MovePluginsDown); ExportLoadOrderToFileCommand = new Command <string>("Export to a text file", "Exports the current load order to a text file.", ExportLoadOrderToFile); ExportLoadOrderToClipboardCommand = new Command("Export to the clipboard", "Exports the current load order to the clipboard.", ExportLoadOrderToClipboard); ImportLoadOrderFromFileCommand = new Command <string>("Import from a text file", "Imports a load order from a text file", ImportLoadOrderFromFile); ImportLoadOrderFromClipboardCommand = new Command("Import from the clipboard", "Imports a load order from the clipboard", ImportLoadOrderFromClipboard); }
/// <summary> /// Removes the given upgrading task (the task is already in queue or running). /// </summary> /// <param name="p_tskTask">BasicInstallTask task to remove.</param> public void RemoveUselessTaskUpg(ModUpgrader p_tskTask) { ActivateModsMonitor.RemoveUselessTaskUpg(p_tskTask); }
/// <summary> /// Removes the given uninstalling task (the task is already in queue or running). /// </summary> /// <param name="p_tskTask">BasicInstallTask task to remove.</param> public void RemoveUselessTaskUn(ModUninstaller p_tskTask) { ActivateModsMonitor.RemoveUselessTaskUn(p_tskTask); }
/// <summary> /// A simple constructor that initializes the object with the given dependencies. /// </summary> /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param> /// <param name="p_gmrInstalledGames">The registry of insalled games.</param> /// <param name="p_gmdGameMode">The game mode currently being managed.</param> /// <param name="p_mrpModRepository">The repository we are logging in to.</param> /// <param name="p_dmtMonitor">The download monitor to use to track task progress.</param> /// <param name="p_umgUpdateManager">The update manager to use to perform updates.</param> /// <param name="p_mmgModManager">The <see cref="ModManager"/> to use to manage mods.</param> /// <param name="p_pmgPluginManager">The <see cref="PluginManager"/> to use to manage plugins.</param> public MainFormVM(IEnvironmentInfo p_eifEnvironmentInfo, GameModeRegistry p_gmrInstalledGames, IGameMode p_gmdGameMode, IModRepository p_mrpModRepository, DownloadMonitor p_dmtMonitor, ActivateModsMonitor p_ammMonitor, UpdateManager p_umgUpdateManager, ModManager p_mmgModManager, IPluginManager p_pmgPluginManager) { EnvironmentInfo = p_eifEnvironmentInfo; GameMode = p_gmdGameMode; GameMode.GameLauncher.GameLaunching += new CancelEventHandler(GameLauncher_GameLaunching); ModManager = p_mmgModManager; ModRepository = p_mrpModRepository; UpdateManager = p_umgUpdateManager; ModManagerVM = new ModManagerVM(p_mmgModManager, p_eifEnvironmentInfo.Settings, p_gmdGameMode.ModeTheme); DownloadMonitorVM = new DownloadMonitorVM(p_dmtMonitor, p_eifEnvironmentInfo.Settings, p_mmgModManager, p_mrpModRepository); ModActivationMonitor = p_ammMonitor; ActivateModsMonitorVM = new ActivateModsMonitorVM(p_ammMonitor, p_eifEnvironmentInfo.Settings, p_mmgModManager); if (GameMode.UsesPlugins) { PluginManagerVM = new PluginManagerVM(p_pmgPluginManager, p_eifEnvironmentInfo.Settings, p_gmdGameMode, p_ammMonitor); } HelpInfo = new HelpInformation(p_eifEnvironmentInfo); GeneralSettingsGroup gsgGeneralSettings = new GeneralSettingsGroup(p_eifEnvironmentInfo); foreach (IModFormat mftFormat in p_mmgModManager.ModFormats) { gsgGeneralSettings.AddFileAssociation(mftFormat.Extension, mftFormat.Name); } ModOptionsSettingsGroup mosModOptions = new ModOptionsSettingsGroup(p_eifEnvironmentInfo); List <ISettingsGroupView> lstSettingGroups = new List <ISettingsGroupView>(); lstSettingGroups.Add(new GeneralSettingsPage(gsgGeneralSettings)); lstSettingGroups.Add(new ModOptionsPage(mosModOptions)); DownloadSettingsGroup dsgDownloadSettings = new DownloadSettingsGroup(p_eifEnvironmentInfo, ModRepository); lstSettingGroups.Add(new DownloadSettingsPage(dsgDownloadSettings)); if (p_gmdGameMode.SettingsGroupViews != null) { lstSettingGroups.AddRange(p_gmdGameMode.SettingsGroupViews); } SettingsFormVM = new SettingsFormVM(p_gmdGameMode, p_eifEnvironmentInfo, lstSettingGroups); UpdateCommand = new Command("Update", String.Format("Update {0}", EnvironmentInfo.Settings.ModManagerName), UpdateProgramme); LogoutCommand = new Command("Logout", "Logout", Logout); List <Command> lstChangeGameModeCommands = new List <Command>(); List <IGameModeDescriptor> lstSortedModes = new List <IGameModeDescriptor>(p_gmrInstalledGames.RegisteredGameModes); lstSortedModes.Sort((x, y) => x.Name.CompareTo(y.Name)); foreach (IGameModeDescriptor gmdInstalledGame in lstSortedModes) { string strId = gmdInstalledGame.ModeId; string strName = gmdInstalledGame.Name; string strDescription = String.Format("Change game to {0}", gmdInstalledGame.Name); Image imgCommandIcon = new Icon(gmdInstalledGame.ModeTheme.Icon, 32, 32).ToBitmap(); lstChangeGameModeCommands.Add(new Command(strId, strName, strDescription, imgCommandIcon, () => ChangeGameMode(strId), true)); } lstChangeGameModeCommands.Add(new Command("Change Default Game...", "Change Default Game", () => ChangeGameMode(CHANGE_DEFAULT_GAME_MODE))); lstChangeGameModeCommands.Add(new Command("Rescan Installed Games...", "Rescan Installed Games", () => ChangeGameMode(RESCAN_INSTALLED_GAMES))); ChangeGameModeCommands = lstChangeGameModeCommands; }
/// <summary> /// Initializes the singleton intances of the mod manager. /// </summary> /// <param name="p_gmdGameMode">The current game mode.</param> /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param> /// <param name="p_mrpModRepository">The mod repository from which to get mods and mod metadata.</param> /// <param name="p_dmrMonitor">The download monitor to use to track task progress.</param> /// <param name="p_frgFormatRegistry">The <see cref="IModFormatRegistry"/> that contains the list /// of supported <see cref="IModFormat"/>s.</param> /// <param name="p_mrgModRegistry">The <see cref="ModRegistry"/> that contains the list /// of managed <see cref="IMod"/>s.</param> /// <param name="p_futFileUtility">The file utility class.</param> /// <param name="p_scxUIContext">The <see cref="SynchronizationContext"/> to use to marshall UI interactions to the UI thread.</param> /// <param name="p_ilgInstallLog">The install log tracking mod activations for the current game mode.</param> /// <param name="p_pmgPluginManager">The plugin manager to use to work with plugins.</param> /// <returns>The initialized mod manager.</returns> /// <exception cref="InvalidOperationException">Thrown if the mod manager has already /// been initialized.</exception> public static ModManager Initialize(IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, IModRepository p_mrpModRepository, DownloadMonitor p_dmrMonitor, ActivateModsMonitor p_ammMonitor, IModFormatRegistry p_frgFormatRegistry, ModRegistry p_mrgModRegistry, FileUtil p_futFileUtility, SynchronizationContext p_scxUIContext, IInstallLog p_ilgInstallLog, IPluginManager p_pmgPluginManager) { if (m_mmgCurrent != null) { throw new InvalidOperationException("The Mod Manager has already been initialized."); } m_mmgCurrent = new ModManager(p_gmdGameMode, p_eifEnvironmentInfo, p_mrpModRepository, p_dmrMonitor, p_ammMonitor, p_frgFormatRegistry, p_mrgModRegistry, p_futFileUtility, p_scxUIContext, p_ilgInstallLog, p_pmgPluginManager); return(m_mmgCurrent); }